Hry vydané v roce 2015
Swing and slash your way to victory on the floating arenas of Cloud Knights! Pick your weapon and use it to hack at the enemies and move across the game world. The physics-based controls allow the characters to move and fight by simply swinging their weapon. All game modes can be played by up to two players locally. Save fellow knights, defeat the invading Undead Legions and crush your mightiest opponents in boss fights!Key Features:Unique physics-based control method 60 level campaign mode with boss fights and varying missions Versus mode for one-on-one dueling Survival mode for endless fun Two player option for each game mode Beautiful game world that gradually changes with every level Four different weapon types to choose from. Each with upgrades.
Join the battlefield of a post-apocalypse world. CroNix is a fast-paced, action-packed multiplayer PvP game where your team battle against another team of players to achieve victory. Champions CroNix has a unique set of characters, each with distinctive features. Counterpick : You can change your champion during a game. Use this to your advantage. Customizing : Equip Skill cards, install Cells, and wear cosmetic items to create your unique character with different visuals and attributes. ModesThere are 3 modes in CroNix - Survival, Brawl, and Domination. Survival : Kill enemies or refine S.O.D. to reach target score within the time limit to win. Brawl : Short rounds of team deathmatch. Win 3 rounds out of 5 rounds to win. Domination : Capture and secure as many control points as possible to win score points. More champions and modes are coming soon!
Wishlist the full game here!https://store.steampowered.com/app/1201270/ About the GameExperience the prologue chapter of A Space For The Unbound This is the prologue chapter and proof of concept of A Space For The Unbound, an upcoming slice-of-life adventure game with beautiful pixel art set in the late 90s rural Indonesia that tells a story about overcoming anxiety, depression, and the relationship between a boy and a girl with supernatural powers. This is the proof of concept prototype expanded from Mojiken Studio's internal game jam session. We are still trying to figure out the full game's experience, so your feedback and review on this Prologue will help us a lot in shaping the final game. Key Features Prologue chapter with 15-20 minutes of play. Throwback to the 90s! Let us take you to Indonesia in the late 90s. Explore rural Indonesia and enjoy its relaxing atmosphere with a hint of supernatural events. Chat and interact with other townfolks and listen to their personal stories. Dive into people's minds Inception-style. Listen to beautiful music composed by Masdito "Ittou" Bachtiar
Experience true survival with a wink in the world of Immune - the new open-world online game. Survive the wastelands with the help of your friends and your hand crafted weapons. Build your own fort to defend yourself and your hard earned loot from evil mutants, bandits or reckless players.Features:Multiplayer survival with XP, ranks and missions. Optional PVP and PVE with wild animals, soldiers and mutants. Craft weapons, clothing or tools and build your own fort. Plant, grow and harvest your own food or just go fishing. Open cases and collect, trade or win rare Steam Inventory items to customize your character. Health conditions, medicine, vehicles, trading and much more to discover. XP: Experience Points PVP: Player Versus Player PVE: Player Versus Environment
The fate of the galaxy is in your hands. Blast enemy ships and deadly asteroids into oblivion in this rapid-fire space shoot ’em-up. The Super Stardust™ franchise explodes onto PlayStation®4 for the first time as the galaxy’s biggest baddie launches an interstellar war in a plot to take over. Defend the solar system as the last remaining star fighter − you’ll need cat-like reflexes, split-second timing and pure arcade skill to make every shot count. Video output in Full HD 1080p requires 1080p native display. 1080p HD Video Output Software subject to license (us.playstation.com/softwarelicense). Online activity subject to Terms of Services and User Agreement (www.sonyenteretainmentnetwork.com/terms-of-service). One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account. ©2015 Sony Computer Entertainment Europe. Super Stardust is a trademark of Sony Computer Entertainment Europe. Developed by D3T Ltd.
