Hry vydané v roce 2016

Geek Resort

The first tycoon game based on the geek universe!

Space Pirate Trainer

Space Pirate Trainer is the official trainer for wannabe space pirates on the HTC Vive. Remember those awesome classic arcade cabinets? Imagine if those were immersive... Space Pirate Trainer puts you in one of those; fighting off relentless waves of droids with all the weapons and gadgets you would ever need as a Space Pirate. You better dodge some of those incoming lasers though, since just using your shields won't get you in the top rankings. Pick up your blasters, put on your sneakers, and dance your way into the Space Pirate Trainer hall of fame. No real droids where harmed during the creation of this game. Use your straps and stay in your VR area to make sure no humans will be harmed. (Other VR headsets TBC)

Star Fields

Star Fields is a casual, arcade style game with strategy and shooter elements. Simple, fast paced game-play, enjoy the original electronic/progressive/synth/retrowave soundtrack or import your own mp3s and listen to them while you play!Features: Simple, fast paced game-play - Collect rings of the same colour to boost your score Collect power ups. Original electronic/progressive/synth/retrowave soundtrack. Import your own mp3s and listen to them in game! Online leaderboards.

Dessert Storm

Dessert Storm is the sweetest Match-3 puzzler you will ever play! Your task is to switch desserts in order to match lines of three of more. An adorable ice cream man will cheer you along as you complete randomized puzzles. Suitable to players of all ages and experience levels, this cheery and colorful game offers multiple modes of play. RELAX mode is ideal to introductory players seeking a laid-back and casual gameplay experience. CLASSIC mode has 21 exciting levels to beat, and only experienced players will achieve top-star ratings across all levels. RUSH mode is a match made in heaven to expert players in a sugar rush challenge against a decreasing points-system.

Legends of Time

Legends of Time is a multiplayer couch hack and slash where you cooperatively work with friends to take on a world of enemies.

Attempt[42]

Attempt[42] is a challenging first person puzzle platformer. In order to clear the level, as fast as possible, you have to defy gravity and change the layout of the level. Game Modes: Time Attack - Complete the level within the given time. Freerun - Take all the time you need.

Rumble Fighter: Unleashed

Rumble Fighter is a free-to-play fighting MMO game with real mixed martial arts and fast-paced beat-em-up action! Brawl with your friends and train to become the top Rumble Fighter! Story A long time ago, the Dark Lord broke the peace treaty with the Gods, and commanded his dark forces to conquer the unsuspecting Rumble Fighter world. The vulnerable Rumble Fighter world was almost immediately taken over by the dark forces. When all hope was lost, a miracle happened! Powerful heroes chosen by the Gods arrived to defend against the dark forces. The raging battle between the dark forces and heroes went on for so long that it seemed like it would never end. However, the heroes prevailed and finally sealed the Dark Lord. Peace would finally return to the Rumble Fighter world. However, the great heroes did not have time to enjoy the peace. Dark forces that scattered after the battle are actively attempting to break the seal and rescue the Dark Lord. Thus, the heroes are still out there fighting for the Rumble Fighter world. The heroes united together under an association called "Guardians." Every member dedicates each day to training and hunting for dark forces.

They Came From The Moon

What if alien life is closer than we think? Not in faraway galaxies or on planets still unknown to the human race... What if it was shining into our eyes every night for the past 4.5 billion years?BantaraThey call themselves the Bantarans for Bantara is the native name of the Moon. Similar to humans, and yet so much different. Bantarans are known to have not one heart like the humans, not even two hearts like the Doctor, but even three hearts functioning perfectly within their bodies. But where are they? And why haven't we ever seen them? There's a catch... The Bantara mother carries the Bantara baby inside of her for about 4000 years... That's how much it takes for those three hearts to become perfectly synchronized. But their lifespan reaches more than 100 000 years. How come? There are absolutely no known bacteria nor viruses on the Moon leaving them with the perfect chance to evolve very fast...1969, human year Until 1969 - human year. That's when us, humans, had made our big achievement and landed on the Moon's surface. We gloated for a while and then simply gone away leaving behind a neovirus that is not detectable by human technology. That was the end of the life as the Bantarans knew. Afraid, desperate and almost hopeless, the Bantarans decided to run for their lives... And their target was Earth... They didn't hate, they didn't want revenge, they simply wanted the humans to help them. But they were, as us humans would say, naive.The Landing As soon as they have landed and made contact, we started protesting against helping the aliens for they might be our enemies. Typically. Human scientists were forced to lock the Bantarans inside laboratories and conduct experiments, but there was one person who has restored the faith in humanity. Dr. Oliver Pendaka declined to commit genocide and released the Bantarans making it possible for them to flee further inside the laboratory. There still might be hope for the Bantarans from the Moon. Save the race of our night light!

Oni Zon

Oni Zon

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Outbreak: Pandemic Evolution

