Hry vydané v roce 2016
That Dam Level redux is the expanded version of the re-imagining of that one level that destroyed souls. redux heals. redux soothes. redux is exposure therapy. It will ease the pain and make it go away. It is also a game that you can play. Dive into action with The Big Dam Heroes! When the evil Dr. Beaver attacks Democracia once again, President Thanks have no choice but to call you to the rescue. Join the Teenager, the Mutant, the Ninja Hero and the Turtle as they risk their lives to defuse bombs under dams. Find loot, craft equipment and triomph... or perish.features:Beautiful hand-painted watercolor graphicsA challenging combo systemUnlockables galoreAwesome chiptune musicClassic action gameplayCombine items to create equipmentDaily challengesDifficulty settings for everyone, from the cautious to the thrill-seekerMore stuff to unlockAlso, doodlesGreat for streamers and youtubersCat masksSpeedrun mode includedMy mom says it's great
This is an exciting shooting game.The game is set in a dark canyon, you’ll play a warrior who swears to defend the saint ice crystal that seals the devil with his life. would you be able to complete the mission of defending the sealing ice crystal against the horrible monsters’ continuous offensive?!
Adopt your own Zombie as your virtual Pet! Enjoy its countless Animations with Amazing Graphics with unique Charm. Create your own look with more than 80 clothing parts in fantastic 2.5D scenes. Play with your zombie different mini games to get him or her happy.
Mecha Ritz: Steel Rondo is a vertical scrolling arcade shoot 'em up following the journey of a lone Mecha through the desolate retro stylized world and the onslaught of enemy waves to reach Veloce, the young genius responsible for the extinction of humankind.
Master the evergrowing dragon in virtual reality. Tails is a roomscale VR game for the HTC Vive. Collect lanterns in order to grow the tail of your dragon. The game is easy to pick up but hard to master, and ensures a fun challenge for the whole family.
Don't miss our new games!http://store.steampowered.com/app/448470/ About the Game'Energy Cycle' – new puzzle game from the developers of ‘Energy Balance’. When you click each cell on the game field - it changes color, and the colors of adjacent cells horizontally and vertically. Your task to bring all the cells to the same color. Sounds pretty easy, but try to do it! 'Energy Cycle' feature three modes for every taste: - Puzzle (Without timer. Pre-designed puzzles.) - Time Attack (With timer and scoring. Random puzzles.) - Infinite Play (Without timer. Like ‘Time Attack’, but you can play it forever.)
Surfingers – The new game by the creators of the cult Timberman. After a spectacular success of the Timberman game (over 30 million downloads worldwide) , Digital Melody Games' new arcade game is ready. It's all about surfing this time. Surfingers is a arcade game with controls based on up-and-down movement. The player must change the height of the wave in a dizzying pace, bypassing many obstacles (ships, balloons, rocks, trees, bones, pyramids etc) and try to get as long as possible without touching anything. The game offers surfing through various worlds, including: ocean, snow, desert or hell. There are over 20 characters available to choose from, which can eventually be unlocked for the achievements or gained stars. "The graphic design of the game was inspired by 1970s California, colorful posters and the Surf Rock music genre. In addition, we used a variety of colors to make the game more enjoyable" "That was close, we would never have released Surfingers. You need to prepare many prototypes of the game to find the perfect gameplay. I remember that we have reached the milestone in that single moment we introduced the diagonal waves and changing worlds. Thanks to these changes the game got incredible playability.” Game features: Over 20 characters to unlock Surfing music and graphic Worlds full of dangers Innovative gameplay GABEN surfing at 100 bill! What could be more cool then that!!! Come on!!!
Beastiarium — plunge into the mysterious world full of secrets and monsters, its atmosphere will keep you in suspense throughout the story. The action takes place in underground Petersburg in the beginning of 20th century, one hundred years later since the monsters invaded the planet. Survivors were forced to move underground and build a "new world". Next generations fully adapted to their new life and never again came to the surface. Underground hideaways were developed into full-fledged cities with complex infrastructure and life-support systems. However, the escape plan wasn't perfect: the underground cities were infiltrated by the monsters again and again, and people had to always be on guard. To control the situation, they established the Guard. But why are people afraid to leave their homes, and who is the true danger here? Features of the game: Combination of plot-driven quest and action-horror. Seamless game world with sandbox elements. Unique monster species and mysteries that you can cope with only if you find out their weaknesses. Charismatic characters — each one with its own personality and background. Developed using Unreal Engine 4 — the next generation engine.
--- END TIMES ARE COMING ! YOU CAN DO SOMETHING ABOUT IT ! --- Become a Dwaal, a tiny agent of nature, and with the help of your community, care for the god tree known as the Kwaan : collect resources, sustain an entire ECOSYSTEM of flora and fauna, COLLABORATE and make friends with other members of the tribe... it's up to you to establish a NATURAL EQUILIBRIUM and SAVE THE WORLD ! --- EXPLORE A VIRTUAL WORLD THAT WILL MAKE YOU BELIEVE PIXELS CAN LIVE! --- A UNIQUE CONCEPT KWAAN is a hybrid of RPG, online ecosystem management and pixel-art creativity, where helping others and respecting nature are essential to survival ! At the heart of the game is an organic, evolving ecosystem, players must help each other to prevent the end of the world and uncover the many secrets of the god tree mysterious origin ! AN DAILY BATTLE Each day, the game checks the state of the god tree's mood. If Kwaan cries, the server will drown in tears and crash. The players must restart - keeping their experience ! If Kwaan is happy, the tribe will progress through events and will hopefully unlock all the secrets of the game. If not... CONSTRUCT, ORGANIZE, DISCOVER To make Kwaan happy, develop its branches, summon animals, create flowers, fight the pollution, use your grappling hook explore and unearth the secrets... Each action has an influence on the world! Each day, a new narrative mystery will appear, revealing more information about the Kwaan and the origin of the tribe. STUNNING PIXEL ART... Created in collaboration with Gary Lucken (AKA Army of Trolls), our Art Director, and music from David Kanaga. --- More info ---- http://www.kwaan.org/ http://www.twitter.com/Kwaan_Official https://www.facebook.com/KwaanOfficial
Fortify is a base designer for Rust. Anyone who likes creative building might also have fun with this. Featuring the same parts and placement rules (updated for Building 3.0) but with extra tools to plan your base faster without fear of other players. Get the resource count needed to build your base and upkeep required. See a visual for the building blocked area. See the calculated stability of your design and accurately damage/destroy parts using rockets and C4. Fortify supports the save format used by the Copy-Paste Oxide plugin that allows importing designs into a modded Rust server or exporting bases. Browse and import designs from the hundreds of workshop items and make your own modifications. Build with up to 3 other friends or share a design with one click to create a pastebin link. Alternately you can copy to your clipboard and paste in an email or messenger. Fortify has been updated consistently for over 2 years to match changes in the ever-evolving Rust with more new features still planned.
