Hry vydané v roce 1987
Brick Town, a town within a storybook, is in peril! Evil forces have descended upon the land and kidnapped the mayor's daughter. And it just so happens that you have ESP. Thus it descends upon you - and your gun - to save Brick Town. Unlike most other RPGs of the time, Esper Dream isn't based on medieval times, but rather on a fairy tale storybook of five chapters, each with a setting that is distinct from each other (they also contain sub-dungeons). Battles are started when the player runs into various pairs of moving footprints on the ground. This takes the player to a separate enclosed battlefield. There the player can use their weapons (or ESP powers) to defeat their enemies. Winning battles will increase the player's character's experience points, eventually leveling them up when they reach certain experience point totals. Leveling up increases their Hit Points {HP} and ESP Points {EP}. The player can also buy weapons by using the Gold Pieces that defeated enemies leave behind. The game is over when the player's HP reaches zero - or when the player has successfully saved Brick Town from the evil scourge. Up to three save slots are available. They allow players the opportunity to save their progress and return to their adventure at a later date.
Street Fighter (ストリートファイター, Sutorīto Faitā) is a 1987 arcade game developed by Capcom. It is the first competitive fighting game produced by the company and the inaugural game in the Street Fighter series. While it did not achieve the same worldwide popularity as its sequel Street Fighter II when it was first released, the original Street Fighter introduced some of the conventions made standard in later games, such as the six button controls and the use of command based special techniques. A port for the PC Engine/TurboGrafx CD console was released under the title Fighting Street (ファイティング・ストリート, Faitingu Sutorīto) in 1988. This same version was later re-released for the Wii's Virtual Console in North America on November 2, 2009, and in the PAL region on November 5, 2009.
Metal Gear is an overhead military action-adventure stealth video game originally released in 1987 by Konami for the MSX2 computer in Japan and parts of Europe. Considered to be the progenitor of the stealth game genre, it is the first video game designed by Hideo Kojima, who directed many of the later Metal Gear sequels. A reworked version was released for the Famicom a few months later, which saw a release in North America for the NES the following year, although this version featured drastically altered level designs among other changes, and was developed without Kojima's involvement. A more faithful port of the MSX2 version was later included in Metal Gear Solid 3: Subsistence for the PlayStation 2, as well as in the HD Edition of the same game released for the PlayStation 3, Xbox 360 and PlayStation Vita, with these newer ports featuring a revised translation and additional gameplay features. The game revolves around a special forces operative codenamed Solid Snake who goes into a solo infiltration mission into the fortified state of Outer Heaven to destroy Metal Gear, a bipedal walking tank capable of launching nuclear missiles from anywhere in the world.
The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed. As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.
The game's plot involved captain Rover Pawstrong (a dog in a space suit) in his adventures on a planet, attempting to eat 20 Space Griffiths (essentially chickens). Gameplay involves the player's character running back and forth on a side-scrolling planet surface, attempting to catch the griffith. The player finds crates which contain items that the player can use to help catch the bird - or the player can simply try and run and jump on top of the bird, thus catching it. During playtime, there is a time limit by which the bird must be caught (indicated by a roast chicken slowly turning into chicken bones), or else the game ends. At later stages in the game, the player may have to enter some abandoned mines, where the griffith may be hiding.
You know you're late for school, but what you don't_ know is that just overnight, an array of obstacles has been placed along the way. Radical man, this is a skateboarder's dream come true! You have to get to school on time, but passing up the chance to ride ramps or cruise tubes would make you look like a real nerd! You've got to conquer a total of thirty tubes and ramps in under five minutes to be totally awesome. Not only that, after you find all the tubes and ramps you have to find the front steps of the school building. Check the ratings at the end of the instructions to find out how radical you are.
Castlevania II: Simon's Quest is a platform-adventure video game produced by Konami. It was originally released for the Famicom Disk System in Japan in 1987 and for the Nintendo Entertainment System in North America in 1988. It is the second Castlevania title released for the NES, following the original Castlevania. Set sometime after the events of the first installment, the player once again assumes the role of vampire hunter Simon Belmont, who is on a journey to undo a curse placed on him by Dracula at the end of their previous encounter. With Dracula's body split into five parts after his defeat, Simon must find and bring them to the ruins of his castle to seal and defeat him.
In Rollaround you roll around (surprise) 20 levels, in a game which comes across as a more cerebral version of Marble Madness. The twenty levels each feature 9 screens worth of squares, with no scrolling across them as such. On each level you are set a target number of crosses of each colour to collect, with less and less leeway as to how many of the different ones are required as the game goes on. There are pre-programmed moving enemies on each level to plan around, but the level's blocks vary in many ways. There are holes on the levels, but these can be jumped by pressing fire. You can turn plain squares into either crosses or holes, both of which invert the status of the crosses and holes respectively as well. Mystery squares (whose effect can be good or bad) and clock squares (which stop the timing and slow the aliens) are also present.
“What’s your sign, baby?” -Leisure Suit Larry “Wrong Way.” -any woman. Leisure Suit Larry has done it longer, deeper, and stronger. He’s been “around the block”, so to speak. It’s quite an accomplishment for a man wearing a suit that’s been out of style long before it was manufactured. He’s seen it all, from sleazy nightclubs and seedy bars with alleys that should be avoided at all times. He’s even gone native for a bit and grabbed a piece of the island life. His life has been full of tight spots and pulsating pectorals. His lizard’s always lounging and looking for love in several wrong places, the more the merrier! Always willing and able to perform some undercover work, our man Larry is a swingin’ single guy out for some action! His lines are as groovy as a record and his strut is something to be seen! Leisure Suit Larry’s Greatest Hits and Misses features the loveable loser Larry Laffer in five complete adventures with throbbing suspense, pulchritudinous point-and-click action, and some parsing on the side! Hubba hubba! Help Larry score as you hit the town of Lost Wages, Nevada which “looks like a huge neon dinosaur making it with 6,000 acres of electrified sequins”, the scintillating sandy shores of Nontoonyt Island, and go to Los Angeles and paint the town red. Celebrate Larry’s finest years and remember, big things come in small packages! Includes Leisure Suit Larry 1-6 (LSL 6 is in VGA and SVGA), the VGA remake of Leisure Suit Larry 1, and Softporn Adventure. The (in)famous missing floppies containing Leisure Suit Larry 4 are still missing. No, we are not hiding them, either. Play as one of gaming’s longest lasting legends: Leisure Suit Larry! Al Lowe’s famously risque humor and bodacious babes that are waiting to “work out” with you!
Kid Niki: Radical Ninja, known in Japan as Kaiketsu Yanchamaru (快傑ヤンチャ丸, lit. "The Wonderful Yanchamaru"), is an arcade game developed and published by Irem in 1986, and was later published outside Japan by Data East in 1987. The arcade game runs on Irem-62 Hardware, the same as Kung Fu Master. The differences between the Kid Niki: Radical Ninja and Kaiketsu Yancha Maru are minimal. Aside from text translation, the most glaring difference is the main character's hair style. Kid Niki's hair is more "punk rock" with wild spikes and a ponytail in the back. Yancha Maru's hair has more subdued spikes and a topknot (or chonmage). In the arcade version of the game, the main character's keikogi is yellow while it is red in the home ports.
The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy. Players start by choosing two students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom.