Hry vydané v roce 1985

Paperboy

Paperboy is a 1985 arcade game developed and published by Atari Games. The player takes the role of a paperboy who delivers a fictional newspaper called "The Daily Sun" along a suburban street on his bicycle. The game was ported to a wide range of video game consoles and personal computers. The Nintendo Entertainment System version is the first NES game developed in the United States, and the Sega Master System version represented the first SMS game developed in the United Kingdom. Paperboy is notable for its unusual theme, which extends to using bike handlebars as the controller. A sequel for home computers and consoles, Paperboy 2, was released in 1991.

Mindwheel

An electronic novel where the protagonist must dive into the minds of four deceased powerful figures in order to save the world from destruction.

Super Huey

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Universe 2

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Monster Trivia

Monster Trivia Released in 1985 on Commodore 64. It's an educational game, set in a board / party game, game show and horror themes.

The Screamer

The Screamer is a 1985 cyberpunk-horror action RPG taking place in a post-apocalyptic, sci-fi setting. It was released by Magical Zoo, for the PC-8801 in 1985 and for the PC-9801 and X1 in 1986. An English fan translation was released in January 2015.

Subsunk

Subsunk

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As reporter Ed Lines, you are on board HMS Sea Lion when it is attacked and sunk. Now you must send the Subsunk message..

Roller Coaster

Roller Coaster is a platform-based game which contains some strategy and puzzle elements. Uniquely it holds the claim of being the first video game to ever simulate amusement rides. Roller Coaster was released in 1985 by British video game developer Elite Systems, to overwhelmingly positive reviews. It was, for a time, one of the most popular games for the ZX Spectrum. The game takes place in and around an amusement park after closing-time. The player takes control of the park's owner, Colonel G. Bogey. A disgruntled employee has scattered the takings all over the fairground in the form of money bags. The goal is to collect the money.

Infernal Runner

Infernal Runner is a platform computer game released in 1985. It is one of the first works of game designer Eric Chahi.

Jet Set Willy II

Jet Set Willy II: The Final Frontier is a platform game released in 1985 by Software Projects for a variety of 8-bit home computers. It was the only official sequel to Jet Set Willy, one of the most successful and popular home computer games ever released. Officially, Jet Set Willy II: The Final Frontier is the last of the Miner Willy series, although numerous unofficial sequels, remakes, homages and updates have been released, even up to this day.

Master of the Lamps

Master of the Lamps is one of the first music video games. It was inspired by tales compiled in One Thousand and One Nights. Gameplay alternates between two modes. In the first, the prince maneuvers a flying carpet through a winding tunnel to a genie's den. In practice, this requires the player to direct the carpet over diamond-shaped gates as they appear; failure to do so returns the prince to the beginning of the tunnel

Rupert and the Toymaker's Party

Poor old Rupert's been left behind after helping Mr. Bear. His friends have all gone to the Toymaker's party. To help him get there they have laid a trail of invitations pinned to the walls of the Toymaker's castle. Your job is to walk Rupert past the invitations to collect them. When you have cleared all of the invitations from each of the four linked screens in the level, you can pass to the next level by going to the doorway, which will open automatically There are eight levels for you to walk through before you reach the party. Each level is a different area of the castle You start off in the castle grounds, for instance. Every level has a different set of problems for our adventurous friend. Some of the toys he meets on the way will help him and even let him fly, while some will hinder him. There are four different routes to the party. This lets you explore some of the castle to see what is in store for Rupert.

Scarabaeus

Scarabæus is a 3D adventure game made by Andromeda in 1985. It is also known as "Invaders of the Lost Tomb" in North America. The game starts with the player landing his spaceship near an Egyptian tomb. He wears a spacesuit and is followed by a dog. His aim is to collect the ancient treasure of Scarabæus, a smaragd in the shape of a dung beetle kept inside the tomb. Although it's not shown in the presentation, the explorer gets bitten by a spider upon entering the temple. The tomb contains several vials with an antidote, and several others with poison, and the explorer must solve some puzzles that will reveal which ones he can drink and which ones he must avoid. He also must survive hostile monsters that will try to kill him. The game is divided into three maze-like floors, each with its own goals. The ultimate target is to survive and recover the Scarabæus, held in the Pharaoh's Tomb. Along the way, the player needs to keep an eye on the explorer's health, shown on the instruments on the right of the screen.

