Hry vydané v roce 1988
Super Contra (スーパー魂斗羅 エイリアンの逆襲, Sūpā Kontora: Eirian no Gyakushū, "Super Contra: The Alien Strikes Back") is a run and gun video game by Konami originally released as a coin-operated arcade game in 1988. It was ported to the Nintendo Entertainment System under the shortened title of Super C in North America and in Europe and Australia as Probotector II: Return of the Evil Forces. It is the sequel to the original Contra and part of the Contra series . The game stars Bill Rizer and Lance Bean, as they are sent to thwart another alien invasion. Both the arcade version and the NES version have been re-released in various other platforms since their original releases.
Altered Beast is a 1988 beat 'em up arcade game developed and manufactured by Sega. The game is set in Ancient Greece, and follows a centurion who is resurrected by Zeus to rescue his daughter Athena. In order to save his daughter, Zeus transforms the centurion into beasts with the use of power-ups. After its initial arcade release, it was ported to several home video game consoles and home computers, including the Mega Drive/Genesis, for which it was a pack-in game.
King's Quest IV: The Perils of Rosella is a graphic adventure game developed and released by Sierra On-Line in 1988. The player takes on the role of Princess Rosella, daughter of King Graham of Daventry (King's Quest I and King's Quest II) and the twin sister of Gwydion/Alexander (King's Quest III), who must save her father and a good fairy and defeat an evil witch. Critically acclaimed, it was one of the first PC games to support a sound card.
STAR COMMAND gives you the exhilarating excitement that only the best science-fiction novels can deliver. And more. Because, in this multiple-character role-playing game, you don't read about the adventure — you live it! You create a special force of eight star-troopers by selecting characters with different levels of strength, speed, courage, intelligence, psychic power and other skills. Your first mission: Locate the infamous Blackbeard and destroy his band of intergalactic pirates — a monumental task given the thousands of planets that make up this game universe. With guidance from Armed Forces Headquarters, you'll search planets and explore dungeon-like hideouts for clues to Blackbeard's home base. Along the way, you'll battle his minions in hand-to-hand and ship-to-ship combat. With each successful foray, your crew will gain fighting experience, rise in rank and carry more powerful weapons such as ion guns, bacterial-infestation grenades and thunderbolt rifles. Upon completion of your first task (should you survive it at all!), you'll battle more than smugglers — you'll take on an entire alien, insectoid race! Your orders: Uncover enemy invasion plans and use them to destroy the insect's main battleships.
Dream Zone is a first-person adventure game. A mad scientist's elixir has turned the protagonist's dreams into reality; while in this dream state, he must fight to stay alive, leave that forsaken place, and return to the real world. The game is composed out of still screens, and the player can move between them by selecting four directions. The interaction is performed either by typing text commands or by selecting verbs bound to function keys. Among those verbs are traditional "Look", "Talk", as well as the more unorthodox commands such as "Buy" or "Hit".
Bases Loaded II: Second Season was released by Jaleco in 1988 as the second in the Bases Loaded series. It was only ever released for the Nintendo Entertainment System, and continued where Bases Loaded had finished as a successful baseball game on the NES console.
The Colony is a first-person shooter developed by David Alan Smith. It was published by Mindscape. The 1988 Macintosh release came in two versions, one in color and one with black-and-white graphics. The MS-DOS version, released the same year, was available in black-and-white only. The 1990 Amiga version was in color. Previous first-person perspective games of the era used precomputed views, such as The Sentinel, or fixed-perspective graphics, such as Phantom Slayer. The Colony was one of the first games of its kind to let the player move freely while rendering graphics in real time. It was also the first 3D game to let the player drive a vehicle.
Godzilla: Monster of Monsters! (ゴジラ) is a Nintendo Entertainment System video game released in the US in 1989 by Toho Co., Ltd. The North American version removes all references about Toho Cenfile-Soft Library and Compile, crediting the game to Toho Eizo on the title screen instead.