Outbreak may look like a first-person survival game and while it has quite a few survival elements that are there to distract you from your mission the game is played completely different. In Outbreak 2 factions, military and mutants, fight over areas. The military is trying to stop the mutant outbreak while the mutants are attracted by electricity and increase in numbers each time one of them dies. You, as the sole survivor of a high-tech research facility dug into the mountains, have to figure out how to stop the mutant threat. Capture them alive and experiment on them to find a cure. Push the military back and stop them from interrupting your power-supply while mutants are attempting to raid your facility. Put up defenses to fight-off the ever increasing attack waves of mutants. Craft tools like motion-trackers, turrets, landmines & weapons. Experiment on mutants and find the toxin. Capture areas in the game to weaken the factions and manage your facility. The factions in the game fight each other on the map. It is up to you how you influence this fight - taking out military troops and cleaning up areas will strategically weaken them as they are loosing ground & numbers. Mutants are a bit harder to stop as you first have to figure out how to push them back which also requires capturing one of them alive, they also evolve over time and you will see more variations of them.COOP SURVIVALThe game allows you to play coop with friends, hosting your own servers you can control who joins your game. Time is essential as the longer you play the larger the outbreak will become as it spawns out three classes of Mutants, each one larger and more deadlier than the last.Core Features Single-Player and Faction-based Co-op Survival. Play alone or with your friends who can join at any point of the game through steam. Dynamic Story-Telling and Event System. (See Below) AI Personality Profiles : Combat is dynamic, the AI might flank you, run away, call for help, depending on the situation and each NPCs personality. This is especially the case on the military side. Beautiful Open-World with dynamic Day & Night Cycle, already optimized for average PCs. Crafting System, which allows you to create weapons and upgrades using different types of machines in your facility. Building System, allows you to reinforce & upgrade your base. Looting System, each area in the game has different types of loot, you might find an area with a lot of resources for your base while other regions have higher chances for personal items like weapons, upgrades and supplies. Food/Drink System balanced to a level where it is fun. We added it to add strategy to the game, not to annoy you. Blueprint System. Find blueprints to gain access to more craft-able items. Faction AI System, non-scripted fights between mutants, military and you. Decision System, the game has been designed to react to your decisions. Capture System, areas of the game-world are contested and can be captured. NEW SINCE UPDATE 6 - Cooking System, hunt or scavenge raw food, then cook them in your facility. NEW SINCE UPDATE 9 - Wildlife has been added. NEW SINCE UPDATE 12 - Mission/Objective System has been added.Storyteller/Event SystemThere are two factions fighting, the mutants and the Military. You must survive in this war but you can also influence the outcome as each faction spreads over the map. The military will order air strikes against the mutants and try to hold key locations such as the town and their own military base, they will call in air supplies that can be intercepted. The mutants will also try and take over the map and will eventually try to over run your base if they are not stopped. You have your own agenda of survival and both the mutants and military will kill you on sight. The game will try to stop you any way it can and no two games will be the same thanks to the story telling mechanics that bring the two factions to war.

A Demon's Game - Episode 1

Sometimes you have to commit yourself to achieve something in life,you need to sacrifice yourself for the greater good, and triumph over all barriers between you and that goal. My name is Daniel. I used to live a normal life... I had a decent job, a beautiful wife... but everything changed, and now I have to get her back and save myself in the process. I'm ready to go to the deepest corners of hell if I have to, if it means I get to see her again. The plot may seem to be simple and somewhat cliché, however we ensure you that there will be a level of depth beyond the generic indie horror game story. For fans of games with deep, well thought out stories, you will not be disappointed. Areas You will explore a variety of areas, each one vast and full of its own secrets. Each enemy you encounter is unique in its traits and tendencies. You will be forced to be quick on your feet and to outsmart and defeat the scourge separating you and your goal. "A Demon's Game" puts an emphasis on the importance of exploration in an atmospheric game. Players will be rewarded for taking time to venture off the beaten path, slowly uncovering the details of your situation. Demons Each demon you face in game behaves differently, having its own strengths and weaknesses to consider in fighting it. You will need to discover the intricacies of each in order to progress further through the story. Player Choice In "A Demon's Game" you can make your own choices, which will affect your future like you'd expect, but the choices are all unique in a way that not only changes where you go and what you do but the end to your journey as well, the game currently has over 18 endings for you to discover. From something as big as refusing to kill a demon or something as small as not going through a specific area, everything will be taken into account when you play the game. Branching Paths Long gone are the days of going from point A to point B, in "A Demon's Game" you'll often find yourself with multiple exits, each of them leading to a different area, where you want to go...is up to you.

Izanami's Dream Battle

Izanami becomes bored with her usual sitting around the house, shut-in, lifestyle. And so, her friends Eione, Florine, and Lauressa decide to show her a magical stone from their homeland, with the power to turn her thoughts into reality. Izanami then begins to bring life to her own Danmaku! (Also known as a Bullet Hell) She then leaves ships behind for the three sisters to chase after her, with a note, declaring her desire to take over the moon! This is a parody game featuring: - 3 playable characters - 1 hidden character - 4 difficulties - 5 levels - 1 unlockable bonus level - built in level editor! - Soundtrack via DLC Other features include highscore, music room and practice modes.

Strike Squadron: Caracará

Strike Squadron: Caracará is an action-packed 2D space sim where you fly missions as the pilot of one of UN's smallest and worst-equipped squadrons. Don't think it's just about shooting enemies flying in a pattern! Missions may include combat, exploration, recon, cirurgical strikes and infiltration on enemy territory. Between missions meet your wingmen and learn more about the world you live in. What you say and how you say it will define how they see you and what they will tell or not tell you. Your successes, failures and choices will affect the story. There is no united Humankind: we still struggle to even work side by side, and your next enemy may as well be the same one who offered artillery support on a previous mission. This is not a shoot 'em up. This is a 2D space sim.THE STORY SO FARWe are not alone. In 2083 the north american spaceship Conquest reached Europa's orbit, only to come across an alien patrol ship. We have never been alone. For centuries the League of Worlds, an association of dozens of alien sentient species, have kept Earth and Humankind under surveillance, hiding the truth under a veil of lies. More than once they interfered with our History. More than once they hid the facts from us. And maybe they were right in doing so. After Revelation Day, Earth plunged into chaos. Of these dark times risen new power blocks, but no United Earth. Today is 2145. The United Nations struggles to keep Earth's power blocks in peace with each other while doing its best to protect the solar system against space pirates and smugglers bringing powerful advanced technology capable of destroying the planet if it fell in the wrong hands. In this scenario cames the Southern Alliance, formed by South American and African nations. Once underdeveloped nations, they now fight for a place in Humankind's future. They are not the strongest. They are not the best equipped. But they have learned to live with what they got. In a Galaxy where Humankind is little more than second-class citizens, illegal immigrants and cheap work force, the Southern Alliance may well be best prepared to face what lies ahead.

