Hry vydané v roce 1983

Dragon's Lair

Dragon's Lair (ドラゴンズレア, Doragonzu Rea) is a side-scrolling platform game based on the laserdisc game of the same name released for the Nintendo Entertainment System and developed by the MotiveTime group. Plotwise, the game is identical to the original. You control the actions of Dirk the Daring, a valiant knight, on a quest to rescue the fair Princess from the clutches of an Evil Dragon. Fight your way through the castle of the Dark Wizard who has enchanted it with treacherous monsters and obstacles. Lead on brave adventurer... your quest awaits!

Ant Attack

An ant attack where players must rescue their partner from giant ants.

Expedition Amazon

Expedition Amazon follows four team members on an expedition to navigate the ruins of the Incan civilization.

The Return of Heracles

Player(s) travel the land of Greece to accomplish the 12 tasks assigned to them by Zeus and the other gods. Gaining fame and fortune by fighting strange beasts and completing the tasks, the player(s) get help on completing the quests from the Oracle at Delphi. Several human players can play together on the same computer. You control up to 19 mythological heroes in an effort to perform all the tasks of Heracles. You can visit sites such as Mt. Olympus and Troy, recover the golden apples, and even combat famous creatures such as the medusa, the Minotaur, and the hydra.

Tapper

Tapper

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Tapper is a 1983 arcade game released by Bally Midway. The goal of the game is to serve beer and collect empty mugs and tips. Upon failing, the bartender skids along the table out of frame, while upon victory he drinks a beer of his own.

Donkey Kong Jr. Math

Donkey Kong Jr. Math, originally released in Japan as Donkey Kong Jr. no Sansū Asobi (Japanese: ドンキーコングJR.の算数遊び, Hepburn: Donkī Kongu Junia no Sansū Asobi) (sometimes released as Jr. Sansū Lesson (JR.算数レッスン, Junia Sansū Ressun)), is a Nintendo edutainment video game where players must solve math problems in order to win. It was released in Japan in 1983 for the Family Computer, in North America in June 1986, and in PAL regions in 1986. It is the only game in the "Education Series" of NES games in North America. Donkey Kong Jr. Math was made available in the video game Animal Crossing (along with several other NES titles). Donkey Kong Jr. Math was re-released on the Wii's Virtual Console in 2007 and on the Wii U's Virtual Console in 2014. Since its release, Donkey Kong Jr. Math has received very negative reception; Nintendo spokesman Tom Sarris commented that it was not well received, resulting in Nintendo ceasing development of educational games for the time. It has received criticism from several publications including IGN, who called it one of the worst Virtual Console games.

Hover Bovver (1983)

Hover Bovver is a 1983 maze game written by Jeff Minter released for the Commodore 64 and Atari 8-bit family. Like many of Minter's other games, it is notable for its offbeat sense of humour. The background music is based on the folk tune Country Gardens by Percy Grainger. It was arranged by James Lisney.

Bomberman (1983)

Bomberman (ボンバーマン, Bonbāman, also known as Dyna Blaster in Europe) is a strategic, maze-based video game franchise originally developed by Hudson Soft and currently owned by Konami. The original game was published in 1983 and new games have been published at irregular intervals ever since. Today, Bomberman has featured in over 70 different games on numerous platforms (including all Nintendo platforms save for the 3DS and Wii U. One was planned for the 3DS, but was later cancelled), as well as several anime and manga. This franchise is one of the most commercially successful of all time. At the Nintendo Switch Presentation on January 13, 2017, Super Bomberman R was announced as a Nintendo Switch launch title.

Chack'n Pop

Chack'n Pop is considered a predecessor of Bubble Bobble. It is a platform game where a roundish yellow creature, named Chack'n, must fight against Monstas and Mightas in order to reclaim hearts that were stolen during a romantic encounter with Miss Chack'n. The Monstas themselves hatch from eggs hanging from the ceilings and the Mightas push a rock that is used as the game's timer. The Monsta eggs have three phases: if it's blue, it's completely harmless, if it's yellow it will pop within 10 seconds and if an egg turns red it will pop almost immediately. Chack'n uses bombs to blow up the Monstas and their eggs and he also uses them to release the captured hearts from their cages. When the heart is released, it will fly up and destroy the separator block and reveal the exit to the level.