Dropping out of hyperspace, you lay a course of Lagrange Station. Suddenly, the klaxon screams out a warning. Two Darts and a Corsair, closing fast. Pirates! You roll hard to avoid the incoming plasma torps. One hits, knocking down your rear shield. Spinning to protect your stern, you launch a heat seeker. Direct hit: the Corsair burst into shards. Stunned, the Darts run for deep space. Later, over a pint of Rigelian in the Lagrange cantina, you listen as a bounty hunter tells of the Scarlet Brotherhood, the most notorious band of pirates in the Far Arm. You hope it wasn't one of their Corsairs you vaporized out there... Inspired Space Flight Simulation! Trek through an astonishingly realistic universe with outposts and mining stations, planets and asteroids, stars and starships - all in spectacular 3D graphics. Watch combat from cockpit, chase plane, or cinematic camera angles. Engage cunning foes in heated dogfights, where you'll have to outgun and outsmart your opponents to taste victory. Outfit your ship with plasma torpedoes, plasteel armor, particle beams, missles, force shields, ECM units and more. Execute loops, rolls, and spins. Feel the tug of gravity as you whip around a star. Authentic spaceflight dynamics push your piloting skills to the limit. Intense Role-Playing Adventure Make a fortune - and a name - trading cargo, bounty hunting, or plundering merchant ships. Every action you take affects your reputation, and who calls you friend of for. Meet and converse with the inhabitants of the Far Arm: Imperial troopers, merchant princes, talkative robots, and treacherous pirates. Shop for starship hardware, do favors for aliens, carouse in bars - even play HIVE!, the galaxy's hottest arcade game. You will be drawn into a web of intrigue; secret plots, assassination attempts, intergalactic war. Ultimately, the destiny of billions will hinge on your deeds. An Electrifying ORIGIN Cinematic Experience!
Final Fantasy II is a fantasy role-playing video game developed and published by Square (now Square Enix) in 1988 for the Family Computer as the second installment of the Final Fantasy series. The game has received numerous enhanced remakes for the WonderSwan Color, the PlayStation, the Game Boy Advance, the PlayStation Portable, and multiple mobile and smartphone types. As neither this game nor Final Fantasy III were initially released outside Japan, Final Fantasy IV was originally released in North America as Final Fantasy II, so as not to confuse players. The most recent releases of the game are enhanced versions for the iOS and Android, which were released worldwide in 2010 and 2012, respectively. The game's story centers on four youths whose parents were killed during an army invasion by the empire of Palamecia, who are using hellspawn to conquer the world. Three of the four main characters join a rebellion against the empire, embarking on missions to gain new magic and weapons, destroy enemy superweapons, and rescue leading members of the resistance. The Game Boy Advance remake adds a bonus story after the game is completed. Final Fantasy II introduced many elements that would later become staples of the Final Fantasy franchise, including chocobos and the recurring character Cid. It also eliminated the traditional experience point leveling system of the previous and later games in the series, instead introducing an activity-based progression system where the characters' statistics increase according to how they are used or acquired. Despite being a sequel to Final Fantasy, the game includes no characters or locations from the first game. Final Fantasy II received little attention at the time from non-Japanese reviewers, though its remakes have garnered favorable reviews.
A Master Race from Outer Space Threatens the Free World! With the zapping of ray guns and the cries of Zombie Women, Rocket Ranger brings all the action, romance, thrills, and spills of the Saturday morning serial! The action begins with an urgent message from the future. . . a future that saw the Nazis win Word War II! An underground group of scientists in the 21st century risk their lives to send you a jet propelled rocket suit, ray gun and secret decoder wheel. Skillfully used against a cunning and ruthless foe, these devices help you change history and save mankind!
This is no amateur hour. This one's for keeps. The national finals. Will you play tough enough to hear the umpire call "point, set, match!" A million eyes bore into you from the stands. Moments to start... RACKET ATTACK has made you a pro, the toughest, most awesome champ ever to hit center court. You've a power serve and a ferocious backhand. You're fearsome at the net and in the backcourt. On clay or grass you attack. But your opponent knows your game. And he's ready. Screams go up as you step to the base line. It's 100 degrees. Your service. You launch it like a rocket. Ace... Let... Fault! The umpires' call reminds you to hang tough and be consistent. 15 love... 30 love... 40 love... MATCH POINT. Sweating, you grip your racket. The crowd hushes. Can you deliver an ace? Bear down. Psych up. Get tough!
4 Soccer Simulators (later also released as Pro Soccer Simulator) is a collection of four soccer video games developed and released by Codemasters in 1988. It included four games; 11-a-Side Soccer, Indoor Soccer, Soccer Skills and Street Soccer. The games are all played using vertical scrolling.
