Hry vydané v roce 1987
The general concept is that up to five players can play on any of the 30 bowling lanes available; simulating the concept of being in a bowling league. Players can change their lane positioning, determine how strong the throw is, and even make the ball go through various curves (or even through a straight ball into the pins). Each player character can be either male or female with options for bowling ball weights ranging from 7 pounds or 3.2 kilograms to 15 pounds or 6.8 kilograms.
Gameplay involves the player trying to reach Paradise by exploring ten different lands, including desert, marshes, ruins, underground waterways, and forest. While exploring you can collect weapons, by destroying plants. A variety of in-game weapons can be found, some more powerful than others. Some weapons can be used against bosses, which can take a certain amount of hits from the player's default weapon, unless he has companions. The player's companions need to be hired with gold, and until he pays them they remain your enemies. Players must either bribe them or battle them to make them join his quest.
Set in a post-apocalyptic New York, Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian. Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy. The NES version of this game also has an additional VS. fighting mode for one or two players. Players choose from a field of six different characters (Billy and 5 of the enemy characters) and enter into a one-on-one fighting match. Players have to punch, kick, jumpkick, and even use a weapon against their opponents until someone's health bar is fully drained. The winner is the last one standing.
Arkanoid-style Breakout clone, which unlike most other similar games has the bat on the side of the screen (there is a left/right option) instead of at the bottom. There are a number of types of special bricks, but unlike e.g. Arkanoid, they do not fall towards the bat. Instead, when you hit a special brick, it flips to show a letter. E.g. E (Extend bat), C (Catch ball), M (Missile), B (Bomb, explodes when hit by ball, clearing a number of bricks) and X (Extra life). The enemies/obstacles are more varied than in Arkanoid. Some make the bat freeze, some actually chew and eat your ball and spit out the core back at you!
The Last Mission is a first person shooter that combines chaos and horror with scenes full of blood! Fight with huge waves of zombies and monsters hidden in ruins contaminated by radiation and full of demons of the cosmos. In a distant galaxy there is a base in which experiments were carried out with zombies. After a failed project, all the employees left the base, only the animals that are looking for prey stayed. The main character was sent to the base to destroy all life. You have to destroy the entire Legions of Undead. Fight with dignity in all battles for the fate of mankind!
Mike Tyson's Punch-Out is one of the most popular and biggest selling video games of all time. Step into the ring as Little Mac, a 17-year-old fighter from the Bronx, ranked number three in the minor circuit. Your goal is to work your way up through the rankings so that you can challenge Mike Tyson, Kid Dynamite, in a dream fight. But the road to the championship is long and hard. You'll have to work your way up through the minor, major, and world circuits by winning 14 bouts against some very tough opponents. The rules of the World Video Boxing Association govern your bouts. Each match is three three-minute rounds long. Any boxer knocked down for a 10 count is Knocked Out (KO). If a boxer goes down three times, he'll find himself a Technical Knock Out (TKO). If both boxers make it to the end of the third round, the ref determines the winner. Once you're in the ring you'll have to beat your opponent with smart fighting. Use left and right punches, as well as uppercuts to knock your opponent to the mat. Dodge your opponent's blows with some fancy footwork. Dazzle them with your brilliance and you'll be the World Video Boxing Association Champion. On the other hand, you might find yourself down for the count.
Mega Man, known as Rockman (ロックマン, Rokkuman) in Japan, is a 1987 action-platform video game developed and published by Capcom for the Nintendo Entertainment System (NES). It was directed by Akira Kitamura, with Nobuyuki Matsushima as lead programmer, and is the first game of the Mega Man franchise and the original video game series. Mega Man was produced by a small team specifically for the home console market, a first for Capcom, who previously focused on arcade titles. The game begins the struggle of the humanoid robot and player-character Mega Man against the mad scientist Dr. Wily and the six Robot Masters under his control. Mega Man's nonlinear gameplay lets the player choose the order in which to complete its initial six stages. Each culminates in a "Robot Master" boss battle that awards the player-character a unique weapon. Critics praised Mega Man for its overall design, though the game was not a commercial success. Mega Man established many of the gameplay, story, and graphical conventions that define the ensuing sequels, subseries, and spin-offs. The game has since been included in game compilations and rereleased on mobile phones, console emulation services. It received a full 3D remake titled Mega Man Powered Up in 2006.
Each level takes place in a void with two dimensional cities appearing as they are being built by "worker cells". The worker cells are indestructible but the bricks dropped by them can be temporarily destroyed using the ship's weapon. The goal of the game is to collect enough star cells contained inside the cities to get to the next level. By collecting enough star cells within a strict time limit (displayed in the lower score table) it is possible to skip the remaining levels in current star system and pass on to the next, allowing skilled players to advance the game quicker. The game was well received, gaining a score of 92% in the well-known computer games magazine Zzap!64.
Hades Nebula is a futuristic vertical scrolling shooter set in the year 2124. As humanity searches for new habitable planets due to dwindling energy reserves, players pilot a small spacecraft on a mission to thwart the villainous Emperor Hades. The game unfolds against a backdrop of interstellar colonization and conflict, with players navigating through asteroid fields and waves of enemy forces. Gameplay focuses on skillful dodging and precise shooting, while power-ups enhance the ship's capabilities. With its blend of sci-fi narrative and classic arcade action, Hades Nebula offers a challenging space combat experience as players fight to secure humanity's future among the stars.
Zelda II: The Adventure of Link is an action role-playing video game with platforming elements. The second installment in The Legend of Zelda series, it was developed and published by Nintendo for the Family Computer Disk System on January 14, 1987, less than a year after the original The Legend of Zelda was released and seven months before North America saw the release of the first Zelda title. The game was released in North America and the PAL region for the Nintendo Entertainment System in late 1988, almost two years after its initial release in Japan. The Adventure of Link is a direct sequel to the original The Legend of Zelda, again involving the protagonist, Link, on a quest to save Princess Zelda, who has fallen under a sleeping spell. The Adventure of Link's emphasis on side-scrolling and role-playing elements, however, was a significant departure from its predecessor. As of 2016, the game remains the only technical sequel to the original title, as all other entries in the series either are prequels or take place in an alternative reality, according to the official Zelda timeline. The game was a critical and financial success, and introduced elements such as Link's "magic meter" and the Dark Link character that would become commonplace in future Zelda games, although the role-playing elements, such as experience points, and the platform-style side-scrolling and limited lives have not been used since in canonical games. The Adventure of Link was followed by The Legend of Zelda: A Link to the Past for the Super Nintendo Entertainment System in 1992.