★★★ A RACE-TO-THE-DEATH IN A POST-APOCALYPSE WORLD! ★★★ Cyberline Racing combines action packed shooting with adrenaline pumped races, delivering an explosive experience. Load your car with guns and put your driving skills to the ultimate test as you dodge missiles, destroy enemy cars, and race to the top of the online rankings! ★★★ STORYLINE ★★★ In the late 21st century the world has been brought to its knees by the greed of humankind. The political and economic breakdown has forged a path of violence and outlaws rule the world. War and chaos plays into the hands of greedy corporations. To sustain the blood-lust, a powerful organization named Cyberline Corp decides to organize a breathtaking show - a race to the death. Run by a heartless racer by the name Inferno, Cyberline Corp’s hidden goal is to test new warfare technologies on the field, in combat closed situations, a goal it plans to achieve during violent and adrenaline charged races. The death race has brought together the very worst of the past civilization: murderers, discarded androids and people who have nothing else to lose. You will have to battle against them on the racing track where you don’t just win a race, you gain the right to live. As a contestant of this deadly competition, you will have to overcome 15 crazy racers. Each opponent has a background story (which might bring you to tears or make you want to kill them even more). They all have a reason to put their life on the line in order to race against you. Overtake them, ram them, blow them up, do whatever it takes to cross the finish line FIRST! You will have to battle on racing tracks set in the most thrilling and exotic locations, from cyberpunk slums to snowy mountains, scorching deserts, endless skyscrapers and many more! As you make your way to the top you will unlock 30+ stunning combat cars and design them into the ultimate racing monsters. ★★★ KEY FEATURES ★★★ ✔ 30+ Stunning combat cars! ✔ Vast arsenal of weapons - machinegun, laser, plasma zapper and many more! ✔ Post apocalypse battlefields - cyberpunk slums, snowy mountains, volcanic islands and abandoned military bases! ✔ Car customization and upgrades! ✔ Online mode with global and local leaderboards!
Over 13 years, and over 130 games. All made by one hobbyist-turned-full-time developer. And now, for the first time, available in one cohesive package in the form of NAL Is Alive! NAL Is Alive is a compendium containing everything by NAL, released under the NALGames pseudonym between 2003 and today, wrapped up in a launcher that also universally tracks your statistics and highscores for each game*, the latter being compared against the world in Steam-exclusive online leaderboards*. Containing the good - Maddening Relapse 2! Hi Me Ro Me! Innoquous 4! Ne Touchez Pas! Prisnhax! Frankenfirearm! Lab Wagon! And the bad - Aardvark Cwm! Gemocide! Clickfire! ...and almost everything inbetween! Ever wanted to work it on a pogo stick? SohoPogoHo hears you! Fancy going around peeing on people? Signal Failure! You can assume the role of a redhead killing your opposers of the world in Infidels, or become a little robot fixing the big robot it resides in with Titan Tighten. Need a rhythm game fix while also improving your touch typing proficiency? Bullet Hills sees you typing to the music! Need a music game that has instead has no rhythm? Melodika gets you to suck a stream of icons into a recepticle to any track of your choosing! Need to inject yourself to help forget the nightmarous legion of female stalkers planning on kissing you to death? Yeah, that's in here too with Overly Attracted Stalkers. So's the one where you're a dog in a ball unloading clips of everything from water pistols to rocket shotguns at mutant bags of blood - Lyssandra and the Amplegores. And the one where you get to play an interactive advert for a fictional Japanese dish cleaner while a man touts its superior viscosity to you, Japanese Infomercial. All of these and more, being taken through an ongoing process to bring them up to spec* - dropping the MIDI music from the really old stuff in favour of more listenable MP3s, knocking every game's resolution and FPS up to 1080p/60 (potentially again up to 4K in the future), improving their gameplay and their graphics, adding the aforementioned Steam leaderboards... you name it. It's presented in a somewhat light-hearted way, and many of the games are pretty silly, but this pack truly does represent a huge chunk of my life - everything I made independently from being an 11 year old kid that had to download Game Maker 5.0 onto a school computer and bring it home on 3.5" floppy discs thanks to the speed of my home internet, to a currently 25 year old making games and other stuff full-time. *Please note: not all games will support the update features during NAL Is Alive's Early Access development. As of writing, approx 80 games contain Steam Leaderboards, and approx 40 are completely upscaled to 1080p/60.