Want to Review Football Mogul 2014?Would you like to review this game for free? Are you a video game reviewer? Do you have your own video game channel/website/blog/etc.? If you're interested in reviewing Football Mogul 2014, just contact us via support@sportsmogul.com or e-mail connor@sportsmogul.com! We're happy to give reviewers a key(s) when requested. All you need to show us, is that you have a following or a working website/blog that you have previously reviewed games on. If you'd also like to become a curator for this game, please be sure to let us know after your review and we'd be happy to accommodate. Additionally; we have 3 other games coming to Steam as well, including our Baseball series (Baseball Mogul), so be sure to ask about those as well when they become available on the Steam store! About the GameFootball Mogul lets you begin in any year you choose, from 1970 to 2013 with the full roster of your favorite team -- or an entirely fictional team of your own creation. Your involvement as GM does not stop in the team's front office. Football Mogul gives you complete control over your team on the field. You start by setting the starting lineups for your team. On game day, you choose your level of involvement. You can retire to the luxury box and make calls to the field as needed or you can take control of each player, choosing what plays to run in each situation. A powerful game engine simulates each play of the game based on customized player ratings and over 40 years of historical data, assuring you the maximum realism possible! Football Mogul is designed to help you manage your team over many simulated years. Manage your team one day at a time, or let the computer simulate weeks or months at a stretch so you can play for virtual years or decades. As your players age, their abilities mature and decline realistically. Don't forget to build your team for the long term, rather than spending all your money on free agents this season. Watch your team rise and fall in the standings, watch your bank statement, and read the news stories to stay on top of what's happening with all the teams in both leagues. If you pick the right players, manage your finances well, and stick to a winning strategy, your team may win the Super Bowl, and you too may become a Football Mogul! Features Start in any season from 1970 to 2013 Rosters for every year since the AFL-NFL merger Play-by-play describes each play as it happens Box scores and play-by-play files created for each game Detailed play designer 22 offensive formations: 3rd down packages, wildcat, etc. 17 defensive formations: nickel, dime, prevent, 33 stack, 52, etc. View detailed results for each play in your playbook: Versus each type of defense, In each down-and-distance situation Realistic player development and aging Play up to 100 seasons into the future Automatically loads files from previous versions New Features Updated team rosters for 2013-2014 season Accurate 65-man rosters, updated for week 4 of the pre-season More realistic simulation "Targets" and "Yards After Catch" incorporated into ratings (and recorded during simulation) "Hands", "Power", "Quickness" and "Visions" updated and calibrated for every player More accurate tackling, according to player skill and defensive play-calling New stats and ratings for over 2,800 active players Updated year-by-year stats for every player Hand-edited ratings for over 340 offensive linemen and 500 skill positions (including 80 QBs) Updated ratings for over 900 defensive players and 170+ special teams specialists More than 400 new players Includes all 2013 draftees, plus undrafted free agents More than 800 new player photos Exact season schedule for every season from 2001 through 2013 Accurate scheduling algorithm for all future seasons (2014 and beyond): Includes correct interdivision and interleague matchups according to NFL rules Plus realistic schedule options going back to 1972 Improved play designer and playbook editor More control over play action and option plays Improved Play-By-Play interface Let the computer choose your defensive plays while your control your offense (or vice versa) At any time, click "Playbook" to have the computer pick a play for you Additional Features Forty years of historical accuracy Historical rookies loaded for each college draft class Correct schedule and playoff format for each season Enable or disable overtime (which was added in 1974) Additional league editing options, like the number of wild card teams Hotseat play Two players can compete head-to-head using the same computer Keyboard shortcuts for in-game playcalling (so you don't have to fight over the mouse) Support for online play Schedule generation for shorter seasons (as few as 4 games) Schedule generation for custom league configuration -- even for an odd number of teams Fantasy drafts with more than one human-controlled team "Import Playbooks" feature lets you quickly load playbooks designed by each team's owner Strategic options Set your team to run a '3-4' or '4-3' defense Build your offense with or without a fullback Adjust the run/pass balance of your offense Fine tune your game plan by customing your playbook Advanced playbook editor Easy interface lets you quickly edit existing plays or build a playbook from scratch Editable folder names and play names Load and save playbooks for use against different opponents, or to share online Playbook tracks the success of each play in a variety of offensive and defensive situations Supports custom offensive and defensive playbooks for every single historical team You can even redesign plays in the middle of a game