Halloween Mysteries

Dive into the fantastic world of magic and mysteries. The world full of wonders, unusual creatures, witches, and demons. The world where something which you have never seen before awaits in every corner. All kinds of obstacles and traps will not let you rest, as well as various enemies with unique attacks will make you find unexpected solutions and individual tactics for each of them.Features: Huge mysterious world full of secrets and traps Secret chests with treasures Enemies with individual combat style Various physical, chemical, and special attacks Character development Special attacks development Interesting storyline with many mysteries Comfortable controls for both keyboard and controller Fantastic graphics combined with pleasant magical music Storyline:One late Halloween night, a mage known by the name of Saref was awakened by some rustling noises in his room. When he opened his eyes, he saw an ugly little devil stealing a magic stone from the table. Saref tried to catch the thief and save the crystal but suddenly looked out the window and saw terrible things… Everything was burning, seething; the fearful monsters, which until recently were the festive decorations, roamed the streets and swept everything out of their paths... People ran in horror to hide in their homes and board up all windows and doors. Chaos and destruction flourished in the town. The dark forces broke free and turned everything upside down. Now Saref must win his magic stone back and overcome the minions of evil before this magic night ends. But the monstrous creatures and demons on your path won’t surrender that easy…

CrossWorlds: Escape

CrossWorlds: Escape is a hardcore game in which you will have to deploy all your skills to survive in a huge open world that is susceptible to changes in weather, seasons and various natural phenomena. You have to start from scratch, supplying yourself with food, tools, clothing and shelter. You need to protect yourself against enemies who may turn out to be stronger than you, and you have to prepare for winter and summer. As you do all these, it would be quite good to at the same time look for a way to get out of this strange world where you happened to be against your will.Key features: A 64 km2 game world, which you can explore without any restrictions Change in seasons: Hot summer – time when you would want to be closer to the snowy peaks or at least to the cool creek Fertile fall – the period of big travels and discoveries, a time you shouldn't forget about the coming winter Severe winter – the time when a warm shelter with a hot fireplace and pre-readied stocks will be useful Refurbishing spring – ready to sweep away your shelter from places perfectly coping without it for centuries Weather phenomena: Gentle breeze that helps you to cope with the summer heat or that turns you into an icicle in winter playfully Long-awaited rain, which will prevent you from dying of thirst, but at the same time, will flood your shelter Mysterious fog, which will help you to escape from the crowds of enemies, but thanks to which you will pass the desired location without finding it you have missed your destination Soft snow that decorates everything around. The snowdrift, which you will turn into, will be quite beautiful Various biomes willing to share their wealth ... if you can cope with their inhabitants Enemies – both those that got trapped in this world against their will and the indigenous inhabitants with advanced intelligence, ready to call their friends to gladly kill you if they can’t do so alone. But if they can’t kill you with friends, they will play dirty tricks on you and crush your temporary shelter A construction and crafting system you can use to acquire strength, new clothes, armor and weapons. This system will force you to visit the most remote corners of the world, destroy already endangered species, explore the dark and inhospitable caves, where you will be seen as enemy number one Deadly creatures with immeasurable levels of strength. You will have to find or summon them, and then win them, to get out of this world. But if you don't hurry up, they may get bored and will come to you by themselves at the wrong time Severe and deadly magic that changes the laws of nature, gives enormous power, but demands long and difficult preparation and unreasonably huge cost in exchange A cooperative of 4 people will increase your chances of survival and successful search for a way out of the CrossWorlds

CardFight!! Vanguard G: Stride to Victory!!

Cardfight!! Vanguard G: Stride to Victory!! is the third Cardfight!! Vanguard video game to be released on Nintendo 3DS.

Take Off - The Flight Simulator

Fly more than 20 airplanes in an open world or try out more than 40 excitng and varied missions – from airfreighting to dramatic rescue operations! You can also establish your own airline and fly to cities such as New York, London, Sydney and 18 other destinations. Fly the most popular models of planes, such as jumbo jets, seaplanes and a military jet with realistically designed 3D cockpits. Experience challenging weather conditions and try to land your plane safely with an engine failure!Features:Fly 24 airplanes with realistic 3D cockpits Explore and enjoy the beautiful open world of Hawaii in a free flight mode 50 exciting missions available – from sightseeing to rescue operations Fly to 21 famous airports around the world Start your own airline and expand your fleet Customize the skins of your planes and upgrade your fleet for better performance and handling Master difficult challenges like bad weather landings or engine failures

Block Max

None

Kundalini

None

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Garage Drummer VR

Bringing a full kit of drums to the masses with HTC Vive VR! Practice your drum skills in your house without waking the neighbors. A fun and useful simulation in a tranquil garage on the beach. Rock out to your own music or start a band with friends because you now have a drum kit! *Beautiful Unreal 4 graphics *Full drum kit with sampled sounds *motion control based drumming with accurate hit detection +Alot cheaper than a real garage and drum kit

Dark Parables: The Red Riding Hood Sisters Collector's Edition

Play as the fabled detective and defeat the Wolf Queen in Dark Parables: The Red Riding Hood Sisters! Centuries ago, the first Red Riding Hood defeated the wolf and established the Order of Red Riding Hood Sisters. Recently, the nefarious Wolf Queen entrapped the sisters and planned to unleash legions of ravaging wolves onto our world. Assist the Red Riding Hood Sisters in this thrilling Hidden Object Adventure game! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. The Collector’s Edition includes: Integrated Strategy Guide Bonus Gameplay Extra Puzzles

Wanderer of Teandria

Wanderer of Teandria is challenging 2D platform game inspired by classic representatives of the genre.

Gun Range VR

Gun Range VR offers you a sandbox style gun range for HTC Vive which includes interactive items, achievements, unlocks, frequent updated items. If that is not enough you can also enjoy the 16 different mini games Gun Range VR offers, all with their own online Leader Boards to compete for the top slots. *This is not meant to be a realistic Gun Range. Just an inexpensive app to try something new with your VR*

Escape: Close Call

Escape: Close Call is an adrenaline pumping driving game which rewards near crashes with style points, encouraging risk and thrill seeking. Escape enemy vehicles increasing in difficulty while completing missions, maneuvering through the landscape, and earning coins to upgrade your vehicle with weapons.