Blades of Steel, later released in Japan as Konamic Ice Hockey (コナミック アイスホッケー, Konamikku Aisu Hokkē), is an ice hockey video game released by Konami for North American arcades in 1987, and ported to the Family Computer Disk System and Nintendo Entertainment System in 1988. All teams are fictional but based out of real Canadian and American cities. The game is known for its fast paced hockey action and especially for the fighting. It is a one or two player game. When playing against the computer, there are three difficulty levels to choose from: Junior, College, and Pro (with Pro being the most difficult and Junior being the easiest). Each team consists of three forwards, two defencemen, and a goaltender. The NES version was re-released on Nintendo's Virtual Console service on December 24, 2007. The arcade version was re-released on Microsoft's Game Room service on November 24, 2010.
The Battle of Olympus, originally released in Japan as Olympus no Tatakai (オリュンポスの戦い), is a 1988 side-scrolling historical action-adventure video game for the Nintendo Entertainment System developed by Infinity, and published by Imagineer in Japan, by Brøderbund in North America and by Nintendo in Europe. It was the first game from Infinity, and was designed and programmed by the company's president. There's also a 1993 Game Boy port of the same game that was published by Imagineer exclusively for the European market. Despite its strong resemblance to the NES original, Infinity had no involvement in that version and was instead ported by the Canadian developer Radical Entertainment.
Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a golf-simulation video game developed by Sculptured Software, and published by Accolade in 1988. The game features simulations of eighteen holes from renowned golf courses in the United States, Scotland, and England: Four from Augusta National Golf Club, three from Pebble Beach Golf Links, three from the Old Course at St Andrews, two from the Riviera Country Club, two from Baltusrol Golf Club, one from Oakmont Country Club, one from Merion Golf Club, one from Muirfield, and one from Royal Lytham & St Annes Golf Club. In addition, the game contains simulations of two complete Nicklaus-designed 18-hole courses: The Castle Pines Golf Club and The Golf Club at Desert Mountain. It also bears the name and likeness of American professional golfer Jack Nicklaus. Less than two years before the game's publication, Nicklaus won the final major golf championship of his career: the 1986 Masters Tournament. Augusta National Golf Club hosted the tournament. Players can compete against Nicklaus as a computer opponent, or any of eight other computer opponents of varying skill levels. Jack Nicklaus' Greatest 18 Holes of Major Championship Golf was a commercial success for Jack Nicklaus Productions and Accolade. The two companies developed it into a video game franchise, and Accolade published numerous adaptations and sequels for more than ten years.
In 1944 the United Forces are preparing their final assault on the Normandy coast. The mission is to break through the front lines and destroy enemy headquarters. To spearhead the invasion, they have chose Paul from Command Unit 88, also known as Iron Snake. To succeed in his mission, Paul will need all the firepower of the mightiest fighting vehicle, the Iron Tank. Iron Tank is played from an overhead view with a scrolling screen. You need to control the Iron Tank and it's varied weapons and power ups to rescue hostages and defeat enemy forces.
Gym rats, beware! HOOPS takes you out to the asphault, where basketball is a half-court game of fast hands, faster moves and slam-jam-thank-you-Sam dunks! The legends of the Playground are all here: Mr. Doc, Jammer, Legs, Bomber, Wiz, eight players in all. You can pit them one-on-one or two-on-two. You pick the court - Eastern or Western - and you pick the rules, too. You can play against the computer or one other player. Or you can even team up with another player against the computer. You can block shots, make steals, pass off or go strong to the hoop - in fact, you control just about everything in this ultra-realistic rendition of the playground game. Except, of course, the final score. But win or lose, you know you've been in a game after you've played a game of HOOPS!
Neuromancer is an adventure video game developed by Interplay Productions and published by Mediagenic (a brand name that Activision was also known by). It was released in 1988 for the Amiga, Apple II, Apple IIGS, Commodore 64, and MS-DOS. It was loosely based on William Gibson's 1984 novel of the same name and set within both the fictional "real world" and the extensively realized and detailed world of cyberspace. It has a soundtrack based on the Devo song "Some Things Never Change" from their album "Total Devo". The gaming rights at the time were owned by Timothy Leary, who brought the project to Interplay to develop.
