Hry vydané v roce 2019
Explore the depths of an unknown computer, finding clues and surprises along the way. Put the pieces together to unravel a psychosexual mystery.
“Heave Ho” is a physics-based local multiplayer adventure across an impossibly wide ravine, tasks up to four players with a simple goal – don’t fall to your death!
Manage all aspects of your own republic with planned economy, including mining resources, manufacturing goods, construction, investments, and citizens too. Create your own industrial complexes with loading and unloading stations, storage, warehouses, and factories. Build the infrastructure and manage its traffic, including roads, railways, sidewalks, conveyors, wiring, and pipelines. Wisely place and connect factories, houses and warehouses, and make the most efficient connections. Plan and build the living areas with everything your citizens may need to live their happy life, such as playgrounds, cinema s, taverns, and shops. Send your citizens to the mine to get coal, iron and other natural resources; or send them to the fields to pick up the crops; or take them to factories to produce manufactured goods. Sell and purchase resources and goods from western countries or other soviet countries to get dollars or rubles and buy the products or resources you need ... or invest in new infrastructure or buildings. Enjoy authentic soviet buildings and vehicles, as well as realistic landscapes of the 60's to the 90's. Play the way you want! You can focus on getting natural resources or products and trade them for money; or you can build a self-sufficient republic; or you can just use the easy sandbox mode with unlimited money/resources and just enjoy building something live. Economic simulation. Prices of resources on the global market are changing over time as you play –one day you can sell or purchase steel for a $100 per ton, but in a few months the cost can rise to $200 or decrease to $50. The price of everything is connected to the cost of work and resources. Increasing difficulty.As prices change, the demands of the citizens also change, and you will need more resources to keep them happy and force them to work.RESOURCES & INDUSTRY There are, right now, over 30 commodities you can mine, transport and manufacture. If you want to get clothes you will first need to get resources to create a fabric, then you will need a clothing factory where the clothes will be manufactured from this fabric. You can then transport the finished clothes into shops where your citizens can buy them. Every commodity has a specific requirement,so if you would like to load oil into the tank train-car you will need a special pumping loading station. If you need to load gravel into a dumper truck you need a special loading station where the gravel comes from conveyors into the truck. Liquid resources like oil or fuel can be stored only in tanks, while resources like wood, steel, or prefabricated concrete panels can be stored outside in the open space. Using a crane for these will increase loading/unloading speed. Goods like clothes, food, etc. can be stored in warehouses.WORKERS AND THEIRS DEMANDS Every worker/citizen goes to work each day. If they work for you, they have demands. At the start of the game they are satisfied just with food, but as a time goes on they may have more demands like meat, clothes, alcohol or electronics. Also, to have happy workers you need places where they can spend their leisure time – cinema, playgrounds, taverns, etc. Every worker has an education level. They can go to school or college to improve this level. If their education is too low they cannot work; if their education is high enough they can be a teacher, or researcher, or work in factories with special requirements.TRANSPORTATION You have many options for how you will manage resources and goods transportation. If you get raw iron ore from a mine, you need to process it. Then you need to transport it somehow into a steel mill to produce steel. You can build the processing plant and steel mill near to the mine and transport it all by conveyors, or you can transport iron ore into a steel mill by train fora longer distance. It is up to you to decide from where the workers will go into the factories. You can create residential zones and transport workers by buses or trains to industrial areas. You can also build residential buildings near the factories so that workers will able to walk to the factory. But don't forget that a worker will need to purchase food and enjoy their free time, so again it is up to you to decide whether to build those facilities near their home or whether you will transport them somehow to shops or places to spend their free time.ECONOMY SIMULATION The game simulates the economy system. There are no fixed prices! Costs of everything are defined by the economic situation. For example, the cost of steel is calculated from the price of iron, coal and work, and also partially from the cost of steel mill construction. You purchase or sell commodities for money (dollars or rubles). But be careful, as it is possible that if you buy or sell for high values you will affect the price of the commodity on the market. You may be able to purchase for a higher price or sell it cheaper. As time increases, so does complexity. Some resources or products may become more expensive (as, for example, less human work is needed with advanced technologies), so later with more complexity, it may be necessary to be as self-sufficient as possible.