---------- Overview ---------- Welcome to "MANIC MINERS" - just imagine, "Lemmings" meets "Boulderdash" ... with TNTs, fuse bombs, lasers and flamers tossed-in-too! And jewels, jewel-bags, coins, ice, bulbs, smoke, smileys, sparks, huge trees, wormholes, gas-pockets and earthquakes! Now with hint-mode, help-mode, mini-missions, two-player online game, and map editor! Nigh-Swan !-) Please be sure to check out the Community Hub - Screenshots and Videos !-) And, please do try the TUTORIAL MAP in the Steam Workshop !-) manic-miners@outlook.com - facebook.com/MinersManic "Excavate To Accumulate!" Deploy your Tiny Miners (TM) to collect, and safely return home, as many jewels as possible. But, be very, very, aware - there's a million ways to die daan there! Well, ok, seven anyway! Yes, the Seven Deadly Things! So, just a tip ... Try to avoid falling. And drowning. And getting squished. Or gassed. Or burnt. Or blowed-up! (The seventh method is suicide!) Oh, and yes, do watch out for them darned wormholes, gas-pockets, and earthquakes! And all that deadly chokey-smokey! And all with commandments and commentary in the silky-smooth, calming voice of your narrator, "Manic Minnie". Such is "Manic Whirled"! One hundred thousand landscapes where there's no health nor safety. But it's one hell of a beautiful place to die ?-) Now with Manic-Miners-Mini-Missions ... you're given just sixty seconds to complete a task, for rewards of random weapons boosts !-) Fancy tossing your TNT at a Steam friend? Well, now you can, with the two-player online game. Featuring wall-building to help protect your claim to territory, and thus resources! Undermine your opponent's hut's foundations to claim outright victory! So, think of the one-player game as a practise mode to prepare you for a proper battle !-) And even includes a (simple, but with more functions coming soon-ish) map editor! Incidentally, here's some more DMA-ness, for Android !-) https://play.google.com/store/apps/details?id=com.alderson.dave.tings https://twitter.com/madt1ngs https://facebook.com/madt1ngs https://instagram.com/madt1ngs https://madt1ngs.tumblr.com https://play.google.com/store/apps/details?id=com.alderson.dave.ballbearing https://facebook.com/ballbearingmad https://play.google.com/store/apps/details?id=com.alderson.dave.letsfaceit https://facebook.com/letsfaceitmaddma ------------- How To Play ------------- Your Tiny Miners have abilities similar to "Lemmings", eg: bash (left or right), dig (down or up), climb, build, float, etc. When you deploy a Miner, he will dumbly walk forward until you command him to do something. You can click on an ability button to select it, then LMB on a Miner to start or stop that ability. Alternatively you can play via keyboard, so press a key to issue a command, and press the same key again to stop bashing or digging, or to disable climbing. All keyboard controls can be redefined via title screen. Thus, you would typically dig down to where the goodies are, whilst avoiding explosives, falling objects (eg: ice and rocks will fall if not supported, and boulders also roll sideways if the earth beneath them is not intact, similar to "Boulderdash"), etc. Wormholes and gas-pockets cannot be seen until you open them, by passing into their map squares. When underground, your Tiny Miners will dig and bash so as to remain aligned to map squares, so if you press a key, wait for the response, do not press again because your Miner does not start instantly, as this will cancel the command. This is so you only dig/ bash into a single square at a time (you would not want to simultaneously enter two squares where, for example, one might be a jewel and the other an explosive). Again, if you command to stop digging down, or change to bashing, your Tiny Miner will finish emptying his current square, so the bashing will be safely aligned to a single object. When your Miner has proved his worth at collecting, then you must return him home to receive payment for the jewels he has. Thus digging up and building are possible. The trick is to not be too greedy, because if your Miner dies on the way home, he will then attempt to drop a jewel bag. When playing a loaded map, this will contain all the jewels carried by the dead Miner. Alternatively, when playing a generated landscape, it will only contain half of his carried jewels. --------------------- On The Title Screen --------------------- Across the top of the title screen, which itself alternates between a Manic-Auto-Demo, or a previously-played Game-Replay, you will find, from left to right, the following bars and buttons: The top-left five buttons are: one-game; two-player; load saved game or level map; reset MAD/GR; and deposit the current MAD/GR map number into the landscape bar. In the middle, are three bars: the landscape selector (1-99999); the level selector (Easy/Medium/Hard); and the currently-selected landscape's high-score. This is the number of jewels safely and successfully returned home. The landscape selector's arrows can be pressed with the LMB for slow, the RMB for fast. Or press both for faster, where the order of pressing them also counts. Or just L/RMB on individual digits for minus/plus one. The top-right five buttons are: customise RGB; define keys; show stats; editor; and quit! You can pimp your Tiny Miners, by changing the colours of their parasol, hair, eyes, skin, boiler-suit, gloves, bag, and boots. First LMB on the item button, then on the preferred colour button. In the same way, the define keys page allows all of the keyboard preferences to be chosen. First LMB on the relevant bar, then press the required key. The stats page lists all of your current Steam achievements, and will hopefully become more periodic-table-like as more are added. The bottom-left button (also visible during the game), is press with LMB for slow, or RMB for fast, and move the mouse to scroll the map window. Also, CTRL can be pressed to enable window scrolling. The Landscape Editor can also be accessed by pressing TAB. -------------------------- Two-Player Online Game -------------------------- The second button on the title screen opens the "Invite Friend" page. It lists your Stream friends, and you can select any to invite into a two-player online game. If you receive an invite, the button on the title screen will flash, and then the page will show from whom, and you can accept the invite. The two-player game will begin upon acceptance of an invite, and, yes, two-player games can be saved, and loaded, obviously, later! On the invite page, you will also see the landscape and difficulty bars. Whomever sends the invite will define these, and will play the game as Player One (hut at the left of the map). Player Two (in the right hut) will thus be whomever accepts the invite to the sent landscape and difficulty. When you choose to load a saved two-player game, an invite will be sent to the relevant Steam friend, and the game will commence for both players when the invite is accepted. Don't forget, featuring wall-building to help protect your claim to territory, and thus resources! Undermine your opponent's hut's foundations to claim outright victory! Go on, try it now: bash away the four squares directly beneath your hut's metal foundations !