Chariot Race

None

Pole Position II

Pole Position II (Japanese: ポールポジションII, Hepburn: Pōru Pojishon Tsū) is the sequel to racing arcade game Pole Position, released by Namco in 1983. As with its predecessor, Namco licensed this game to Atari, Inc. for US manufacture and distribution, who also released a port of it as the pack-in game for their Atari 7800 ProSystem console. Pole Position arcade machines can be converted to Pole Position II by swapping several chips. The gameplay is the same as in original Pole Position with three additional tracks to choose from: Test (resembling Indianapolis Motor Speedway), Seaside (resembling the 1982 United States Grand Prix West circuit in Long Beach), and Suzuka.

Mountains of Ket

You are accused of murder and the only way to wash your name clear is going east - to from where Vran Verusbel and his daughter Delphina are attacking your domain.

Plaque Attack

Plaque Attack is a 1983 video game for the Atari 2600 that was made by Activision. Loosely based on Space Invaders, the player must prevent food from destroying teeth in a person's mouth. Steve Cartwright, who designed the game, said that game was meant to help people develop good dental habits.

Congo Bongo

The SG-1000 port of Congo Bongo.

Bobby is Going Home

Bobby is Going Home is a 2D action platformer video game cartridge released for the Atari 2600 console in 1983. The player controls a boy named Bobby who has to pass through seven screens, jump over animals like butterflies, ducks and other hazards. The game play resembles Pitfall!, a game released by Activision. At the end of the game all the player has to do is get Bobby into the house, and there the next level will show. Hitting reset and select change the style of flowers that show at the bottom of the screen.

Texas Chainsaw Massacre

This game is very difficult to find because many retailers declined to carry it. Others kept the game behind the counter away from children. Wizard Video faced protests when they released this game, as some social groups claimed that it promoted violence. It's very hard to find with the box and manual.

Worms?

Worms?

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One of the first games from Electronic Arts; players 'teach' musical worm-like creatures to move around a grid.

Pango

Pango

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Pango is an action game released in 1983 for IBM PC/compatible computers. It is a clone of the arcade game Pengo and the gameplay is very similar. In the game, players controls Pango, a penguin like character, with the goal of clearing an ice maze of all the bees roaming around it within the one minute time limit. The maze consists of numerous ice blocks which Pango can either push around or destroy. The bees are constantly chasing the player throughout the maze and will cause Pango to lose a life if caught. The bees can be eliminated in two ways: they can either be squashed with ice blocks, or if they are near a wall that Pango is kicking the bee will become dazed allowing Pango a short time to squash it.

Snoopy and the Red Baron

The dastardly Red Baron has stolen important food supplies from the allies during the war. Hamburgers, ice cream cones, popcorn and other tasty treats have been taken by this evil aviator and sharpshooter. Your task is to help Snoopy shoot down the Red Baron and recover the stolen supplies. You begin your mission with four doghouses. It takes eight direct hits to bring down the Red Baron, and for the Red baron to bring down Snoopy's doghouse. If the Red Baron downs a doghouse, all accumulated treats will be lost. Press the controller button to fire Snoopy's machine gun.

Ultima III: Exodus

Ultima III: Exodus is the third game in the series of Ultima role-playing video games. Exodus is also the name of the game's principal antagonist. It is the final installment in the "Age of Darkness" trilogy. Released in 1983, it was the first Ultima game published by Origin Systems. Originally developed for the Apple II, Exodus was eventually ported to 13 other platforms, including a NES/Famicom remake. Ultima III centers around Exodus, the spawn of Mondain and Minax (from Ultima I and Ultima II, respectively), threatening the world of Sosaria. The player travels to Sosaria to defeat Exodus and restore the world to peace. Ultima III hosts further advances in graphics, particularly in animation, adds a musical score, and increases the player's options in gameplay with a larger party and more interactivity with the game world.

RealSports Tennis

Atari 5200 port of RealSports Tennis.

The Witness (1983)

The Witness is an interactive fiction computer game published by Infocom in 1983. Like Infocom's earlier title Deadline, it is a murder mystery. The Witness was written in the ZIL language for the Z-machine, which allowed it to be released simultaneously on many popular computer platforms including the Apple II and the Commodore 64. It is Infocom's seventh game.

