Hry vydané v roce 1988
Bring a casino to your living room! Up to four high-rollers can play Blackjack, Roulette, Keno, or Slot Machines. Odds are you’re going to love Vegas Dream!
The game begins by asking the player(s) to choose a difficulty level, not only making the enemies more difficult and the players weaker, but higher difficulties start the players in a later set of levels (called "galaxies") and with some powerups. The easiest difficulty level starts the player(s) in the first level with no bonuses. The player controls a tank with constantly draining fuel, and must navigate through multiple levels (14 stations in the arcade version) from bottom to top, encountering obstacles and enemies. Along the way, a player may find powerups including tank fuel, stars (currency), shields, and two types of sub-weapons: smart shots (homing missiles) and bombs (powerful rockets). Each level has a key that will open a door at the top of the level, which will either take the player to the next level or to a special hub with multiple powerups that must be escaped in 10 seconds or less. If the player is unable to escape, the tank will lose half its fuel. After escaping the hub, the player(s) then proceeds to the next station. Occasionally, the player(s) will face a boss that must be defeated to advance. Normal shots are ineffective however, and the player must decide/guess the appropriate time to buy sub-weapons to greatly raise the chance of victory. After destroying a boss, the player(s) can continue to the end of the level. Between levels, the player is taken to a shop where items and upgrades to tank speed, power, etc. may be purchased with stars. Any damage caused to the player's tank will decrease the shield level. Purchasing a shield drastically reduces damage down to a mere pixel worth of the fuel gauge per hit. When the fuel depletes, the speed of the tank is reduced to a crawl and a countdown begins from 10. If no fuel is gained before the timer reaches zero, or if the player is shot during the countdown, the tank explodes and a life is lost. The arcade version, in addition to having special two-joystick controls for each player, contained three special contest levels, with one contest star in each. With three contest stars and nine normal stars, the player(s) could compete in a special time-limited contest level in which the player could win a T-shirt. A later version of the game was released which eliminated the contest levels and stars.
Peter Beardsley's International Football is a football video game developed in 1988 by Grandslam and endorsed by Peter Beardsley. Players select an international team to play as, and can choose to play against the computer in a one player league format, or two players in a two player league format. They can then select the other teams in each group.
Skateball is a violent futuristic sport, part ice skating, part soccer. A match is played by two teams of three players each, one of them a goalkeeper, on an ice court with steel walls, and a single ball. The objective of Skateball is to score five goals or kill the three players of the opposite team. To achieve this, there are no rules and any kind of contact is allowed. There are several different courts with holes and other lethal obstacles. The game can be played in single player vs. the computer, or two players against each other.
19 Part One: Boot Camp is a visceral simulation that immerses players in the experience of a young American draftee during the escalation of the Vietnam War in 1965. The game begins by contrasting the comfortable civilian life of a 19-year-old with the jarring reality of conscription. Players are thrust into the grueling world of basic training, where they must navigate the physical and psychological challenges of military preparation. Through a series of intense exercises, the game tests the player's coordination, stamina, and morale, offering a realistic portrayal of the transformation from civilian to soldier. Boot Camp serves as a powerful introduction to the broader Vietnam War experience, setting the stage for the dramatic personal and historical events to follow.
Arcade Game Construction Kit is a 1988 game creation system that allows users to design arcade-style games.[1] It was developed by Mike Livesay and published by Brøderbund for the Commodore 64. AGCK contained four floppy disks. The program features a joystick-driven menu system and a few pre-made games to play. Included Games AGCK TUTORIAL GAME -- This is a simple variation on classic arcade shooters such as Galaxian. KANGARANG (designed by Gregory Hammond) -- You play as a kangaroo mother looking to rescue your baby and return to safety. Hazards include falling boulders, jumping fish, monkeys and natives. ISLE QUEST (designed by Greg Johnson and Paul Reiche III) -- You play as a brave explorer in search of new lands and riches. Hazards include pirate ships, hostile natives. MUSASHI (designed by Greg Johnson and Paul Reiche III) -- You play as an ancient samurai warrior looking to rescue his princess. You must fight your way through a fortress, collecting gold, sushi, and the mighty Sword of the Samurai. GERG'S ADVENTURE (designed by Gregory Hammond) -- You play as Gerg, a tiny creature who wants to get back to his home. Gerg must pick up a variety of orbs to power up, and to clear each level. SPACE WORRIES (designed by Paul Reiche III and Greg Johnson) -- You control a space ship, looking to collect mysterious metallic cylinders to destroy an enemy that has taken control of your planet.
Prepare to do battle as you and galactic hero Brad Zoom face the most revolting life forms ever to pollute the universe. Watch with horror as sickening waves of malformed mutants threaten to obliterate freedom and democracy. Risk your lunch as you and Brad choose between decency and annihilation. It's up to you. Better Dead Than Alien!
The player assumes the role of the hero, Frognum, whose task it is to reclaim his kingdom from the Tyrant beast. The game style is principally a platformer which finds the player running and jumping through various screens (numbering around a hundred and extending in all four directions). During this the player will encounter bats, balls or giant rats which general follow fixed paths but may also swarm and chase the player. There are two primary weapons at your disposal to eliminate these enemies; you may punch and claw them, or you may incinerate them with your fire breath. Fire breathing is limited but may be replenished once in a while by collecting items. Also in the C64 version it is imperative to clear the each screen completely of enemies or they will tend to respawn upon leaving and re-entering the screen. Your main task is to find four special abilities and then face the final battle.
A isometric 3D arcade adventure game released under three different titles for several 8-bit and 16-bit platforms.
In this turn based RPG, you play as a Farmer that one night dreams of a princess, an evil baron, and a mine full of a powerful but evil mineral called Blacksilver. The princess selects you to save the kingdom from the evil baron. You awake and begin your quest.
Power at Sea is a simulation of the Battle of Leyte Gulf, in which the Japanese attempt to capture the Pacific during World War II. The player commands a battleship, an aircraft carrier, and a troop ship, to launch naval gun barrages against enemy cave emplacements and direct assault forces to capture beachheads in enemy-held territory.
The President and nine other world leaders have been kidnapped. You must search through clues inside a simulated government database to find them and the reasons behind their abduction.
TRAZ (Transformable Arcade Zone) is a block breaker game with multiple paddles and 64 levels. There is also a built-in level construction set. Each level can have different set of paddles - sometimes one at the bottom and one at the top, sometimes one left and one at the bottom, sometimes three stacked-up etc. This gives each level a distinctly new gameplay. There are power-ups (question-marks falling out of destroyed blocks), unbreakable blocks, monster generators and glass refractors that change the balls movement angle as it passes through. After a level is cleared, the player must choose the next level by moving on a 8x8 grid of levels.
1 or 2 player turn based strategy in the Rebelstar series. Capture the eggs, kill the queen and escape on the shuttle.