Al Emmo's Postcards from Anozira is a Hidden Object Game, inspired by the adventure game Al Emmo and the Lost Dutchman's Mine. THE STORY The Mayor of Anozira needs your help to drive tourists to the town! Explore the vast desert land and learn about the local stops and interesting wilderness areas as you use your Hidden Object skills to attract new people to the area and help local business survive. Explore the exotic world of the Wild West and discover a host of unusual treasures. (Okay, most of it's junk, but still...) Enter the homes of the town's many colorful inhabitants. Descend into the fabled Lost Dutchman's Mine and uncover riches beyond your craziest imaginings. Do all this and more as you challenge your perception and observation skills. Select from 5 playable characters: Al Emmo, Rita Peralto, Kevin the Bartender, Koko the General Store Manager, or Mayor Herbie Trinkwasser. Choose to play casually in "relaxed" mode, or challenge your quick-thinking with the timer on. Dare you venture into the world of sand, sun, and silliness? FEATURES Entertaining Gameplay 5 Playable Characters Bring Tourists to Anozira Relaxed & Timed modes Find Bonus Tokens
On Prodigy Island, anyone can become a math wizard! In this role-playing game, players enter a world of adventures. They’ll create custom characters, complete quests, and battle friends to earn pets, gear and rewards. Players must correctly answer math problems to win battles and progress in their stories.
The concept is simple - build a football club from scratch, starting as a tiny non-league team, and see if you can make it through seven divisions to the very top. Hire and fire managers, develop your stadium, negotiate transfers and contracts... while keeping the fans and the bank manager happy. Good luck - you'll need it! Awarded Google Play "Best of 2015", iTunes "Best of 2016", "Best of 2014" & "Best of 2013"
This is a story of Doorkeepers, people with the special ability to see, materialize and open secret doors hidden all over the world. You follow the story of Nichola and Nathaniel, students of Professor Ellie. Nichola is a quiet, gentle girl that believes everything is fine from the looks of things, but when Nathaniel suddenly turns and murders their mentor out of nowhere, Nichola has to use her powers in Doorkeeping to entrap him and find out what his motives are.
Stonehearth is a game about exploration and survival in an epic fantasy setting. Your job is to help a small group of settlers survive and carve out a place for themselves in a hostile land. You’ll need to establish a food supply, build shelter, defend your people, and find a way to grow and expand, facing challenges at every step. Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines city sim and good old combat with infinite building possibilities. It’s designed to be moddable at every level, from your city to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends.Build and Grow Your City The heart of the game is city building and management. When you're just starting out, you'll need to juggle tasks like obtaining a sustainable food supply, building shelter, and defending your fledgling settlement from raiders and other threats. Once you've achieved a foothold in the world, it's up to you to write the destiny for your people. You have the flexibility to choose your own path in this game. Do you want to build a great conquering empire? A vibrant trade city? A spiritual monastery? We really want you to feel like this is your settlement, and give you the tools that make it look and operate exactly as you wish.Level Up Your Settlers All the settlers in your towns have jobs. A job is like a class in a role playing game. Each job has a specific role like hauling materials, building, crafting, and fighting. As your hearthlings work at a job they will gain experience and levels. Some jobs, when they meet certain prerequisites, can upgrade to entirely new jobs with new capabilities. Usually, to assign someone a new job you'll also need to craft a tool for them. The Mason can craft blocks, statues, and tools from stone, but to do it he'll need a mallet and chisel crafted by the carpenter. Our goal is to have a job tree that's both very wide and very deep, so there will be plenty of different kinds of things to do in the game, but also a lot of depth to explore if you want to concentrate on any one area.Epic Boss Fights! As your town becomes more wealthy and prosperous, you risk attracting the attention of one of the world's Titans, epic boss monsters looking to protect their turf, or just to plunder your riches. Each boss will have a unique lore and set of abilities used to lay waste to your city. (The Titans are hanging back during Early Access... but they're coming.)Player Driven Legacy Through Modding We LOVE mods and want to make it as easy as possible to author and share mods. Want to see a new kind of sword in the game? You can model it, define its stats, and then craft it in game. You can also share the design with other players so they can enjoy it too, or bring their authored content into your game. As a modder you’ll be able to do basically anything that we as developers can do: introduce new items and monsters, write new scripted adventures, influence the AI, you name it. It goes back to that original pen and paper RPG experience, where “the game” is a collaboration between the core ruleset and the stories crafted by the gamemaster.