Lords of Time

You are a time traveller and have to find nine objects from different time periods in order to prevent the Time Lords to alter human history.

MiG Alley Ace

Set during the Korean War.

Star Wars (1983)

Star Wars is an arcade game produced by Atari Inc. and released in 1983. The game is a first person space combat game, simulating the attack on the Death Star from the 1977 film Star Wars. The game is composed of 3D color vector graphics. This game was developed during the Golden Age of Arcade Games and has appeared in lists of the greatest video games of all time.

Super Bunny

A Frogger or Freeway clone written by Vic Leone and published by Datamost for the Apple II, C64 and Atari 8-bit home computers.

Archon: The Light and the Dark

Archon: The Light and the Dark is a 1983 video game developed by Free Fall Associates and one of the first five games published by Electronic Arts. It is similar in concept to chess, in that it takes place on a board with squares, but, instead of fixed rules when landing on another player's piece, an arcade-style fight takes place to determine the victor. Also unlike chess, each side has different pieces with ranging abilities. These abilities are enhanced when landing on a square of one's own color. Archon was originally developed for Atari 8-bit family, then ported to the Apple II, Commodore 64, Amstrad CPC, ZX Spectrum, Amiga, IBM PC, Macintosh, PC-88, and NES. It was designed by Paul Reiche III (who also created the graphics for the game) and Jon Freeman, and programmed by Anne Westfall. A sequel was released in 1984: Archon II: Adept.

Star Wars: Jedi Arena

Star Wars: Jedi Arena is a 2D overhead shooter video game developed and published by Parker Brothers in 1983 for the Atari 2600. It is the first Star Wars video game to feature lightsaber action. The goal of the game, based on one scene in the original Star Wars film, is to take out the opponent with the Seeker ball while defending oneself from incoming laser blasts using one's lightsaber. Following the impressive-enough sales of their first Star Wars game of Star Wars: The Empire Strikes Back, Parker Brothers went on to continue developing Star Wars titles, one of which is Star Wars: Jedi Arena, programmed by Rex Bradford. Although the game's reception was mixed at the time of release, with sound effects being praised and primarily the abstract combat being criticized, its legacy is largely negative, with several modern critics referring to the game as one of the worst Star Wars games of all time.

Tunnel Runner

Get a move on, TUNNEL RUNNER. Those monstrous Maze Zots have picked up your scent and there's only one item on their menu --- you! You've been running up and down tunnels like a rat for so long, you're starting to develop a taste for cheese. Oh sure, you can get out . . . you just haven't been able to find the Key to the right Escape Door, that's all. Wait! There it is! Quickly --- pick it up and start making tracks for that door! You can hear one of those Zots hot on your heels! No time to check the map --- this better be the right way! There's a door up ahead. You did it! You're free! Sorry, Tunnel Runner, not quite...

Space Action

None

Roc'n Rope

None

Mangia

Mangia

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Your mother has been cooking all day preparing your favorite pasta dish, but then nothing is too good for her favorite! Now, it's only fair that you put a smile on her face, a gleam in her eyes, and a glow in her heart. How? How else! Eat! Eat! - Mangia! Mangia! Come on, it's good for you!

Xevious (1983)

Xevious (ゼビウス, Zebiusu) is a vertically scrolling shooter that was released by Namco in arcades in December 1982. It runs on Namco Galaga hardware, and was designed by Masanobu Endō (who later created The Tower of Druaga). In North America, the game was manufactured and distributed by Atari, Inc..

Frostbite

Frostbite is a 1983 action game designed by Steve Cartwright for the Atari 2600, and published by Activision in 1983. The game combines elements of Frogger and Q*bert in an arctic setting. The object of Frostbite is to help Frostbite Bailey build igloos by jumping on floating blocks of ice, while trying to avoid deadly hazards like clams, snow geese, Alaskan king crabs, polar bears, and the rapidly dropping temperature.