Lost Lands 3

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Atlantic Quest 2 - New Adventure

Six exciting maritime missions dare you to complete challenging, fast-paced match-3 levels like "never before". Use potent power-ups and become the “Savior of the Seven Seas” while puzzling through tons of minigames like Hidden Picture and Adventure!

10 Minute Barbarian

10 Minute Barbarian is a unique strategy game that combines fast-paced exploration and even faster-paced action battles. Choose your battles, then watch as armies of hundreds crash castle walls, cast spells, and send fireballs into each other's ranks.

Wrestling With Emotions

Quest For The Perfect Match

Neon Hardcorps

Features: - Run & gun maps - Special car chases maps - Boss maps - Tactical maps - 6 main characters each with unique armour,weapon and abilities. - Cyberpunk environment. - Character upgrades.

Sakura Nova

Once...Twice...Three times the adventure, three times the fun, three times the ladies! Join Mikage, Kaguya, and Arisa as they train together, fight together and come together at a prestigious academy for young sexy aspiring knights. To join the ranks of the warrior elite, the femme fatales must overcome their clashing personalities and learn to work together - no matter what it takes! It’s an adventure of action, magic and humor as Winged Cloud presents their newest titillating adventure, Sakura Nova! - All new, playful adventure from Winged Cloud! - Twice the size, twice the action, one of Winged Cloud's biggest titles yet! - Japanese Voice Acting for main characters! - Gorgeous girls and art from the ever popular artist Wanaca!

Cities: Skylines - Match Day

Cities: Skylines - Match Day is a DLC for the city simulation game Cities: Skylines. Available for free, Match Day allows mayor-players to add stadiums to their towns - and comes with all of the benefits and challenges of hosting major sporting events in their citizens' backyard.

Avalon Lords: Dawn Rises

*** PLEASE NOTE - this game is currently in Early Access. Expect there to be some bugs and incomplete content. We are working hard to fix things as well as add in more stuff. We value your feedback and invite you to give us your thoughts in the Community Hub. Good day traveler! I see that you are new to the lands of Spero, located within the Western realm of Avalon. Please allow me to be your humble guide as you take your first steps towards taming these lands and conquering your foes! Did they hand you a brochure at the gate when you first came in? No? Well then, my sincerest apologies, please let my good friend Steam Guide help you get up to speed. In just a few minutes he can certainly aid you with information on our Game Controls, the various Building Types you can construct, as well as the Troop Types that can be found within our great land. Now then, if you would just step this way, we can continue with the tour... Avalon Lords: Dawn Rises is a medieval real-time-strategy game set in the lands of Spero during the Order of Dawn’s rise to power. During its Early Access launch, the game will feature three multiplayer combat modes, and post-launch, we will be adding single-player campaign modes. Our story begins in the Plains of Spero, where five great City States rule over the land. Tensions have risen to boiling point, and several powerful City Lords wish to take control of the region and name themselves king. Peaceful negotiations have descended into to all-out war, plunging the region into chaos. Lords fight against each other to gain power and land - each one hoping to claim the throne... You start as a minor general in the City of Avon, one of Spero’s five City States. Lord Avon has sent you out to form a new city in a strategically desirable part of the realm and defeat anyone seeking to claim those lands for themselves. Along the way you will meet a rising leader who seeks to unite the warring Lords under one order – the Order of Dawn. Avalon Lords: Dawn Rises features three different multiplayer game modes played out within a beautifully sculpted 3-dimensional environment. In Conflict Mode you will need to gather resources, construct buildings and recruit soldiers in order to defeat your foes. Combat Mode puts you straight into the action; you can recruit your forces in the Army Builder and deploy them in battle without the need for gathering or building. Finally, join your faction allies in Empire Mode to help conquer locations across the land.Game FeaturesStrategic gameplay! Simply having the most troops does not guarantee a win; it's how you use those forces that counts. Large scale epic battles! Watch as hundreds, perhaps thousands, of soldiers engage in massive conflicts. Construct your cities in open sandbox fashion. There are no grid lines to follow here; place buildings anywhere you wish. Construct over a dozen different types of buildings, each with their own unique purpose. Many buildings can be upgraded to make them better, stronger - yes, we have the technology! Troops each have their own abilities and are effective in different ways. With over a dozen different types of troops, you can mix and match them to create an unstoppable force. Siege weapons - so awesome they need a listing all their own! They are capable of doing great damage from a distance, destroying buildings and devastating troops. Work your way through the Technology Research tree to upgrade your forces and create more durable buildings. Persistent player accounts - with every battle, you gain experience to level up your account. Use the Honor points you acquire to buy permanent Specialization perks, which will follow you no matter where you go in the world of Avalon. Online multi-player modes include a choice of both Free-For-All or Team Combat, with up to six players at a time. Feeling especially tough? Take on others in a 1 versus 2 or 1 versus 3 match and show them all who is the real Lord of Avalon! Single-player practice matches - not yet ready to venture forth against live players? Try your hand against the CPU AI, which features four difficulty levels ranging from “Easy” to the dreaded “Knightmare” mode. Just feel like watching the carnage for a while? Check out a live match using the custom Spectator Mode, which is designed to include all the information you would need for an eSports shoutcast! Free camera movement - move your camera any way you wish. Zoom way out to get an overall sense of the battlefield or way in to watch the bloodshed up close and personal!

Shift Orb

Shift Orb is an indie physics puzzle game where you play as a marble. Power-up your ball to solve the toughest challenges!