Southern Belle

Southern Belle is a train simulation video game published by Hewson Consultants in 1985. Southern Belle was unique at the time of release in that it was the first 3D steam train simulator available for home computers. The game allows the user to take over the fireman and/or driver duties on a King Arthur class passenger steam locomotive on the London to Brighton line. It was programmed by Mike Male, who teamed up with friend and railway buff Bob Hillyer.[1]

Stack-Up

Stack-Up is a video game released in 1985 for the Nintendo Entertainment System, designed for use with the Robotic Operating Buddy (R.O.B.) Stack-Up is one of two games in Nintendo's Robot Series, the other being Gyromite (Robot Gyro in Japan). While Gyromite is a pack-in game with the R.O.B. itself and therefore comes with all the parts needed to play the game, Stack-Up comes in a large box containing additional bases and colored discs. The game's retail box comes with many small, plastic parts, which may contribute to difficulty in maintaining a complete set. Stack-Up is considered by collectors to be one of the rarest first-party games for the NES.

SameGame

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Blackwyche

The game is presented in a isometric format and is set on board a haunted galleon named the Blackwyche. Sir Arthur Pendragon's main objective is to free the soul of its former captain, Richard Cavendish. Pendragon can utilise various weapons such as knives, daggers and a magic sword to defend himself from enemy skeletons. The player begins the game with full energy and it will slightly deplete every time the player is hit by an enemy. If Pendragon completely runs out of energy, a large skeletal hand will drag the player off-screen, thus killing him. Various segments of maps are scattered around the galleon, which will form a complete view of the game's overworld once all the segments are picked up. Other scattered items in the game include keys for locked doors, gunpowder to fire cannons and pieces of jewellery, the latter having no additional use other than adding to the player's score.

Dynamite Dan

The game starts where Dan lands his airship on the top of the evil Dr Blitzen's hideout. The aim of the game is to find eight sticks of dynamite that are placed randomly around the playing area whilst avoiding the perils of the game such as moving monsters, drowning and falling from great heights. Once Dan has all eight sticks of dynamite, the player must make their way to the central safe to blow it open and steal the plans for the evil doctor's Death Ray and escape to his airship.

Shadowfire

General Zoff is holding Ambassador Kryxix captive in his spaceship. Plans for a new type of spaceship are hidden in a micro-disc embedded in the Ambassador's spine. If Zoff had the plans, the empire would be in great danger, and it is only a matter of time until his inquisitors will discover them. The Emperor has assembled the so-called "enigma team", a group of six reckless mercenaries, to take care of the situation.

The Fourth Protocol

Based on the Cold War spy thriller of the same name by Frederick Forsyth.

Gribbly's Day Out

Blabgorians possess the gift of psychic ability which allow them to levitate and move items with their minds, as a result they evolved without hands (who needs them?), a single foot (good for bouncing) and an oversized head (handy for containing large quantities of psychic energy). Gribbly Grobbly is your typical Blabgorian, and is tasked with the safety of the 'gribblets'. 'Gribblets' are infant Blabgorians; they have an armoured shell to protect them, but when flipped on their backs they expose their vulnerable belly and are unable to right themselves. They also have an annoying tendency to leave the safety of home in search of adventure. Unfortunately Blabgor is not a safe place; there are hordes of beasts roaming the landscape, eagerly searching for vulnerable Gribblets. The basic premise for the game required the player to control Gribbly and navigate him through each of the 16 surreal 8-way scrolling landscapes in an attempt to locate and rescue eight baby Gribblets and returning them to the safety of the home cave. Gribbly can hop and levitate around each of the levels and can blow bubbles to defend himself. Once a Gribblet is located, Gribbly can pick up the hapless offspring and carry it to safety. Once only a single Gribblet remains on a level, the energy web fails, freeing Seon. This usually results in a mad rush to get the remaining Gribblet to safety before succumbing to his attacks. Once all the Gribblets are either saved or killed, the level ends and Gribbly is transported to the next level.

Ice Palace

You are on a quest to retrieve your dead Father's crown to help you destroy the evil Ice Queen and remove eternal darkness from your land. You must navigate around her Ice Palace to find the seven pieces of the crown over seven levels to succeed in your quest using objects to solve puzzles. The game is an arcade adventure and contains two screens, the Action Screen or the Adventure Screen. The Action Screen is viewed from above showing a part of the level on the screen. Each level is made up of Hexagon shaped rooms with various objects inside to help or hinder you in your quest. There are six types of rooms and these are empty, a lake which cannot be crossed, a sword which contains various items, a fire which replenishes your firestick, ice which is difficult to cross and a black moline which cannot be entered. Each room has has various entrances and each room can be rotated to align entrances. As you explore the Palace there are various waves of creatures which when touched moves a gauge from good to evil and when it reaches evil it is game over. You can destroy these creatures with your firestick and once a wave is defeated then a spinning cylinder appears and when touched increases your gauge to good. The adventure screen has text and allows you to interact with objects found and solve puzzles. You can also see how many pieces of the crown are found, your good/evil gauge, indicator of any nasties in the area and a candle showing how much time you have left.