Up'n Down

Up'n Down is a vertically scrolling game that employs a pseudo-3D perspective.[citation needed] The player controls a purple dune buggy that resembles a Volkswagen Beetle. The buggy moves forward along a single-lane path; pressing up or down on the joystick causes the buggy to speed up or slow down, pressing right or left causes the buggy to switch lanes at an intersection, and pressing the "jump" button causes the buggy to jump in the air. Jumping is required to avoid other cars on the road; the player can either jump all the way over them, or land on them for points. To complete a round, the player must collect 10 colored flags by running over them with the buggy. If the player passes by a flag without picking it up, it will appear again later in the round. The roads feature inclines and descents that affect the buggy's speed, and bridges that must be jumped. A player loses a turn whenever the buggy either collides with another vehicle without jumping on it, or jumps off the road and into the grass or water.

Digger

Digger

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This is a classic 8bit pixel retro style game, about a gold digger with his own courage to constantly conquer various caves adventure and digging for gold! Features: Be filled with the pleasure of adventure. Get started quickly. Simple operation. Constantly challenge high scores. 8bit music. Simple operation. Press the keyboard enter to start the enter restart; Above and below the keyboard can start the game; Keyboard esc out of the game; Collect all the gold and find a way to export it. Note: The main menu does not press the keyboard enter key wait about 20 seconds, you can directly watch the tutorial play, rest assured! Fully automatic! Nothing! Additional tips: Do not announce in advance how many levels, how many caves, and so on your own to experience, how many points, robbed how much gold, but also welcome you to share messages to me! Thank you. I hope you can play this game can get the purest happiness!

Gas Hog

Gas Hog

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You are in your vehicle which has terrible fuel efficiency. A real gas hog. You are trying to travel along but there is one or more ships above you that are trying to bomb you. To make things worse, there are holes in the road and other ships you need to shoot so as to not ram them. As you go along, you can accelerate or decelerate to avoid being bombed but be careful because you might ram some ships near the ground. You can jump to avoid them or blast them for points. You will also see numbers along your way. Run into them to acquire their point value. Do not shoot them or their value will be deducted from you score. As this is Gas Hog, you will soon run low on fuel. You must get below ground via the occasional holes, to grab a refuel marker. Do not stay below ground, however, as you travel in the wrong direction while there. You start with four lives and lose one if you are hit by a bomb or ship or run out of fuel.

Donkey Kong II

Donkey Kong II was developed by Nintendo R&D1 and released as part of the Game & Watch Multi Screen series, featuring two LCD screens. It was released in 1983. Donkey Kong Jr. has to touch a key, then it moves up to the top screen. Donkey Kong Jr. has to climb to the top screen while avoiding things such as electrical wires. When he gets to the top screen, Donkey Kong Jr. will have to touch the key again, and it will move to the keyhole of one of the chains. Donkey Kong Jr has to climb up the rope below the keyhole, while avoiding birds. When he gets to the top of the rope, one of the chains will unlock. He has to do this 4 times until he saves Donkey Kong. After that, the game will start over, at a somewhat faster pace.

Stroker

Stroker

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A pornographic video game from 1983 where the player has to masturbate. The game is entirely rendered in PETSCII graphics.

Solo Flight

Solo Flight is a flight simulator game for the Commodore 64, Atari 8-bit family, and Apple II series released in 1983. It was later released for the IBM PC. The game was created by noted game designer Sid Meier, and published by MicroProse Software, which Meier founded in 1982 with Bill Stealey. The mission of the game is to fly solo over several states, delivering bags of mail. The game supported a fairly realistic flight model (for the time), and a large number of flight instruments were available. A map covering many states of the US was used, which even included altitude data (although the landscape always appeared flat due to the technology constraints of the time).

Traxx

Traxx

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Amidar clone

Juno First

Juno First is a shoot 'em up originally developed and published by Konami Corporation for Arcades. The game was later published by Mylstar Electronics (US arcades), Datasoft Inc. (Atari 8-bit, PC Booter, and Commodore 64), and Sony Computer Entertainment Japan (MSX). Juno First is a top down, vertical scrolling shooter in which there is a limited amount of time to defeat the enemies in each wave. The players spaceship starts out with a laser that has a longer reach than the enemy weapons. The enemies start out firing a few bullets at the ship but the amount enemy fire rapidly increases as players progress through to the next waves. Certain enemies fire tracking missile-like projectiles that can shoot additional bullets.


🗓️ Roky

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