Climbtime

Game supports gamepad and VR Vive controllers. Note for the demo version only the first two levels are available. For the demo, achievements are disabled and a separate leaderboard for level 1&2 demo times. Game goals/modes The game currently has five modes Climb time-attack - reach the highest block(the one with a blue spinning cube over it same as the one at the base) as quickly as possible. Fly(Vive only) Glide(gamepad/keyboard) time-attack - destroy(by making contact) all 10 cores(the spinning/pulsing red orbs) at each floating block as quickly as possible Crystal Hunt Find and collect(using the crystal shot) all 10 hidden crystals in the tower. The crystals are small blue cubes and create a sound which grows louder as you get nearer. Explore Fly, glide or long-distance teleport over the terrain and enjoy the views which are modeled on the below real-world mountain and canyon terrains. More content to find in this mode coming. Great Smoky Mountains, USA Castle Valley, Utah, USA Yosemite, USA Grand Canyon, USA See in-game pause menu(start button, F1 or Vive controller menu) for settings, Controls, Game modes and additional notes. Note that game engine graphics and input config options can be accessed by holding down shift or alt or ctrl key while starting the game. If using the Oculus Rift and the game fails to load, let me know and I will try to publish a separate branch download oculus rift specific version. Credits: Music for levels 2,4,6,8 by Talon Vick https://www.tolanmusic.com

Until I Have You

Until I Have You, is a story-driven, fast-paced, retro-aesthetic platformer, engulfed in a Cyberpunk setting. Driving you to the edge of your seat as you run n' gun through enemies, the game recounts a thrilling story of regret, love and corruption, in a city that’s gone haywire and just doesn't give a damn. This is the story of the ARTIST, a talented assassin, who has worked many dirty jobs in a long and successful career. Finally heeding the pleadings of his wife, he has decided it's time to quit this ugly business and live a simple and peaceful life. However the ARTIST’s clients know he is irreplaceable, and are unwilling to allow the craftsman to hangup his tool belt. They send him this message by kidnapping his wife, Emily, and make it clear, retirement is not an option! The ARTIST is determined to get his wife back, and prepares himself for one last assignment. He understands to be successful he needs to go all out, and he procures a rare exoskeleton suit. Although this provides him with additional powers, it also can cause hallucinations and affect his judgment. If you could save someone, how much of yourself would you be willing to sacrifice? Features: 12 Chapters of immersive story-telling Beautifully pixelated environments Fast paced action Over 60 unique Enemies and 12 Boss Fights. Rich and Diverse Settings (both in gameplay mechanisms and visuals) Fully Voiced Dialogues Gritty Cyberpunk Atmosphere Keyboard & Controller Support

Demon's Crystals

MAC AND LINUX VERSIONS AVAILABLEWe are pleased to announce the launch of Linux and Mac versions of the game. In addition we updated the game to version 1.0.7 with many bug fixes and improved gameplay. We are waiting for your comments and suggestions. Enjoy, Demoniacs !!! About the Game"Demon's Crystals is a frenetic twin stick shooter where you guide the Urican demons through countless hazards in order to restore peace to the world. A variety of weapons and power-ups will help you defeat the massive enemy hordes. The Urican have always been at the top of the food pyramid, but one day three mysterious beings arrived causing the once peaceful inhabitants of the world to become aggressive and destructive. - Arcade, 1-4 players This is a coop mode that can be played by up to four players, with the goal of completing the three worlds and defeating the final bosses. Characters have a leveling system that will affect their endurance and strength. - Survival, 1 player You will have to survive as long as possible. You will be able to compete against other players around the world thanks to the online rankings. - 6 local multiplayer game modes, 2 to 4 players: Survival, Deathmatch, Vs, Crystal Attack, Capture the Great Crystal, and Kill the Enemies "

I and Me

If there were another me, Observing myself from the perspective of a spectator, How would I regard another me? How would I get along with the other me? I and Me is a puzzle platformer. To play the game, you control two cats simultaneously. The two characters will perform exactly the same action. You need to manage both of them at the same time and let them coordinate to complete the adventure. The game has four chapters based on four seasons with a total of 90 levels. Sometimes you must think carefully, and in some places you need to be flexible. The soundtrack of the game is soothing with orchestra and piano music, each season has its own style.

Mortos

Mortos

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Update NotesAll future Updates and DLC are free About the GameMortos is fps video game playable with different levels, objectives and enemies and more...

Insane

Insane

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!nsane is a nod to the cult game "Logical" from the good old Amiga days. It's all about balls and twist locks. You have to arrange the balls in the right order to pick the lock. What sounds simple enough quickly turns out to be a uniquely tricky game. Collect four balls of the same color in a twist lock and blow them up. To beat a level, you have to pick each lock at least once. Every level adds new elements like traffic lights, one-way streets and color changers, and you also have to keep an eye out for the indestructible black balls! !nsane features 50 exciting levels that really get your brains working. The difficultly increases progressively. Its initial levels are easy, but !nsane rapidly becomes an absorbing and addictively intricate puzzle!FeaturesCult game remake Classic "Logical" rules 50 challenging levels Loads of game elements like traffic lights, one-way streets and color changers Progressive difficulty