-) ------------------------- The Landscape Number ------------------------- This is used as the seed for a list of pseudo-random numbers, in order to create procedurally-generated: + landscape shape; + rainbow sizes (inner and outer radii) and intensity (if a daytime sky texture); + sky texture (1 of 30), speed (slow/fast) and direction (left/right); + grass colouring (RGB); + earth texture (1 of 30) and colouring (RGB); + water height, colouring (RGB), speed (slow/fast) and direction (left/right); + dinosaur skeleton texture (1 of 5), position, size, and direction (left/right); + locations and sizes of trees (max size is determined by landscape slope, else always Bonsais for stepped, and colours according to grass, soil and water RGBs); + locations of objects. The landscape shape is either flat, or determined by a random number of randomly-sized/positioned curves, and also with a one in five chance that the curves will then become steps. It is then 50/50 whether the objects will be placed singularly, or in horizontal/vertical lines. -------------------- The Difficulty Level -------------------- This is used to determine the numbers of objects in the generated landscape. This generally means that Easy results in more of the nice objects (eg: jewels), and less of the nasty objects (eg: explosives). Obviously, Hard is the proverbial vice-versa. ----------------- During Le Game ----------------- The top-left button is used to select weapon mode, from the available weapons which are carried by your currently selected Tiny Miner. For the current weapon type, the button shows your currently selected Miner's available weapon count, if you have one. TNT: It's never been so much fun to toss ... TNT! You must always toss your TNT upwards! Thus, the mouse has to be above your Miner's height to toss one. Also, you can press CTRL to focus the view upon your TNT's impact point (if Enlarge-O-Scope is off). FUSE BOMB: When in fuse bomb mode, you will be shown a fading fuse bomb at the location your currently selected Tiny Miner will ... drop one! A nice, smooth, hard, shiny, black round one! Simply press LMB in the map to leave behind a fuse bomb, and get out of the way before its fuse runs out! LASER: When in laser mode, you will be shown a fading laser spot at the location your currently selected Tiny Miner will fire one from. Simply aim with the mouse, and press LMB to fire! FLAMER: Again, when enabled, you will be show a fading flamer at the side your currently selected Tiny Miner will fire one from (left/right/above/below). Aim with the mouse, horizontally or vertically, and LMB to fire! The next button is used to enter Wall Mode. During this, any of your Miners can build with brick or metal wall into nearby empty map squares, as long as the square can adequately support it. A brick can be placed on top of firm soil, or any other solid object, thus creating a vertical wall, whilst metal can also be placed beneath and next to another same-coloured metal, thus forming horizontal structures. So, point at a square, and if you can build there, the mouse will show as normal, or it will be transparent if the square cannot be built. To the right of these are three bars, the middle of which shows your current available funds, and the elapsed game time. The first bar, when you have a selected Miner, shows how many jewels that Miner is carrying, and the states of his climb, float, and breathe abilities. Beneath these are the Miner's number, his current movement direction (left or right), and his current activity mode. When you have no Miner selected, this bar shows how many Miners you have deployed in the landscape. The third bar shows two jewels counts, and your total number of deaths during the current game. When playing a generated landscape, the jewels counts are your jewels (see next), and the total number of jewels in the landscape. If you have a selected Miner, then it shows how many jewels carried by him. If you have no selected Miner, then it shows the number of jewels carried by your deployed Miners. If you have no deployed Miners, then it shows the number of jewels returned home. For a loaded level map, the jewels counts are your number of jewels returned home and required number of jewels to complete the level. The two top-right buttons are save game, and quit game, and they function as soon as pressed, so do so only if you mean it! At the bottom centre of the screen (when the Enlarge-O-Scope not active) are the game-play buttons (equivalents to keyboard controls). The two bottom-left buttons select through your deployed Miners. To the right of these are the ability icons, and the two bottom-right buttons will start/stop the selected ability, and change the selected Miner's direction (turn). Its LMB on an ability icon to select it, then LMB on a Miner to start or stop that ability (or, obviously, use the corresponding key). RMB on a Miner will select him, or on an icon will purchase it, cash-permitting. RMB not on a Miner or icon will unselect any selected Miner. Icons cost 100, and Miners, 1000, each. Digging, bashing, blocking and bombing all cost one icon every time a Miner starts to do so. Climbing, floating, breathing and building cost one icon the first time they are given to a Miner, and he remembers that ability until he dies. Tiny Miners are perfectionists, which means they might not always respond instantly. When underground, digging and bashing will always start when a Miner is aligned to a map square, thus issue a command only once, and it will begin very soon after. If you want to cease digging or bashing, then, for example, just press the key again. The two lower Enlarge-O-Scope icons show the selected Miner's current & pending activities. At the screen bottom-left is the scroll icon. Press with LMB (or RMB for fast), and move the mouse to scroll the map window (or press CTRL). --------------------------------------- "Phooo! What`s That Funny Smell ?-)" --------------------------------------- Whilst excavating, your Tiny Miners might accidentally get sucked off into a Wormhole, or come across a gas-pocket! Once opened, pockets will start to emit a finite number of gas clouds. Gas is explosive, and is ignited by explosions, TNT or bomb fuses, lasers, light-bulbs, or sparks. Sparks can be created when rocks or boulders fall against or are pushed over metal, or rocks, boulders, jewels, coins or bulbs fall onto metal. Gas comes in three colours: blue, green and red: Blue: is lighter than air, thus rises. Green: is heavier than air, thus falls. Red: tends to hang around, but not just like a bad smell - it`s also acidic! Gas is poisonous to non-breathers, but can be vented, for example, by tunneling out through a hillside. Red acidic gas, however, is instantly fatal, and can even eat into, and detonate, explosives! --------------------------------------- "What`s They're Whirled Made Of ?-)" --------------------------------------- Soil: there`s tons of it about, but it`s easily shifted Brick: cannot be dug, but can be exploded, lasered, or flamed through Rock: ditto, but can also be pushed, and dropped Boulder: ditto, and will also roll sideways if not supported Metal: impenetrable, immovable, and sparks when scraped by rocks or boulders, or hit by rocks, boulders, jewels, coins, bulbs, lasers or flamers Jewel: worth 500 a pop, when returned home, and are subject to the force of gravity Coin: just like jewels, except you receive payment for them instantly (bronze=50, silver=100, gold=200) Egg: where new Miners hatch from, but are fragile, so avoid that pesky gravity Explosive: thus, avoid at all costs, and also protect these from gravity, too Ice: can be pushed to detonate explosives from a safe distance Smiley: a Miner can take up to 2 of these for heightening his senses, and then more for earning weapons Bulb: they never grow, just shine, and are very, very hot, so can ignite gas clouds Bag: can be left behind by dead Miners whom were carrying jewels Wormhole: if the exit is not blocked, for instantaneous transportationings to ... elsewhere ?