A Word From The DevOUTBUDDIES' development started as a spare time passion-project in early 2013, influenced by timeless classics of my childhood starring Super Metroid, Castlevania, Super Mario Bros., and Mega Man. The quality, depth, and acceptance of indie metroidvanias like Axiom Verge & Hollow Knight proved what can be achieved by small teams or even single persons. Those developers inspired me to allocate even more personal resources and dedication to the project so it could eventually evolve into something really special. As a father, daytime employee, and gamer myself I loved how progression and iteration were tackled in outstanding indie platformer Celeste, so OUTBUDDIES was designed to provide challenging and encouraging gameplay while skipping punishing throwbacks and grinding mechanics in total. I listen to feedback and I'm dedicated to support and improve the game further after release, so shoot me your feedback anytime! Julian Laufer, Game Designer & Developer About the Game Enter Bahlam, a sunken city of the Old Gods, located deep in the South Atlantic Ocean. Following a shipwreck, adventurer and maritime archaeologist Nikolay Bernstein regains consciousness 36.000 feet under the sea. He's severely wounded and unwillingly connected to a supernatural Buddy-unit. Searching for answers about his displacement our main protagonist digs deep into the lost undercity, gradually realizing an ominous presence hollowing in its shadowed caverns. On your journey home you will share your fate with a friendly tribe of mining creatures, the Wozan, who fear the Old Gods and strive to get back to the surface since their ancestors had been enslaved 5000 years ago. Some of them were able to flee and founded secret colonies deep inside the sunken ruins, others are still exploited by the hostile creatures that have overtaken the city since the Old Gods suddenly disappeared. Experience real non-linear Metroidvania gameplay and uncover five distinct areas, all with remarkable puzzles, environmental hazards, epic boss encounters and captured Wozan to uncage. Your Buddy unit will procedurally map the area and function as a handy quality of life tool that can be controlled at will to manipulate your surroundings using various abilities like hacking, scanning, and telekinesis. Explore Bahlam with high freedom of movement like climbing, crawling and diving right from the start. As you progress your set of options will expand by discovering ancient weapon systems, suit upgrades and hacking protocols for your droid. All gear will be carefully balanced in terms of combat abilities and has to be used selectively to overcome specific hazards and puzzles. The local Co-Op option invites a second player to explore and experience this adventure together by taking control over the invincible Buddy unit. Support each other on your journey home, solve puzzles and overcome Bahlam's hostile maze. This will also provide an opportunity for team-speedrunning as a very unique take on the scene. Outbuddies is a humble budget project but that does not mean it will run poorly or lack the quality of life features. All pixel art will scale crisp and free of distortion artifacts to your native screen resolution. The game runs at 60 FPS. A hybrid physics engine ensures realistic accelerations and object movements while maintaining the pixel perfect control of the old classics. Enemy and boss AIs are carefully crafted and will kick your ass in a Souls-like manner! Outbuddies also supports various mappable devices like keyboard, mouse and multiple gamepads to ensure you´re able to play with your preferred setup. We listen to feedback, so shoot us a mail anytime! Explore an open vibrant fantasy world Real Metroidvania gameplay with lots of gear, puzzles and Easter eggs Unique dual-hero scheme with local Co-Op support Epic boss battles & believable enemy AIs Intriguing narrative and memorable characters High freedom of movement @ 60 FPS Handcrafted pixel art with distortion-free scaling to your native display resolution Support for various input devices & key rebinding Original soundtrack by OGRE musicGames I love & was inspired by:Super Metroid Castlevania Super Mario Bros. Mega Man Axiom Verge Hollow KnightThanks for such good and inspiring games <3!
Evil creatures known as Dreadlings are fast approaching to threaten the world balance and mankind. In a world of might and magic, engulfed in conflict since centuries past, it’s your role to stand up for all, gather your allies and solve the remaining mysteries.
The world has a bad case of the Dizzies - residents dizzied by Captain Brains - and only you can rescue them! Work with a friend in co-op or skillfully control two medics on your own to overcome the physics-based puzzles of each madcap mission. Either way, how you go about it is totally up to you, whether you work together to transport many Dizzies at once on a stretcher or work in parallel by splitting up dragging the Dizzies to the ambulance one by one. As you play and replay missions, you'll complete bonus objectives and uncover hidden collectibles with hilarious results!
After the nuclear disaster, all living things took on a new form. Your mission: to clear the territory of the undead.
Game contains In-Game Purchases. 1 player Network Players 2-8 53GB minimum save size Software subject to license (us.playstation.com/softwarelicense). Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork.com/terms-of-service & playstationnetwork.com/privacy-policy). One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account. Software subject to license (us.playstation.com/softwarelicense). Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork.com/terms-of-service & playstationnetwork.com/privacy-policy). Online multiplayer requires a PlayStation Plus membership. Online features may be terminated at any time. ©2019 Sony Interactive Entertainment LLC. Major League Baseball and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball Properties, Inc. and MLB Advanced Media, L.P., as applicable. All rights reserved. Visit MLB.com, the Official Site of Major League Baseball and MiLB.com, the Official Site of Minor League Baseball. The Baseball Hall of Fame and Museum trademarks and copyrights are used with permission of the National Baseball Hall of Fame and Museum, Inc., as applicable. Visit the official website of the Hall of Fame at BaseballHall.org. Officially Licensed Product of Major League Baseball Players Association-MLBPA trademarks and copyrighted works, including the MLBPA logo, and other intellectual property rights are owned and/or held by MLBPA and may not be used without MLBPA’s written consent. Visit www.MLBPLAYERS.com, the Players Choice on the web. Official Licensee-Major League Baseball Alumni Marketing, Inc. © MLAM. All trademarks are the property of their respective owners. Appearance in this game does not imply sponsorship or endorsement.