Evochron Legacy

Evochron Legacy is a freeform space flight simulation that focuses on 'lone-wolf' survival gameplay and pilot controlled spacecraft management. The environment setting is a vast seamless style universe where you can perform many activities including buying, trading, spying, racing, escorting, delivering, emergency responding, mining, exploring, weapon/equipment crafting, cleaning solar panels, clearing paths through asteroid fields, recruiting, protecting, hiring crew members, fuel harvesting, building stations/cities, and designing/selling ships. Some objectives are part of the game's contract system with established parameters and pay levels while others are available for you to set up on your own terms through your choices of where to go, what to do, and how to do it. Evochron Legacy is a technical flight simulation, not a story or character based game, so you are not limited by plot requirements or pre-selected character roles. You can change the course of gameplay and your role in the game's universe at just about any point. Your decisions and actions define your role in the game and establish your reputation, wealth, progress, and ranking. The emphasis is on real-time tactical gameplay strategy and flight simulation for both combat and non-combat objectives. You are in control of your ship virtually all of the time in open space, including player controlled combat and planetary descents. Your ability to successfully survive dangerous scenarios in space, develop trade strategies, evade detection, harvest resources, efficiently explore for hidden benefits, and transport items can be just as important as your skill in combat. The game also rewards players who devise their own gameplay strategies and 'think outside the box'. Set in a vast explorable universe, Evochron Legacy offers a high level of freeform gameplay with many diverse objectives and paths to choose from. Advanced Space Flight Simulation Focused Gameplay Evochron is a tightly focused technical flight 'space-sim' with options and gameplay specifically geared toward that objective. The game focuses on what flying and managing a spacecraft through sparsely populated systems in a large region of the galaxy as a lone-wolf pilot might be like in the future. Evochron's focus is on the elements of piloting a spacecraft and the complexities, challenges, and rewards that go along with it while exploring and utilizing a vast 'seamless' style universe. Extensive Space Combat Systems and Options In conjunction with the space flight sim focus is combat. Evochron is also largely a space combat simulator, so much of its gameplay focuses on that objective as well. The player is in control of combat related aspects such as heat management, shield array management, energy management, weapon selection spanning three classes, automatic and manual aiming factors, stealth devices, 2D and 3D radar modes, full three rotation axis and three direction axis Newtonian style physics, detailed instrumentation (including six velocity gauges, flight path markers, compass, and pitch ladder), multiple counter measure options, subsystem targeting, target specification scanning, and selecting detailed ship design configurations. The game's display systems have been designed with gunsight focused information presentation in true fighter pilot fashion, including the current target indicator which provides details to the player without them having to look away at a separate display. As much information as feasible is displayed on the central HUD gunsight and directly on the target being tracked, rather than scattering it all over the screen. The reason this is done is basically the same as it is for modern jet fighters, keeping the pilot's visual focus in the smallest region possible for the most efficient rate of gathering and processing information. For example, on the central HUD gunsight, this information is available without the pilot having to look anywhere else across the surface of the screen or on a different display: - Forward velocity - Sideways velocity - Vertical velocity - Gravity pull velocity offset - Absolute velocity - Set velocity level - Altitude - Pitch (via traditional ladder) - Heat signature - Weapon tracking status (MDTS) - Weapon firing mode - Target direction indicator (when outside gunsight) - Inertial mode status (IDS) - Forward/reverse/left/right shield array status - Weapon energy level - Hull damage level So all of this relevant information is available within a very tight central viewing angle for the player. None of this information requires the player to look away at the side of the screen, in a corner, or on a separate display. This is one of the design goals of Evochron's combat display systems. In any combat gameplay scenario where the focus is putting a target near the middle of the screen for attacks, it's important to never force the player to have to look away from that focal point to retrieve important information about their flight conditions and ship/weapon status. In addition to information relative to the player's ship, there is also the information provided directly on the targeting indicator of the ship being tracked. That information is as follows: - Target range - Target hull damage level - Target forward velocity - Target absolute velocity - Target forward/reverse/left/right shield array status - Target description Again, this information is provided directly on the HUD targeting indicator for the ship being tracked. The player doesn't have to look away at a separate display to retrieve this information nor do they have to look at the edge/corner of the screen or on a separate display mode, it's all available right on the current target indicator. The player can also 'padlock' the target so that their view focuses on this indicator rather than being locked into a forward view only. Evochron's combat systems have been designed to provide the player with diverse control, weapon, energy, and countermeasure options while the game's display systems have been designed to convey a maximum amount of important information with extreme efficiency within the confines of a PC monitor. Freeform Gameplay Directed by Player Evochron is a sandbox game, so in almost every facet of gameplay, the choice is up to you. The game's intended design is one of a space combat flight simulation first with many individual smaller activities to perform as part of an overall freeform sandbox structure. The game gives you a framework from which you can develop your own sequence of events based on your choices, performance, interests, and abilities. Your decisions and abilities define your role in the game and establish your reputation, wealth, progress, and ranking. Diverse Gameplay Options Within the primary space flight simulation framework are numerous gameplay options and activities available to the player. These include racing, spying, mining, trading, commodity shipping, escorting, combat (both in civilian space and military war zones), exploring (shipwrecks, data drives, discovering new uncharted systems, etc), asteroid clearing, solar equipment cleaning, emergency distress call response, equipment crafting, weapon crafting, crew management, station/city building, and ship designing. There are many ways to make money and advance in the game within the main context of space flight simulation. Make Gameplay Decisions Based on New Advanced Information Systems Formulate trade, mining, exploration, or combat plans in advance of performing the actions of that plan. The news console now provides information on quadrant-wide events related to commodity price fluctuations, territory shifts, economic/technology level changes, building operations, and station attack events. For trade, you can tell where the high demand pricing is at before making the decision to travel to that location to take advantage of it. For economic level changes, you can tell where an area may offer higher tech equipment or weapons in advance, then make the decision to travel there to explore for those items. For territory shifts, you can observe when your allied faction is losing ground and needs help to defend their space against the opposing faction. You can then travel there to help defend your faction's interests and even help rebuild their station/city resources if needed. For mining, a new target scanner system allows a player to scan a targeted asteroid for materials before actually mining it. And each asteroid can have a unique quantity of materials. So you can use this new system in conjunction with the news console to formulate an optimal mining plan. The new systems offer an information network designed to keep you informed of the dynamic changing conditions within the game's universe, giving you the data you'll need to make gameplay decisions in real time with the changing events and conditions around you. Starting Role and Simulation Options When creating a profile, you can select which faction you will be allied with in single player and which initial role you want your ship to be optimized for. The role you select also establishes your starting location, what ship you get, and how many credits you're initially given. You can choose which elements you want the game to simulate changes for. Available options for game simulation are commodity, economic/technology, and territory conditions. New Quest Menu and Options New 'quest' menu system lets the player select and activate a single player quest on demand. Players are no longer bound to one quest at a time, they can manage multiple quests in one menu interface and choose when/where to activate them. They can also continue from where they leave off in each individual quest. The new quest system is designed to operate entirely on its own without any contract-based dependencies to offer many new and unique options. Support for branching structures lets a quest designer include both losing and a winning paths. Advanced Seamless Style Universe Structure A vast universe that lets you fly virtually anywhere without in-game loading screens. The Evochron universe is not boxed in by 'walls' or 'rooms' that require a jumpgate 'door' to access, there are no required gates or trade lanes to restrict your travel and hold you back. You can travel virtually anywhere you want. Descend into planet atmospheres to land at city trade stations, mine valuable materials, or explore for hidden items. You can escape to nebula clouds for sensor cover or hide in a massive asteroid cave for protection. Fly from planet to planet, star to star, and star system to star system without cut scene or loading screen interruptions. Explore a consistently interconnected universe. Expanded Interactive Training Expanded interactive training mode with selectable stages to provide the necessary basics for flying your ship, managing its systems, docking/landing, building, and surviving in combat. Unified Save Game Architecture and Offline Support Unified gameplay architecture and profiles let you keep the ship, upgrades, equipment, credits, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer. No