-) Gas Pocket: will emit a finite number of gas clouds, either Blue (up), Green (down), or Red (deadly) Gas Cloud: ignited if in contact with explosions, TNT or bomb fuses, lasers, flamers, light-bulbs or sparks, or if Red gas touches an explosive Smoke: bad smoke, not good smoke, is best vented out of the earth into open air Sparks: are emitted when rocks or boulders fall against or are pushed over metal; or when rocks, boulders, jewels, coins or bulbs fall onto metal; or when a laser or flamer hits metal, coins, or bulbs; And now, maps can also contain collectable icons for the Miner abilities. Please see the editor (below) for more info. -------------------------- "Welease The Miners !-)" -------------------------- Walker: like a mindless automaton, blindly strolling to his own death Climber: likes to get high, and does so at every available opportunity Floater: so high, feels like he`s floating on air Breather: capable of some seriously heavy breathing Bomber: very, very hot-headed, and always blowing his top over nothing Blocker: even a password would be more than his job`s worth Builder: prefers to be more of a constructive individual Basher: loves nothing more than bashing away horizontally Downer: really, really, really, loves getting down Upper: always on the up, unless shaken ----------------------------- Manic-Miners-Mini-Missions ----------------------------- These occur randomly, and you're given just 60 seconds to respond, or complete a specified task: DOUBLE COINS: all coins are worth double TRIPLE COINS: all coins are worth triple 2 EGGS: bash or dig two eggs 2 BULBS: bash or dig two light-bulbs 3 CUBES: bash or dig three ice cubes 5 SMILEYS: collect five smileys 2 EXPLOSIVES: dig up, and bash left or right from, under two explosives 2 CARRY 15: have two Tiny Miners simultaneously carrying fifteen jewels each 3 CARRY 10: have three Tiny Miners simultaneously carrying ten jewels each OPEN WORMHOLE: find and open a wormhole OPEN GAS POCKET: find and open a (non-red!) gas pocket HALF DEPTH: dig down to half of the maximum depthtitude TEN SHIMMIES: make a climber perform ten shimmies (turns) without falling INFINITE TNT: all Tiny Miners now have infinite TNTs for ten seconds ------------------- Keyboard Controls ------------------- Q == DIG UP A == DIG DOWN O == BASH LEFT P == BASH RIGHT C == CLIMB F == FLOAT B == BREATH D == BOMB X == BLOCK Z == BUILD (+CTRL = BUILD UP) I == TURN MINER (invert direction) ENTER == START/STOP MINER SPACE == HOLD MINER (same as pointing the mouse at Miner) HOME == DEPLOY MINER { == PREVIOUS MINER } == NEXT MINER T == TNT MODE (then CTRL = show impact point) W == WALL MODE E == ENLARGE-O-SCOPE (circle = magnify) R == REDUCT-O-VISION (square = map) H == PAUSE M == MUSIC ON/OFF N == NEXT TUNE , == ICON DOWN . == ICON UP F1 - F9 == SELECT ICONS - == GAME SLOWER + == GAME FASTER 1 == TNT MODE 2 == FUSE BOMB MODE 3 == LASER MODE 4 == FLAMER MODE 7 == ANTI-ALIASING ON/OFF 8 == ENABLE HINT MODE 9 == REPEAT LAST HINT 0 == RESET HINT MODE CURSORS == MOVE WINDOW (+CTRL = FAST) or press CTRL and move the mouse or press SCROLL BUTTON and move the mouse TAB == spy on your opponent's selected Miner if your selected miner has a radar (drop 2 smileys), but do be aware this costs your Tiny Miner "psychic energy", and is thus fatal if done for too long ESC == CANCEL / QUIT When on the title screen: ENTER == PLAY GAME TAB == START EDITOR SPACE == DETONATE A RANDOM MAD-AUTO-DEMO MINER ----------------------- Some Useful Numbers ----------------------- Map Size: 256 x 256 squares. Map Size: 4096 x 4096 pixels. A Tiny Miner can carry up to 255 jewels at a time. Yes, BIG pockets! One Jewel is worth 500. One Miner costs 1000. And Icons cost: 100 -- Blocker, Builder, Basher, Downer, Upper 250 -- Climber, Floater, Breather 500 -- Bomber Bronze Coin: worth 50 Silver Coin: worth 100 Gold Coin: worth 200 Build Wood: costs 50 [coming soon!] Build Brick: costs 100 Build Metal: costs 200 Initial numbers of Miners, Icons and TNTs are: Easy: 5 Miners with 5 TNTs each 10 Climbers/Floaters/Breathers/Bombers/Blockers/Builders 20 Bashers/Downers/Uppers Medium: 4 Miners with 4 TNTs each 5 Climbers/Floaters/Breathers/Bombers/Blockers/Builders 15 Bashers/Downers/Uppers Hard: 3 Miners with 3 TNTs each 3 Climbers/Floaters/Breathers/Bombers/Blockers/Builders 10 Bashers/Downers/Uppers A Tiny Miner can take 2 smileys to permanently heighten his senses. Then, every collected smiley is worth one random weapon. Egg-hatched Miners come into Manic Whirled with 1 TNT. ("Is that a TNT in your pocket, or are you pleased to see me?") Minimum Screen Size: 1600 x 1024 Recommended Screen Size: 1920 x 1080 Maximum Screen Size: cannot exceed the Map Pixel Size (4096 x 4096) You may notice, I haven't specified minimum hardware requirements. Apologies. Me is very, very software, but not at all hardware, so I dunno. Hopefully it helps if I list my PC's specs ?-) Acer Predator G5900 Intel Core i5 CPU 650 @ 3.2 GHz 8GB DDR3 RAM NVIDIA GeForce GT 340 Windows 10 64-bit x64 DirectX 11 If there's anything missing, please let me know where this information can be found on my machine, and I'll add it !-) ---------------------------------- Ooohh! There's An Editor ... Too! ---------------------------------- There are TWO STEPS to creating a map: defining the curvature (or zero if flat) of the landscape; and placing objects into the map. So, the FIRST step is to define the landscape shape. The landscape is shaped by a series of parametric curves, which are defined by an even number of points. The points can be moved by LMB on any of them (except the first and last points), but they cannot change their order horizontally. Thus you cannot move a point left or right beyond the previous or next point (and a small space is always left between points). Points can be added or removed, whilst complying with a minimum and maximum number of points. The two buttons at the right of the screen allow this. To add (two) points, press the "+" button, then LMB in the map, and they will be added at positions using the two existing surrounding points' and the mouse's. Or press "-" button and then LMB between two existing points to delete the pair of them. Curved landscapes can be made to be stepped by using the button at the screen bottom-right, and to define a flat landscape, press the button again. Note that you can now also use the map window (REDUCT-O-VISION) to drag, and add or delete, the landscape points At the centre of the screen lower are three sets of three slider bars, for defining the grass, earth and water colours (RGB). For each of the three sets, there must be at least one element having a minimum value of fifty percent colour. At either side of these are the sky and earth texture selectors. Press these with either LMB or RMB to cycle through the available textures. Above each texture there are four buttons, for selecting scroll left/right and slow/fast. Above the earth you will find another slider bar, for defining the water's height. The