Imhotep

Imhotep

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Life as a Pharoh for Zoser has been a prosperous and peaceful time in Egypt until in his tenth year a great famine has swept the land causing hardship and death for his loyal subjects. Years have passed with still no solution to the problem and now his subjects who worshipped him have lost patience and are now gathered outside his temple in Memphis. The Pharoh has turned to his wisest man, Imhotep for help but the only solution to be found is for the wise man to find a Princess with the sacred books called the Souls of Ra. Problem is her location is only known to the God of Wisdom, Throth and to reach him in to ask for directions in his land called Thebes, Imhotep must cross the lands of the Jawi Nomads which are hostile and heavily armed. You play the role of Imhotep as you attempt to cross the hostile lands before finding the location of Throth and finally the Princess over a number of levels. You start the game on a bird flying over the landscape which is a horizontally side view scrolling shooter as you avoid or shoot Nomads on birds as well. The Nomads will fire back with fireballs and if you are hit by a fireball or touch a Nomad then you lose one of five lives. As you progress rocks and huge droplets will also fall from the sky and have to be avoided. After a certain distance of flying you must now disembark your bird and carry on across the landscape on foot. This part of the game is viewed once again from the side with the screen constantly scrolling. The Nomads are once again flying on their birds with rocks and droplets falling from the sky but you also have to jump gaps or lose a life if you fall in. If you survive the hostile lands you now play various single screen platform games with various floors connected by ladders and stairs. There are various creatures moving about the screen and touching one loses a life and to complete the screen you have to collect a certain number of items.

Nonterraqueous

You are navigating a maze in order to destroy an omnipotent master computer.

Norway 1985

Norway 1985 is a computer wargame, the fourth entry in SSI's "When Superpowers Collide". It simulates a fictional conflict between the United States and the Soviet Union.

Robin of the Wood

As the outlaw Robin of Sherwood, you aim to win recover the prize of the Silver Arrow from the Sheriff of Nottingham. Before you can enter the contest to recover the arrow, you must purchase your equipment from a tree spirit (Ent) hiding in the forest. And to purchase your equipment, you wander the forest in search of moneybags or rich nobles who you can ask for a "donation." There are allies, such as the Hermit, who will heal your wounds providing you don't attack him. There are also foes such as Norman soldiers, the Sheriff of Nottingham, witches and wild boars who will impede your progress to enter the contest. In a nutshell, wander the forest gathering money to buy your sword, bow and arrows while avoiding/defeating your enemies. You can also collect flowers to placate the witch who will send you to some other part of the forest instead of taking your money and locking you in the dungeon.

Rocketball

Rocketball is based on the futuristic sports movie Rollerball, released in 1975. The computer game is similar to Roller Derby in that two teams on roller skates travel counter-clockwise around a banked, circular track. The object of the game is to score points by throwing a softball-sized metal ball into a cone-shaped goal target inset into the wall of the arena. Balls are fired into play, in the same direction players skate, by cannons when play begins and to restart play after the ball rolls out of play or a goal is scored.

Spooks

Spooks

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Spooks is an action-adventure game where the goal is to collect eight musical boxes and play them at the exit. The game is set in and around a large mansion which is haunted by four ghosts against which you can defend by throwing large or heavy objects at. Around the mansion there are many rooms and many items whose function you need to figure out in order to complete the game. Adding to the suspense is the need to be on alert for the ghosts as they move quite fast and also that when in inventory menu you only get a short time to make your decisions.

Thing on a Spring

The evil Goblin has used his magical abilities to ensnare all the toys in the neighborhood to go into his underground lair. Thing bounces to the rescue, and resolves to retrieve them from his 4 storey underground lair. To do this he must collect 9 pieces of a jigsaw puzzle on each floor. Needless to say, Goblin has not made things easy - a myriad of traps await our intrepid hero. There are traps all over, some crucial areas are guarded by switches, and the last of these switches locks the level-ending lift.

Hex (1985)

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Jet

Jet

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🗓️ Roky

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