required online account or login dependencies allows you to play the game entirely offline and keeps your progress stored locally on your own computer for offline access. Simplified Faction and Location Based Cooperative Multiplayer A new two faction system provides a consistent territory and reputation structure across the entire Evochron quadrant. Players choose the faction they will be allied with, either the Alliance (ALC) or Federation (FDN), in single player when they start a new profile. The new faction system also lets players select either faction temporarily when they join a multiplayer game. Faction selection establishes which systems will be friendly to the player and which ones are hostile. Players can join together with the same faction to team up or join opposing factions for PvP battles and competition. Territory control is now exclusive to ship destruction, requiring changes to a faction's presence in order to alter a territory control value in a region. Join forces with other players in multiplayer to complete more challenging activities that can offer higher pay. To link with other players, simply travel to the same sector and have one player accept a contract at a local station or city. Cooperative multiplayer objectives can pay all linked players. New Single Player Fleet Command System You can now order individual ships in your fleet to form up, attack hostiles, attack your target specifically, mine asteroids, or reload and refuel. A new 'Fleet Status' option lets you view the damage levels of each ship in your fleet while the new 'Fleet Orders' option lets you view the order each ship is currently following. New Planet Terrain System The new planetary terrain system features a far greater scale level than in previous Evochron games. The larger scale and greater detail level allows planets to have diverse terrain features such as canyons and mountain ridges. Rivers can now include paths that are cut through the terrain surfaces. The new massive sizes give the player a lot of surface area to work with for the new city building options and to use terrain for cover. And with additional potential surface objects to discover as well as new related contract objectives, players have more reasons to explore and utilize the surface of planets. Ship-to-Ship Options Direct ship-to-ship trading lets you negotiate trade deals with AI pilots in single player or other human players in multiplayer. You can trade any items in your cargo bay for an agreed price. And in multiplayer, you can also exchange fuel pods, send a race challenge, connect as a gun turret operator, and even arrange short term contracts from the trade console. New Build and Deploy System A new build system features a dedicated console menu with a piece-by-piece module construction setup to let players select the shape and placement configuration of the stations they build. Players can also now build city buildings on the surface of planets as well as stations in open space. Station/city modules require metal ore to build from that the player must acquire by either mining or purchasing. Individual station/city modules provide unique functions and benefits including shielding other nearby modules, powering other nearby modules, protecting other nearby modules, expanding inventory/economic conditions, and providing new places to dock for buying, selling, crafting, and storing. New weapon turrets provide a way to build automated defenses for stations and cities. All station/city modules are now destructible, so the available trade, docking, and storage conditions of the game's universe can change dramatically over time. In multiplayer, player built module structures are stored with the server so other players can have access to the new stations/cities and trade routes you create. Deploy options also use the same build menu and require metal ore to be constructed. New Economy and Market Systems Market prices are no longer limited to slight random variation and can change significantly over time based on simulated supply/demand activities and actions taken by the player. Both pricing markets and overall economic conditions are divided into 500X500 sector regions and can be tracked via a news console and economy quadrant map. Continually delivering the same commodity to a location can result in dramatically lowering its value while draining a region of a commodity can result in increasing its value. Specialized industries still apply to effect local commodity prices and building certain station structures can also effect the local economic conditions. Three Installable Weapon Classes Three weapon classes - beam weapons, particle cannons, and secondary missiles/equipment. Beam weapons move at the speed of light and do not require target leading. They are most effective against shields, but mostly reflect off of ship hulls. Particle cannons fire high energy projectiles at high speed. They can be effective against both shields and ship hulls, but require leading a target for intercepting. Missiles are mounted to secondary hardpoints and vary in speed, agility, and yield. New Weapon and Defensive Capabilities Particle cannons now provide about twice the range and have a wider variation of yield levels. Beam weapons have also had their ranges increased to about double. The MDTS (Multi-Directional Tracking System) also provides about twice the range to accommodate the longer ranges of cannon weapons. Shields now protect ships from the kinetic effects of weapon fire. Missiles are now armored and can take several direct hits from cannon fire before exploding. New Equipment Technologies New equipment items include a repair beam, target scanner, and several secret items that can only be obtained by building in the engineering lab. The new ship module component option can also expand the capabilities of the player's ship without consuming an equipment hardpoint. Such options include shield, thruster, energy, ECM, and heat management improvements. New Contract Objectives New and improved contract objectives including local emergency distress calls (including meteor intercepts), animal specimen recovery, retrieve damaged satellites descending into atmospheres, and deploy module placements. New Exploration Options Shipwrecks scattered throughout the game's universe can often provide valuable items and/or information within in their wreckage. Data drives can be found in open space and on the surface of planets which can contain historical information, clues, and even build templates for equipment items. New Models and Textures All new models for player flyable ships and other entities including capital ships, carriers, and station/city structures. All of which have been designed with a higher level of minimum detail. Engineering Lab Engineering labs can fabricate equipment items from raw materials. Templates for building items can be obtained from other AI controlled ships or from lost data drives that can be found through exploration. Several new commodities have been added to accommodate the new crafting options available in the engineering lab. New commodities include memory chips, batteries, energy emitters, mirrors, radio components, particle accelerators, and lenses. Expanded Shipyard and Design Options Shipyards let you design and customize your ship for the role you want to play. Optimize your ship for defense, exploration, combat, racing, or transporting... the choice is yours. You can also position and scale each component to give your ship a unique appearance. Save your designs with the template system to rebuild it later. Store ships and cargo in hangars you can access at trade stations. Expanded design options include the ability to include twice as many cargo bays, new hull material types, adjustable armor thickness, weapon energy resistors, and specialized modules. Newtonian Style Flight Model Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3 axis rotation and 3 axis direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields. Physics systems also take into account mass (including additions for cargo), thrust, and vector calculations. Interactive and Functional Universe Realistic environment interaction far beyond the genre's typical 'background wallpaper' or 'view only' approaches. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility. When you see a planet come into view, it's an object you can access and land on, rather than just being a wallpaper image or a giant 'space mine' that destroys you if you dare get to close. And reachable objects in the game's universe are also available without interrupting cut scene transitions or separate 'sharded' modes within the game's universe. While in their spacecraft, players remain in the same consistent universe whether they are on a planet, in a nebula cloud, in a gas giant, near a star, in an asteroid cave, or in open space. This means players can chase each other or be chased by AI ships consistently when going from open space to a planet and vice versa in the game's universe. Quick Navigation and Inventory Management Access Quick one-key access to navigation, building, inventory management, and ship-to-ship trading. No 'walking' requirements to delay buying and selling options or other gameplay activities. You control all system travel and inventory decisions right from the cockpit or directly linked hangar/lobby menus. All option/menu transitions are direct without cut scenes or required unrelated gameplay modes. New Music by Rich Douglas The dynamic music system (with music by Rich Douglas) features all new songs composed specifically for the game. Music changes with the level of hostility from soft ambient to high intensity action. Diverse Flight Control Systems and Options Supports keyboard, mouse, gamepad, and joystick flight control with dedicated modes designed for each input system. Evochron's Global Control System (GCS) aims to provide consistent control behavior regardless of the input device being used by adapting signals from the selected device to a unified flight control architecture. Evochron's flight control system also supports up to 10 simultaneous control devices for more advanced HOTAS, rudder, and control panel capabilities. Use the control device(s) you prefer to play the game. To learn more about the game's flight control system, visit this page on the forum. Broad Compatibility and Adjustable Performance Evochron Legacy supports a wide range of system configurations, requiring only a minimum of shader model 3 hardware support, 1 GB of dedicated video memory, 2 GB of available system memory, and a 2.2 GHz processor. The game has been designed to incorporate impressive special effects and detail levels using minimal resources and low system requirements. Adjustable detail settings and special effect options allow the player to optimize performance and/or image quality for the performance level of their system. The game will generally run well on any low to high performance gaming systems built within the last decade or so. Track IR Support for 3D Head Tracking Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.