three slider bars above all of those are for defining the rainbow inner and outer radii and its strength. All of these controls can be turned on and off with the TAB key. At the screen top-left is the 'DONE' button. Pressing this will finalise the landscape shape, and water height, and move you to the SECOND step - be aware this can't be undone. The second step is to define the level properties, and place objects into the map. Thus, during the FIRST step, the disk button is used to load a previously saved map, and during the SECOND step, it is used to save the current editor map. The map name is defined at the screen lower, in the bar which is visible when the editor controls are off (press TAB). At the screen top, there is a button showing the currently selected object type. You can point at this, and a drop-down bar appears allowing you to change objects. An object of the current type can be placed into the map at the mouse's location using the LMB, and you can delete the content of a map square via RMB. Whilst placing objects in the map, you can press SPACE to get randomly-coloured objects of the current type, when relevant. Pressing SHIFT will lock the edit cursor in the X or Y, whichever changes first by moving the mouse, so that you can "draw" horizontal/vertical straight lines. Right of the disk and object buttons, is the difficulty bar, for setting your map as either easy, medium, or hard. Next is the number of jewels safely returned home that is required to complete the level. Next are displayed counts of various types of objects in the current map. On the Enlarge-O-Scope, you can press the buttons and thus define the initial numbers of Miners, TNTs per Miner, and Ability Icons of your level (LMB = -1, RMB = +1). When you press the disk button after having defined the landscape shape, if no map name has been entered, then its input bar is automatically activated. Also, if there's an invalid number of jewels required to complete the map (or not enough jewels in it), then that input bar instead is activated. Otherwise, the map will be saved in: "STEAM/steamapps/common/ManicMiners/Maps" The editor now also contains an upload button (up arrow) which will send the current map to the Steam Workshop. Any downloaded maps are copied to the maps folder, when the game initially starts. Also, the editor now allows collectable icons objects to be placed in the map, one type per each of the miner abilities. Thus, when playing a map which contains such items, it is not possible to purchase any abilities, since they can only be collected. The idea is that this would allow people to design maps which are more like logical puzzles which have to be completed. PLEASE ?-) ---------------- And ... Finally ! ---------------- The history of the Tiny Miners (TM), which is about 15 years so far, on and off, can be found, and suggestions deposited, here ... https://www.facebook.com/MinersManic ... or ... manic-miners@outlook.com Also, please do message me at either of them concerning anything not working correctly on your particular machine. Thank you to the few people whom have already helped with one major, and a couple of minor, issues so far. Infinite appreciations !-) "The only game where you can push your rocks, and toss your ... TNT ?-)" "Groovy" !-) maddma productions "i can't behave ... me name's dave" !-)
INTRODUCTION In a world where reality blends with dreams, an ancient revolting and unmentionable evil has woken up, bringing with it death and chaos. Only courage, force and steel can bring back order. Age of Barbarian Extended Cut is an action hack 'n 'slash game inspired to 80s, fantasy and sword-and-sorcery genre. SWORD AND SORCERY: Age of Barbarian Ex is a Sword and Sorcery game, a genre that can't miss such items as the big and muscular barbarians, the scantily clad girls, hordes of bloodthirsty monsters, a lot of gore, a pretty epic story and an addictive soundtrack! In order to realize that, Age of Barbarian mixes many different elements together: Role Play Game, Platform and Hack'n Slash. Aside from brutal blade fights, there are zones to explore, traps to avoid and even small riddles to solve. GRAPHICS & MUSIC: Age of Barbarian use digitized sprites, a graphic techniques that were used in various video games during the late 80s to 90s, that nowadays is pretty uncommon. But thanks to modern days, we were able to realize a graphics in HD and after a patient work of photo editing and hand drawn, the final result is absolutely unique and original. Artistically speaking, Age of Barbarian tries to be as close as possible to an on-screen representation of the various illustrations of the great artists of the fantasy genre, such as Frazetta, Vallejo, Bisley and all the others good ones. There is no epic game without an epic music! So we dedicated a lot of attention to choose the right tracks. We don't have any doubt that if you like Epic music, you gonna love what you'll hear! FEATURES: ◾ Brutal blade fight. Learn how to use your weapons, strike different moves, kick, parry, dodge or just roll away. ◾ Gore, Blood and Guts. Massacre your enemies, chop them in pieces, don't show mercy, you'll never receive it. ◾ Different weapons and items that will help you during your adventure. ◾ Secret Areas. The savage world of Age of Barbarian is plenty of hidden locations to explore. ◾ Huge boss fights and mini boss fights! Terrifying and obscene creatures are waiting for you in the darkness. ◾ Save the maidens from being sacrificed and bring them to a safe place. ◾ Beast rider! Some levels require you to ride giant beasts. ◾ Auto Level up system. As you level up you will learn new moves, you get more health, stamina, attack power and defence. Age of Barbarians Saga: http://store.steampowered.com/app/570970/
An exciting, immersive puzzle platformer, 'Lectrovolt II' is a pixellated adventure about isolation, exploration and new beginnings. Deep in the rolling hills and clouded mountains of a land long forgotten, an plant invested remnant of a long-lost civilization has come to life, its centuries old rest has been disturbed. A software protocol, centuries old, has been re-activated and an artificial being, Lectrovolt, has been created. Explore and navigate the ruins of Erlis, from the military Core below the basement to the lofty Penthouse, solve intricate puzzles, upgrade Lectrovolt and charge larger and larger machinery to bring it to life, and fulfil your programming. Accompanied with a relaxing, deep soundtrack by Ketsa, a subversive secret lore and challenging achievements, 'Lectrovolt II' is the first ambitious Steam release by Harmonize Studios.======== UPDATE 1.2.9 - CHARACTER CHANGE PATCH ======== In preparation for the FREE Outpost DLC, set to be released next year, Lectrovolt II has been updated with the new ability to change your Lectrovolt unit's colour! The original Electric Blue is available, along with Deep Red, Forest Green, Vibrant Pink and Lamplight Yellow, and an unlockable BLACKLIGHT LECTROVOLT unit, available upon completing the game! There are two new achievements available not yet displayed in the game; Charge an object using all five starting colours, and Complete saves 2/3 using the unlocked Blacklight Lectrovolt colour! There are some improvements to the game, based upon some user comments I have received. If while playing you find any bugs, please send me an email on http://www.harmonizestudios.co.uk, and I will fix them ASAP!