IndieGames - "A solid game with good writing and a lot of hooks to snag the player's attention" Two Dash Stash - "Legena: Union Tides definitely feels right at home among the other RPGS of the era that it pays homage to." Hardcore Gamer - "Legena: Union Tides' charming visuals, catchy soundtrack, classic battle system and fully realized world leaves you wanting more." GenGAME - "The game hearkens back to the 16-bit days which is evident by it's style. If you're a JRPG fan it's definitely worth a look." Retro Gaming Magazine - "The game will progress based on choices made by you while playing and encounters on the overhead map are readily visible. Those two design choices definitely put Legena in the newer age of role playing games."OverviewLegena: noun: A legend that spans an era: the legend of the Narrator Solve the mystery of the Narrator! A new take on the classic RPG featuring morale choices, ability equipping and harnessing the weather. Legena: Union Tides is the first game of 2D Turn-Based RPG trilogy that takes turn-based combat and adds new ideas and designs to bring a fresh feel to the formula with the blood of the 16-Bit classics coursing through every design.GameplayChoices - While your fate always remains the same, who says you cannot help to change the fates of others for the better? Your choices will affect your allies and foes. Make the right choice and it will motivate your friends. And who knows. You may change the future... Carry Your Choices - By importing your saves from one game to the next, you can carry the choices you make and see how it changes the course of history. There is no right or wrong. You must carry the results of your actions with you as you unravel the mystery of the Narrator... Dynamic Combat - Take part in a dynamic turn-based combat system that tells you who strikes next. Be prepared for fatal attacks and use your enemies attack pattern to your advantage. Weather - Harness the power of the weather! Empower your fire spells by making the weather hot. Become shrouded in fog to reduce your foes accuracy. But be warned, they too can use the weather against you. Skill Equipping - Made from the Channelling itself. Equip Feathers to use a range of spells in combat and unleash more powerful spells by equipping feathers of the same type! Difficulty Grid - Need a meatier challenge? Too hard? Why not use the Difficulty Grid to find your difficulty? You can use the grid to modify Enemies, Rewards and your own SP and CP consumption. Dare you try the Insanity Mode? Replayability - With the Difficulty Grid and Choices comes an increase in replay value. And not just because you have more modes and choices to play with. Unlock hidden codes and secrets each time you play a new difficulty mode to discover new content ranging from new weapons to characters and dungeons...StoryHave you seen the Red Sky? And the Green Lightning? Rumour has it that whenever the sky turns red and the land is struck by green, the Narrator appears. A time traveller I hear. You best be a good boy. You best be a good girl. Otherwise the Legena will come true. The Narrator will get you. Long thought to be just a childhood monster under the bed, the children of the world sleep quietly and scared of him. Keeping in line and never stepping a foot out of line. But throughout history, records show the Narrator has claimed his victims. His kill tally out-shines any criminal or army. On their way to Dynol and Vesira to bring peace between all lands, Tetiro Aceus runs into a man named Scholar who holds the secrets to the Narrator's downfall. Every question you have he knows. And the Narrator knows it. The Narrator is coming for Scholar. Running from the Narrator, Tetiro Aceus and Atesan Turwin are hired to protect Scholar from the Narrator. Meanwhile, other heroes are making a move. An old friend of Tetiro and Atesan's is heading to Dynol to solve a mystery of missing people. A Pirate Lord and his trusty companion are planning to steal a ship. And a toy animal comes to life, not knowing who she is or where she came from. Together, they will solve the rumours that surround Dynol and Vesira. Letter from Grandpa Pixel
thank youI would like to thank everyone who purchased this simple game that I made, When I made the first version of it a long time ago, I made it so that I could play a game with my sister easier and without wasting a lot of paper... and I mean a lot. We played this game vary often and I miss playing it with her. After all this social distancing is over that is what I plan to do... I was just expecting it would have been over sooner... hopeful thinking I guess. I do wish that I could have added muti player, however I do not think that I ever will, I hope that families can play this game as a fun way to pas the time together... though in this modern day that is happening less and less often. About the GameWhen me and my sister were young, we would play this game to pass the time. We stopped playing because nether of us wanted to draw the dots for the game board. This is actually my second version of the game I have made using Game Maker, the first one was lost to time, however it was much less player friendly to play and required much more trust between players. With this new version I was able to increase the max number of possible players to 8. This is a relaxed multi player game with out any combat and can