Abductor

None

Criss Cross

To love a person, is it really such a happy thing? I don't think so. Maybe we just like that kind of feeling. I live in a quiet and peaceful town. There is no war here, everything is so beautiful, just like a paradise. We met each other and became friends in such a world. Our feelings are crisscrossing. Why are we living? Why were we born here? To get everything by any means, is it really the way to win? I am confused in the successive emotional whirlpool... The story like a cross is unfolded like this-- 「I expected I would not love anybody anymore. But after I met her, my life totally changed. I entirely fell under the enchantment of her.」 「I knew that I was lying. That was not real me.」 ✿ Game features ✿ 1. All characters are animated, with voice animation (all characters) 2. All CGs are animated (all CGs are movable! The same effect as the sketch! 3. Japanese dubbing of all roles 4. Semi-dynamic Performance Effect 5. Animation Title Menu (Characters can also be moved) ✿ Introduction of Character ✿ Harasawa Teichi CV:いし** The hero of this game. Ordinary teenagers. Good character and excellent results. However, a meddlesome personality can easily be involved in disaster. The person he likes is called Adaniya Yuzen. He has a passion for pasta. Adaniya Yuzen CV:向日一花 Leisurely and elegant personality, she is too simple and easy to be confused, but also has a tough side. Her sense of existence is very weak and often neglected. The person you like is called Hanya Suehiro. Her hobby is watching mushrooms. Tsukinowa Sasara CV:峠わかさ Always around Harasawa Teichi, but her purpose is not clear. Open-minded, good at caring for others. She is very popular in the class. But in order to achieve her goal, she often resorts to all means. Yumeno Kanami CV:月田桜菜 She is in a relationship with her classmates Yoshiba Kyoko. Cute and dark personality. She has a doll-like appearance. She feels that it is a sin to be around the straightforward Yoshiba Kyoko, so she is very painful. Yoshiba Kyoko CV:笹羅木なつめ Race is orc, gender is unknown. It's like a boy. He has a love relationship with his classmates Yumeno Kanami. Feelings are rich, personality is fragile, easy to shed tears. Has been striving to become Yumeno Kanami's confidant. Ryo Hakuya CV:幸野綺華 Beauty with exquisite appearance. Top students in the top grades. But her sense of inferiority is strong. She worked tirelessly all the time, otherwise she would feel uneasy. Not good at communicating with others. She doesn't like anyone, but she likes to play with other people's feelings. Aika Yui CV:海月姫ゆうか The Princess of the royal family is sought after by celebrities all over the world. She likes Yoji Yuki and has always shown her love to him. Pure character is easily injured. Always put on a royal dignity. Hanya Suehiro CV:ディバイン アキト A gentle-looking, kind-hearted teenager. He is very caring and very dependent. He has an admiration for Aika Yuixx, but he is distressed by the difference in identity. Yoji Yuki CV:水瀬蒼 Elegant and handsome, born weak and sick. But he is the most magical person in the college. Struggling with a strong sense of self-disgust. He is a very abnormal person. ✿ Sence ✿


🗓️ Roky

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