Ghoulboy is a retro-inspired style action platformer. Exciting new platformer that combines the action-RPG genre with hack 'n' slash gameplay. 2D action, heroic characters, gloomy environments, demonic bosses, these all seem to excite players a lot. Pixels will be combined with other cool retro elements and the result will certainly be something that will meet the needs of mobile gamers. Once in-game, users will get to control a heroic character who will often be seen throwing a spear to create additional platforms. To boot, puzzle and combat elements will further enhance the experience. You wouldn’t want to miss out on it. With the gold that you collect, you can increase your health level, your arsenal of weapons to be thrown away. Slay as many monsters as you can, collect loot, avoid dangerous traps and defeat menacing bosses. Ghoulboy brings back the look and feel of the very best classic retro platformers from the 90's, introducing refreshed and engaging gameplay mechanics. If you miss platformers from the 16-bit era, and think games nowadays aren't that good anymore, think twice! Ghoulboy is for you. A GREAT ADVENTURE• Explore a magical realm of dungeons, towns, treasures and devious monsters. MAGIC AND SWORDS• Find powerful weapons, items and spells to defeat your enemies.
Join the Little Mouse in her journey to explore the fascinating world of nature! Together you will learn about countless species of animals and plants in their natural habitats while feasting your eyes on a set of charmingly painted forests, waters and gardens. - discover over 160 species of animals and plants in 4 different habitats - a fun way to learn - easy and intuitive controls - available in many languages
Little Friends: Dogs & Cats is an adorable pet simulator that we hope animal lovers of all ages will fall in love with,” said Katie Clark, Product Manager at Sold Out. “There’s a huge appetite out there for pet simulation titles, and we’re so excited to be releasing the first game of its type on Nintendo Switch. We can’t wait for players to meet their new little friends!
From Head to Toe is a short interactive story about winter, existential guilt and your ex-classmates.
■Work every day and if you save enough money, you can go and meet your girl.■BlackSmith lower his hammer. Click at the exact moment that the hammer lands. The better your timing is, the more experience points you'll get.■The higher your experience points, the more expensive you can sell your products.
Become the most epic intern of all times and save humanity from collapse, or at least your own neck, in this frantic upcoming puzzle-adventure game infested with aliens!
Peckin' Pixels is a cute management game where you run a chicken farm and make money selling your chicken's colourful eggs.
EarthX is a relaxing family-friendly spaceflight company management game, where you launch rockets. A lot of them.Your Space Company⠀ In EarthX, you are responsible for managing your own space company. Sign contracts, build new rockets, and launch payloads into space!Make Your Rockets Bigger⠀ Launching loads of payloads to space requires massive rockets and a high launch cadence. Investing in new technology will bring great rewards in the future. Recover your rockets and reuse them to save money and time. If that’s not enough, you can also catch the fairings! If you're too lazy to do research, remember that you can always simply make your rockets bigger. Just like that.Stay In Space⠀ The crew of the International Space Station needs your help! Resupply them regularly with food, science experiments, and new equipment. Eventually, you might even start launching your own astronauts to the station!Run LinkLink⠀⠀ Use your fleet of rockets to launch thousands of LinkLink satellites to space - giving millions of people access to the internet while earning you millions of dollars per day!Beyond Earth⠀ Sooner or later, spaceships will allow you to bring humans and cargo to other planets, from which you can start your own bases and colonies! Produce dozens of nuclear bombs and throw them at the poles of Mars to heat it up. One day, the planet might start to look like Earth!
Die Young: Prologuenarrates the events that occurred a few hours before the main story of Die Young. https://store.steampowered.com/app/433170/Die_Young/ In Die Young: Prologue you play as Nehir, a field agent of a well-known political party. The party's agenda is to deconstruct and eliminate Brother n.1, the leader of Island's community. Collectively, Nehir infiltrated the Island with her peers. Their mission was to free the leader of their party who was being held captive. The secondary objective of their plan was to kill Brother N.1. The plan, however, took a turn for the worst. In a last-ditch effort to assassinate Brother n.1, Nehir blew her cover and was forced to make a daring escape. The Prologue covers her desperate attempt to reach the rendezvous point. Will she be able to save herself or will she die young? Die Young: Prologue is an action-adventure with a more linear structure than the open-world of Die Young, but it leaves the player with the possibility of using different approaches and paths to escape. The game consists of three levels: Introductory, Main, Final. If players choose to explore these levels, they'll discover several useful items that'll unravel the deep lore behind Die Young.