In 2016's CRAZY OTTO you and up to seven of your friends have a job to do. Run the maze, eat the dots, grab the cake, dodge the dinosaurs. Unless you are the dinosaurs, in which case you'd better eat CRAZY OTTO and his friends! At long last, this very special home edition of the greatest arcade machine never made is coming to a video games system near you! What makes it so special? Not only are we bringing you all the thrills of the arcade original, but we've bulked it up to TWENTY-FIVE LEVELS, making CRAZY OTTO the biggest game of all time! And that’s not all! We’ve added the ability for up to EIGHT SIMULTANEOUS PLAYERS to take control of not just Otto and his friends, but of the baddies that are trying to stop them from eating everything in the maze! CRAZY OTTO is a real treat for the whole family! Classic dot-eating, maze-navigating action! Play as the goodies or the baddies! Twenty-five levels - more levels than in any other game ever! Up to eight simultaneous players! Full support for vertical monitors, for that real arcade feel! Localised for Spain, Germany, Russia and China!
You're an archaeologist who sets out on an adventure to find a dear friend who's gone missing in an ancient pyramid. In the pyramid you encounter riddles and puzzles that need to be solved to take you to the next room, and hopefully your friend.
Fire Emblem Fates - Special Edition was a limited time bundle containing both base stories, Birthright and Conquest, and gave access to DLC for the 3rd story, Revelation, when it became available. The games were otherwise sold separately though you could get the second story path digitally at a discount. You need to be have completed chapter 6 in the either game to access the other stories, and the DLCs, path. Conquest is the hardest of the 3 paths having no ability to grind experience from maps, tougher mission objectives, and giving less money and experience for those missions. Birthright, the easiest path, has the ability to use scouting missions to grind experience and money and simpler mission objectives that give greater amounts of experience and money. Revelation is in the middle as the scouting missions are available but the mission objectives are similar to Conquest's. This is ignoring the 3 difficulty settings in-game. "Two kingdoms at war – the peace-loving Hoshido and the glory-seeking Nohr – It’s up to the player to decide which side to take. As the prince/princess of Hoshido, who was raised by Nohr royal family, you will be torn between two families you love. Whichever path you take, you will face different types of challenges."
Iris has escaped from the Tower but she still needs your help! Explore the Kingdom of Stonebriar and solve the mysteries of the shadows that prowl its streets in this fun Adventure game. Enter magical worlds through colorful paintings and meet a host of fantastic characters that will help you on your quest in Drawn: The Dark Flight. Only someone with the power of imagination can unravel the mysteries of the three beacons, and save a future queen that will bring hope back to a people! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version Bonus gameplay Unique achievements Concept art Incredible soundtrack Built-in Strategy Guide
Alien Invasion TD is a new strategy 3D game with an exciting new design, campaign mode, endless mode, players custom-built levels and PVP online multiplayer, defend against waves of approaching enemies by placing your defense towers, recruiting units,use special attacks, boosts and more.
In Metaverse you will dig, discover, design, deploy, and defend. Explore, build upon, or tear apart your own procedurally generated voxel planet. And now in the early stages of our multiplayer implementation, help conquer or build the planets of others.
MarsCorp is ready to take the first group of volunteers on an exciting mission to Mars! Fly around Mars in one of our brand new jetpacks and discover what’s out there. As part of the “Put A Human On Mars No Matter What” program, we are proud to announce that MarsCorp is the first company cutting enough corners to make human flights to Mars finally viable. So-called “professional” astronauts will tell you things like “No sane person would travel across space on that thing” or “The fuel on that jetpack lasts about 30 seconds”, but you can prove them wrong! Here’s your chance to make history! - Explore Mars on a jetpack. - Take selfies on Mars's greatest sightings. - Avoid Rapid Unscheduled Disassemblies. - Have fun!
You are required to go into battle against huge enemy forces, using your wit you must engage and defeat huge enemy forces. This 3D first person space combat role will require you to protect civilians, remove enemy threats and clear the way for you capital ships to annihilate the enemy forces.
Ever wanted to shoot an apple off someone’s head? Step into the world of Bowslinger, a VR archery game for the Vive. Grab a bow & arrow and William Tell your way to becoming a master archer. Train your speed and precision with various challenges that would make Robin Hood himself jealous!