Why has the reclusive Colonel Dijon called his rivalrous relations together? It's a mysterious re-union at his secluded mansion, deep in the bayous of Southern Louisiana! It is the year 1925, and the roaring '20s are well underway. As Laura Bow, young college student, you've been invited to visit the Colonel's isolated estate. Watch as the Colonel announces his intention to bequeath his millions to all present! Immediately, you sense greed and suspicion among the Colonel's relatives and associates. The air becomes thick with anger and betrayal. As the drama unfolds you must evade the dangers that await you everywhere, and expose the killer before he or she strikes again!Explore the gloomy estate in an attempt to discover who is murdering the Colonel's guests, and why... Discover hidden places where secrets may lie... Overhear intriguing conversations... Choose your friends wisely... Avoid the swamp at all costs...
The player controls an insect-sized warrior named "Kai", who takes on a vast army of cyborg insects to free the insect world from the dark ruler queen. The game uses two buttons: an upgrade-able main shot and a seemingly random selection of secondary weapons.
Double Dare is the computer version of the game show originally hosted by Marc Summers. Like the TV show, the game is basically a trivia game with the added enhancement of being able to answer the question, or take a dare. Dares consist of the Toss-up Challenge, the Physical Challenge, and in the last round, the Obstacle Course. Questions are varied, and in large enough number to avoid excessive repetition even over several games worth of play.
Syvalion is an arcade shooter video game released by Taito in 1988 and designed by Fukio Mitsuji, creator of Bubble Bobble. The player controls a golden metal dragon which flies around, breathing fire at its enemies while collecting power-ups to recharge its fire. The enemies are robots and tanks. At the end of each level, the player fights a boss.
The player's force consists of nine different types of units and one headquarters unit (which is a unit by itself and also can be used to attack). Each scenario gives a different set number of units to use, which the player can mix and match between the different typese without going over that limit. When in a one-player game, the second controller can be used to modify the CPU forces. When playing against the CPU, the computer will be given a different ratio of units to command than the player. On the easiest scenario both the player and the CPU have the same amount of units, on all others the CPU will have more than the player. There is no variance in artificial intelligence, so the only thing that makes the later maps harder is the larger number of units the CPU has. The game is turn-based with no time limit. The object of the game is to destroy the enemy's headquarters unit. The player that does so first wins. Units have different mobility range, which varies according to the unit type and (except for aircraft) the terrain. They also have different shooting range, though this is fixed and not depends of the terrain. All unit types have limited ammunition and fuel. In order to replenish them the player must land them at the appropiate buildings; for example, all aircraft must stop at an airport in order to recharge their fuel and ammo supply. A certain unit is particularly strong or weak against a particular opponent, performing average against every other unit types.
8 Eyes (エイト・アイズ, Eito Aizu) is a 2D action platforming video game developed by Thinking Rabbit for the Nintendo Entertainment System. The game features eight levels, and can be played by one or two players. It also features a large, diverse soundtrack, composed by Kenzou Kumei, often quoting from the operatic repertoire, consisting of three pieces for each of the eight levels, each set in a different part of the world.
Police Quest II: The Vengeance is an adventure game produced by Jim Walls for Sierra On-Line, and released in 1988. It is the sequel to Police Quest: In Pursuit of the Death Angel and is part of the Police Quest series.
Single Player, Xbox LIVE Multiplayer 1-2, HD (High Definition). Download the full version of Rush'n Attack and get all four levels of difficulty, plus a complete set of twelve achievements. So many POWs and so little time! Relive the Cold War from your warm cozy couch. There are no refunds for this item. For more information, see www.xbox.com/LIVE/accounts.
TRAZ (Transformable Arcade Zone) is a block breaker game with multiple paddles and 64 levels. There is also a built-in level construction set. Each level can have different set of paddles - sometimes one at the bottom and one at the top, sometimes one left and one at the bottom, sometimes three stacked-up etc. This gives each level a distinctly new gameplay. There are power-ups (question-marks falling out of destroyed blocks), unbreakable blocks, monster generators and glass refractors that change the balls movement angle as it passes through. After a level is cleared, the player must choose the next level by moving on a 8x8 grid of levels.
Super Dodge Ball is a dodgeball-based sports game produced by Technos Japan Corp. that was released for the Nintendo Entertainment System in 1989. It is loosely based on the 1987 arcade game of the same name, which was also developed by Technos. Like its arcade counterpart, it was released in Japan as part of the Kunio-kun series.
Microprose Soccer is a soccer videogame published by MicroProse in 1988. The original Commodore 64 version was developed by Sensible Software, with conversions carried out to other formats. It is the fore-runner of the 16-bit classic Sensible Soccer. In the United States the game was released under a title Keith Van Eron's Pro Soccer.