be played by anyone of any age... meant for 2 or more players - setting up a game to set up a game, use the middle mouse wheel, or the arrow keys to select the number of players, then press the enter button on your keyboard when everyone is ready to play - game play take turns using the mouse, left clicking between dots to create lines. You get to create an additional line for every square you make in your turn. *note: there is some wiggle room in where you click and still be able to create a line at the desired location. *note: both turns and points are done automatically - resetting the game board to reset the game board, press the enter button on they keyboard any time during game play, this will reset everything back to start. You can change the number of players or press enter again to start playing a new round.
Try the playable demo here, available for PC, Mac, and browsers supporting the Unity web player: http://huebots.com/ HueBots is a deceptively challenging top-down puzzle game. In the game, you control a team of colorful robots that will only interact with objects that match their color. You must use this special property to solve a wide variety of puzzles! The game includes: 70 brain-busting puzzles to progress through 30 bonus levels, unlocked by solving the main levels in out-of-the-box ways A level editor so you can craft your own genius creations A custom level sharing system for sharing your creations with other HueBots players In HueBots, you have a colorful inventory of robots and blocks you can build. You can spawn robots and move them around; however, they will keep moving in one direction until they collide with something that matches their color. Use your block inventory to create stopping points for your bots. Use your robots to unlock doors, push away blocks, shift colors, and work as a team to help aid your special black and white robot to the finish! HueBots includes 70 main levels in the game, plus 30 bonus levels that can be unlocked by completing various achievements (e.g. beating certain levels with leftover blocks in your inventory). HueBots includes an easy-to-use level editor so you can create your own puzzles, too. Building a level is as simple as using a paint program - pick a color and an object, and use the mouse to place down objects. What use is creating puzzles if you can't challenge other people with them? HueBots also includes a level sharing system, so you can publish levels you've created online. You can also browse other user-created levels, play, rate, and comment on them. The amount of replayability in HueBots is virtually endless!
You are an air traffic controller at a small grass airfield in 1925. Watch the airport develop over time, into a major international airport in 1970. Airport Madness: Time Machine's theme goes back to the core of what made Airport Madness fun in its beginning in 2008. It offers an airport that grows up over time. We take you back to 1925 and put you into the control tower (Although radio-equipped towers did not start appearing in the United States until 1930, controlled fields began to appear in the United Kingdom as early as 1921). As the game progresses, you will witness the airport grow from just a tiny grass field in 1925, to a multi-runway wartime airfield in 1944, to a giant sprawling airport in 1970, with passenger jets and several terminal buildings. Witness Lindbergh, the breaking of the sound barrier, the first passenger jet, and the birth of the Boeing 737. Imagine what it might have been like to witness aviation in 1925. After WW1 there were many fighter pilots looking for something to do with their flying skills. Many of them created air shows where they would perform stunts, while others offered paid rides to the public. In 1925, flying mail services became very popular, and the world saw such aircraft as the Curtis Jenny, Ford Tri-motor, and Boeing Model 40. There was some passenger travel, although this did not truly begin developing until the late depression. In 1940 WW2 came along, giving aviation a giant boost. It wasn't until after WW2 that the passenger travel boom began. This game is an explosion of beautiful artwork, which was our top priority in the development of this game, as it is essentially a walk through time, and therefore demanding of "eye candy". It is much more "game" than earlier versions in it's structural design. There are 60 levels, each with a duration of 5 to 15 minutes, depending on your ability. After a level is unlocked, it can be revisited at any time. Although most of AMTM is based within the 20th century, Airport Madness takes you back to the year 1802, with a steampunk theme! Witness aviation the way it wasn't. At some point during your progression through history, the time portal will offer you the opportunity to visit a fantasy version of 1802, where we get to imagine what aviation might have been like, had Da Vinci's early drawings of flying machines actually been built. There is also the opportunity to zoom way ahead, to 2173. What will future airports look like? Our concept is basically what we feel is obvious. Airplanes will become faster and larger. Airports will become more efficient. What we show you is an airfield where things happen fast. Planes move at ludicrous speeds, and decisions must be made quickly. Thousands of people are moved in and out of the field every minute.
