Hry vydané v roce 1983

Enduro

Enduro

0%

None

Pogo Joe

Pogo Joe is a computer game for the Commodore 64 and Atari 8-bit family, written by William F. Denman, Jr. and Oliver Steele. Michael Haire did the artwork, and Steven Baumrucker wrote the sound and music subroutines, designed and named the levels, and wrote the music. It was published by Screenplay in 1983. Pogo Joe is a Q*Bert clone with several extra features. The player takes the role of the eponymous Pogo Joe, a boy on a pogo stick. The game takes place over 65 different levels, each consisting of a different arrangement of barrels. To complete a level, Pogo Joe must jump on every barrel. To make Pogo Joe's job harder, several enemies inhabit the levels. They first start out as spherical "eggs" of different colours. Colliding with these "eggs" kills the enemy within them, but if left alone for a few seconds, the "eggs" hatch into different sorts of enemies, contact with which is fatal to Pogo Joe.

Potty Painter

The goal of the game is to join the dotted lines around a grid of squares each different in size with each valuing different points. In the meantime the player must avoid enemies who try to capture them. Starting the game, the player has 5 lives and 3 freezes which enable the player to freeze the computer controlled characters for around 10 seconds. Levels alternate between playing as a monkey against tribesmen and playing as a paint-roller against teddy bears. Completing a level enables the player to play a bonus game which involves guiding a teddy bear to a banana to gain an extra 1000 points.

Robot Tank

None

Encounter

None

Parachute

None

Broadsides

None

Seaquest

None

Murder on the Zinderneuf

On board of the dirigible Zinderneuf a murder has taken place and you have only until the airship lands to find the culprit. Through interrogation (forceful, naive or polite) and finding clues you have to pinpoint the murderer. High replayability is granted since the murderer and the motive change with every new start of the game.

Dishaster

None

Star Wars

None

Bank Heist

None

Quadrun

Quadrun

0%

None

Jet-Boot Jack

Music notes have escaped throughout the world, and Jet-Boot Jack must collect them up. There are ten levels, the first five of which can be played from the main menu. Gameplay is platform-based, and largely involves progressing down the levels, using holes and moving platforms. Enemies hover over the holes, but these can be disabled by toggling the right switches. There are also timing-based hazards such as arrows emerging from walls and lazer beams - contact with any of these costs one of your five lives. You also lose a life if you run out of energy. Some levels vary the format by requiring you to simply collect every note on a single screen, which has regeneration points and one-way platforms.

Taz

Taz

0%

None

Mario Bros. (1983)

Mario Bros. (マリオブラザーズ, Mario Burazāzu) is a platform game published and developed for arcades by Nintendo in 1983. It was created by Shigeru Miyamoto. It has been featured as a minigame in the Super Mario Advance series and numerous other games. Mario Bros. has been re-released for the Wii's, Nintendo 3DS's, and Wii U's Virtual Console services in Japan, North America, Europe and Australia. In the game, Mario is portrayed as an Italian-American plumber who, along with his brother Luigi, has to defeat creatures that have been coming from the sewers. The gameplay focuses on Mario and Luigi exterminating the creatures by flipping them on their backs and kicking them away. The original versions of Mario Bros.—the arcade version and the Family Computer/Nintendo Entertainment System (FC/NES) version—were received positively by critics.

Frogrun!

None

Jetpac

Jetpac

0%

None

Crossbow

None

Everest Ascent

An adventurous game of strategy and planning for the Commodore 64

Infidel

Infidel

0%

None


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