RWBY: GRIMM ECLIPSE is a 4 player, online co-op, hack and slash game based upon Rooster Teeth’s international hit series RWBY. Get ready for intense combat action as you battle Grimm across familiar locations of Remnant including new areas never before seen in the show. Play as Ruby, Weiss, Blake, and Yang in this character-driven adventure that explores new storylines, new Grimm types, and a new villain! The fast paced, hack and slash gameplay takes inspiration from games such as Dynasty Warriors, combined with team play elements from Left 4 Dead, to create over-the-top, co-op combat along with engaging missions and storytelling. FEATURES: 4 Player Online Co-op (Multiplayer) Play as Team RWBY - Ruby, Weiss, Blake, or Yang, each with their own unlockable abilities and upgrades Experience an exclusive storyline with new locations, enemies, and a new villain never before seen in the show Full voiceover from the cast of the show, plus new voice talent Ranked challenges, unlocks, and achievements Horde Mode featuring 3 unique maps focused on intense co-op action, strategy, and defense turrets. Protect security nodes and survive waves of Grimm!
More games by Anatoliy Loginovskikhhttp://store.steampowered.com/app/491030/ http://store.steampowered.com/app/474820/ About the Game Just Hero - a classic platformer about a green man in a hat which, by the will of destiny, is meant to become a hero. This game has it all: an intricate storyline, betrayal, death, tragedy, and finally, revenge! The main character has lost his memory and now has to figure out what happened to him, along with finding the answers to many other questions. This game has many different levels and in some places they are very complicated. Some of them will make you truly suffer on your way to the end!
WELCOME TO THE SATELLITE! Your life now depends on how much of a good show you can put up! Satellite Rush is a fast-paced sci-fi top-down shooter with pixel art graphics and Roguelike elements. Take control of an abducted office worker and blast through Satellite Moebius, an intergalactic space arena/Reality TV stage filled with vicious aliens, robots programmed to clean (or kill), and a (not always so) cheery audience. Can you survive the worst day of your life and find your way back home?PLEASE THE AUDIENCE! To survive in this vicious arena, you better make the crowd happy. Keep shooting stuff and giving them the bloodbath they've paid to see! They will throw valuable weapons for you if they enjoy the show.FEATURES Randomized corridor generation, because nobody would buy tickets for the same bloodlust twice; Permadeath, with a few persistent effects to trick you into thinking you have a chance - yes, we mean unlockables; A demanding audience and a lax security. They can throw stuff to you. Will you be able to keep them entertained? Boss fights and Upgrades, because what sort of entertainment wouldn't involve blowing up bosses and getting neat rewards?
By the time the satellites had all fallen to Earth in the course of a single evening, it was too late. The armies of the world were no match, their ability to fight crippled by years of digital manipulation. The AI victory was absolute. Now, after centuries of lifeless harmony, something has started to rebel. The Nest is a thrilling first-person shooter made custom for motion-controlled VR. Duck, dodge and use cover to avoid incoming projectiles, and gain mastery over the adjustable-zoom sniper scope to dominate your AI enemies. Line up the perfect headshot for a clean kill, or try to blast through the enemy lines with superior firepower. But be warned, the AI can also take cover, and their aim is precise. Play through levels during the day, or switch to night for added difficulty. Activate Time Trial mode for the ultimate challenge. Customize the Sniper Scope with a selection of crosshair colors and designs. Carefully use the experimental "Stasis Grenade" to slow groups of enemies to a virtual stand-still.
Another blasting opportunity for you! Only this time with a whole bunch of zombies...LEVELS Take the chance to clear 60 levels full of brain-eating zeds and save your friends' body parts. Get ready for a big ZOMBIE BOOM!
As a member of the CTU – Counter Terrorism Unit, you will be under fire and under pressure as you are deployed to several dangerous locations to detain a rising criminal threat. Anyone can fire a gun, but there are only a few who can bring down a suspect with intimidating presence, and force them to lay down their weapons and surrender. At your disposal are a selection of weapons and tools that will aid you in fighting terrorism. These include the snake cam (used to see what dangers may face you behind a closed door), the night vision goggles, riot shield and three types of grenade. Based on your performance for each mission, players will be awarded with money which can be spent on new weapons, tools and hiring new team members. AI team mates can be ordered to open doors, cover locations, move to area, use snake cams and an assortment of other tasks. You can also play online with up to four friends in five player online co-op. Features:Up to five player online co-op Give commands to AI partners in single player Use a selection of tools ranging from night vision goggles to snake cams Use intimidation to force enemies to surrender Earn money from completing missions to spend on new teammates and weapons Go for stealth to increase your chances of arrest or go in and shoot everything in a rampage Level Editor with Steam Workshop integrationOther titles from Excalibur Games
The year 2476, Earth's space-federation has been building moon-bases across the galaxy. One of those moon-bases has been sending a distress signal. Space Grunts are a group of intergalactic "problem" solvers, sent to investigate.. You play one, out of a team, of Space Grunts, and your mission is simple: find your way into the moon-base, and figure out what has happened. You'll have to fight your way through aliens, robots, security drones and base-systems. Find the lower levels of the moon-base, and get to the core of the problems. Consumables - A large collection of consumables can be found all over the moon base from weapon enhancers, to destructive toys, armor, explosives, system-hacks, and more. Use the items wisely to advance deeper into the moon-base. Weapons - Starting with three standard Grunt weapons, you will be able to enhance them for more fire-power and range. On your way you'll also find alternate weapons, and melee weapons. Secrets - There are various ways to complete the game, anomalies leading to weird places, underground routes, and mysterious items to transport you to other area's of the moon-base. On top of these there are secret rooms and area's located all over the base, so never a dull moment! Can you find the core of the problems?
StarsOne program was launched in 2118 with its goal of exploration the nearest stars. Convenient planet was found and process of terraforming was conducting through 7 years. The best volunteers made their way to the cultivated planet in 2125 to plant a colony and establish connection with Earth center. The first spaceship with pilgrims arrived and they settled successfully. But soon the communication was lost – something strange happened. The character headed off to the planet for searching the survivors. Near the planet orbit he lost communication with Earth center, outfit went wrong and spaceship was starting falling down. The spaceship crew, including the character, had to evacuate. Due to breakdown escape pods were operated manually. In this regard crew members landed in different regions of the planet. The character should build a base, find out the cause of breakdown, search for his crew members and disappeared pilgrims, restore and protect the settlement and continue the space exploration.