NIGHTSIDE is a four races sci-fi base building real time strategy game set on the dark side of an unknown planet where the valuable "green ice" resource can be found. Follow Adam, a human explorer, as he discovers the secrets of this dark world through a story-driven single player campaign, battle online against other players or team up against AI opponents or practice solo against a challenging AI.Key Features 14 MISSIONS STORY DRIVEN SINGLE PLAYER CAMPAIGN – follow the human explorer Adam through his journey of discovery of a dark world as he witnesses the war between two alien races while hoping that help will come from his fellow humans ONLINE MULTIPLAYER – take control of one of the 4 races and battle against other players online in competitive matches for 2-4 players (1v1, 2v2 and CO-OP vs AI modes available) OFFLINE versus AI – sharpen your skills in battles versus a challenging AI (18 maps and 3 difficulties available) Other Points Of Interest no fog of war, just lights of your units/buildings for vision four races with different gameplay mechanics fast paced combat oriented gameplay intuitive and accessible interface all races have mobile bases good balance between micro and macro management
What kills you makes you stronger! Play as the red shirted fool as he jumps on spikes, drowns, ingests poison and finds other horrible ways to die, and then uses his corpses to reach the end! Play through over 30 levels while listening to a great retro soundtrack by VVVVVV composer, SoulEye. Are the story mode and bonus stages not enough for you? Try one of the levels that didn't make the cut on the steam workshop, or make your own for others to play! And once you've died a bunch, try flinging your corpses around on the title screen! It's quite satisfying.
A surreal game about shooting evil ducks and turtles, created by two developers. The game is available for free to all Steam users, and its source code is publicly available as well. Developers urge users to develop the game with them. In the far side of the Galaxy, Duke Ducan, the head of the Ducans, pursued the Asteroid Dungeon Nemesis in search of powerful Relics. The player gains control of Spaceheart and his squad, who lands on an asteroid for the same purpose - to get powerful artifacts. The story missions tell about the team's progress from planet to planet in search of Relics and trying to get rid of Ducans. There are six characters available in the game, and there is also an ability to complete the story campaign in a local cooperative mode. In Adventure Mode there are 12 levels available, as they pass, new characters, weapons, and items will unlock. Endless Mode is also available, with its unique mechanics.
Indie Game Battle is a multiplayer fighting game for up to 8 players inspired by the Super Smash Bros series. However, IGB features indie characters instead, and the game is open for all suggestions!We've all seen other Smash Bros-like games before. So what makes Indie Game Battle stand out?Indie Game Battle plays much like our very own version of Smash Bros. However, some core differences are the team-based gameplay, the status effect system, and the PP meter. IGB is intended to work especially well with team battle, which few other Smash Bros or Smash Bros-like games have put the same amount of focus upon. It works just as well with free for all and 1v1 matches, but some movesets and mechanics are designed to work in teams and create new strategies you may not see elsewhere. If you believe team battles aren't popular enough in other games, IGB could be the game for you! The PP meter decides how much you can use certain moves on some characters, and the bar will refill over time. Maybe the move is especially powerful and therefore uses the PP bar to simulate a cooldown? Some characters depend on having PP left for using some of their moves. Using this wisely can win you the battle! The status effect system makes Indie Game Battle more based around strategy. Sometimes, only hitting your opponent enough isn't the best strategy to beat them. Some characters can cause fire damage, poison opponents, drain them of the PP they need to use certain moves, slow down their movement speed, and more. Making your opponent disadvantaged and exploiting their weaknesses can turn a battle around! We aim to interact with our community as much as possible. All suggestions will be considered, and we never ignore ideas! Anyone interested in the project can feel free to message us about their ideas whenever. if achievable, you might be lucky enough to have your ideas accepted. Indie Game Battle is a game we want to continuously support and update for as long as possible in the future. We do not have set goal of content for the game for this reason, but we can guarantee that it will continue to grow for a long time as new characters, stages, modes, etc are added to the game. Right now, the game consists mostly of smaller indie games and less known developers. But we hope to get bigger names into the game in the future if possible, too!Some featuresIGB features lots of playable characters from various indie games. Each character has their own unique moveset and special moves. Later on, we aim to have a roster of 60 characters or above, too! Over 10 stages to fight on. Each stage has a different design, different music, and different hazards. Various gamemodes. Right now the game only has one, but later we expect to add several more to keep the game fresh! Lots of settings! You can tweak settings to suit the way you prefer to play the game. Turn off healthbars or the damage percentage if you wish, toggle super attacks on/off, enable damage text, and more. You can even toggle things like stage hazards on/off, too! Competitive mechanics such as wavedashing, l-canceling, and more to discover! A story mode, featuring levels from the games involved! The story mode will come in a later part of development once we got the base game working best possible! Lots of third party indie games! IGB includes the games we at Blob Games Studio are developing ourselves, but lots other indies can join in, too!Are you an indie developer? If so, feel free to contact us if you'd like to see your own characters in IGB. Maybe you'll be lucky! If you aren't a developer, you can always suggest a game, too!
sequel to the original Monster Girl Quest trilogy, but it’s exact relation to the original is complex due to its alternate universe status and the role of temporal paradoxes in its plot. An RPG maker game in an alternate universe. This is the first of 3 parts.
The Note - a game in which you have to find a missing friend.Story Andy works in the SCP Foundation, a bureau dedicated to the searching and retention of anomalous objects. Andy, an agent of this foundation, was sent to investigate the abnormality of a city called SCP-599. A few days later, no news was heard of Andy. Mike, as Andy's only partner who knew him well, went in search of Andy and the city. Although when he arrived to his realization the city has changed, meanwhile Andy had left notes of his research of SCP-599. Mike will have to learn of what happened in the city, and where Andy has gone.Features Realistic graphics Perfect model of town, hospital, bunkerPerfect background music Scary atmosphere Gather history
Game Summary: After a tenuous peace between the four races of Broccion, the world is at war again, seeking leadership. Players take up arms for their guild and for their nation to battle for land, resources, and victory. Choose from four races (Human, Shadow, Seroine, and Vaneese Human) and seven classes (Mystic, Bow Mistress, Blader, Paladin, Rogue, Sorceress, and Gunner), then gain experience to grow into an advanced class, and Fletta to improve your abilities. Unique Features: - Fletta System that allows unique class customization - Explore the dozens of cities and territories in Asmara - Guild Warfare: None-siege Type Battle Modes Castle Siege, Mine Takeover, and more - Crafting System: Forge powerful armor sets through hunting, fishing, and mining - Arena System with unlimited Arena Matches Game Outline: Players fight their way through quests, guild clashes, large-scale PvP action and castle sieges to bring peace to the fantasy world of Asmara. Players can choose from four races (Human, Vaneese Human, Seroine and Shadow) and seven classes (Bow, Mystic, Mistress, Paladin, Blader, Rogue, Gunner, and Sorceress). In addition to the traditional experience-point-based leveling system, Karos Returns features the Fletta system that can be used to increase stats, give buffs, buy resources and enchant items. Furthermore, open world PvP adds a morality system to the game, providing an even deeper level of customization for online gamers.
***BlastZone 1 + BlastZone 2 combo: Comes bundled with BlastZone 1, both in its original form and as a remastered version in the form of "Classic" mode; get two games for the price of one! BlastZone 2 is an action packed side scrolling shooter that will really get your adrenaline pumping! Play solo or join up with a friend locally or online and battle the alien forces that have invaded the planet and take the fight to them! Feel the excitement of breaking through the enemy barricade at high speed! Enjoy innovative gameplay mechianics such as 2nd person shooter sequences and creative use of 3D gameplay mechanics added to the traditional 2D formula. There are also tons of game modes, ship types, difficulty levels, and turbo modes to keep you entertained for a very long time. There are litterally hundreds of ways to play the game, so every player can have their own unique experience! Explore the many multiplayer strategies such as the heavy gunner and light defender to buy time while the ultimate weapons charge up! BlastZone 2 is a new approach to the shooter genre that emphasizes fast paced and strategic gameplay with tons of content to explore. NOTE: BlastZone 2 fully supports a wide variety of DirectInput and XInput gamepads, including the XBox 360 gamepad. If you're unsure about your gamepad's compatibility, test it out with the free demo. Features include: 2D controls, but with hazards and gameplay elements moving around in full 3D space Cooperative multiplayer both local and online for 2 players An 8 mission campaign that really keeps you on your toes Unlock the full power of your ship with hyper mode and unleash the devastating power of the omega cannon! Classic A mode, a greatly improved version of BlastZone 1 Classic B mode, with a unique points-budgeting mechanic Survival mode, similar to mission mode, but lasts forever. Go for the leaderboard highscore! Blitz mode, start with a fully powered ship to fend off massive hordes of enemies! Multiple difficulty levels designed for new players up to genre veterans so everyone can have fun 4 expansive game play environments, such as mountains, caves, and outer space 7 selectable ships, each with different stats and abilities 15 weapon types including beams, cluster grenades, force fields, power bolts, and machine guns Hundreds of different enemy types, each with different behaviors and stats An online world leaderboard to see how you stack up to the competition A Turbo mode for each of the survival modes for experienced gamers Additional levels and content to be released for free
Stretch his arms and legs and seize freedom! Boneless Zombie is a unique 2D physics platformer in which you control a rubber-bodied zombie and make for the goal. His elastic body stretches and retracts at will. Put it to good use?climb walls and cling to the ceiling as you head for the goal.StoryThis is the laboratory of a certain organization. At this laboratory, researchers kidnapped people and used them as guinea pigs in their attempts to develop a new type of zombie. One day, the organization succeeded in developing a new type of zombie from a young man they'd kidnapped. They named it "Boneless Zombie." The zombie had no bones and could not walk. To compensate, its body was as elastic as rubber, and could stretch its arms and legs at will. The young man who'd been turned into this zombie had a girlfriend. The girlfriend kept searching for her kidnapped lover, and at last she reached the laboratory where he was held. She'd finally found him, but the young man she saw had changed almost beyond recognition. However, she saw in his expression a sort of twisted sadness. This convinced her that even if he looked different, his heart was still the same. Determined, she slipped past the security guards and managed to rescue him from his cultivation capsule. Panicked that Boneless Zombie had gotten out of his cultivation capsule, the researchers activated all their zombie-destroying traps and evacuated the laboratory. Boneless Zombie lost sight of his girlfriend as she was taken away by researchers. Left alone, the young man put his new boneless body to work and struggled to escape from the laboratory, while holding on to the hope that his girlfriend had gotten out safely...FeaturesNovel stretchy zombie action Unique yet simple controls Various gimmicks and traps Equipped with a self-destruct function Bizarre physical motions Gather the bones scattered across the stages
Alia's Carnival! Sacrament is an Adventure game, developed by dramatic create and published by HuneX, which was released in Japan in 2015.