Hry vydané v roce 2015
Welcome to GameGuru, the easy game maker. Our mission is to create the easiest and most enjoyable game creator. Join us and our great & enthusiastic community on this journey. Imagine creating a world that you and your friends come together and play... and creating it could be a matter of minutes with no technical jiggery-pokery needed at all! Of course, you can happily spend hours, days..even weeks creating your masterpiece, the great thing about GameGuru is, you won't be held up by learning strange alien languages or using complex modelling tools. The time you spend with GameGuru is all about creating and having fun whilst doing it. With GameGuru you can make a multiplayer game in just a few minutes. Providing your friend has a copy of GameGuru, you can host a level and your friend can join in. Up to 8 players are supported. GameGuru comes with over 20 ready-made game levels and demos for you to play and enjoy. They will show you the sort of games that can be created and how they were done, plus you can adapt these pre-made game levels and put your own unique spin on them. You’re then ready to go and design your own unique games! We believe there is nothing on the market which is as easy to use and as quick to allow you to share your creations with others. GameGuru offers you an easy yet comprehensive game creation process that is open to non-programmers and designers/artists, or anyone who aspires to become a game creator. It also has powerful editing tools for those who want to take their game creation to an even greater and more complex level. The power is there at your fingertips. As a welcome bonus, we have also included an expansion pack with over 2.8 GB of additional game assets for you to get started, completely free! In fact, all the art you see in the screenshots above are included in GameGuru and you are free to include them in your games, no strings attached. We do sell additional content DLCs, but with over 6,000 megabytes of game assets already crammed into GameGuru, the DLCs are entirely optional. You just need to follow these easy steps – welcome to the world of game creation! Create your virtual 3D world – Game Design Construct huge game levels with the easy to use Level Editor. Sculpt your initial game design, add content and then play your game with one click of the Test Game icon: Design your game and levels adding hills, mountains, water, paths, terrains until you have created the world you want for your game Add all your environmental items, pick animated 3D objects including buildings, trees/vegetation, man-made objects/barriers with pre-set customizable properties Set the mood by controlling all aspects of the 3D rendered scene with easy to use sliders and combo box choices, including sky/ambiance, day/night scenes, lighting settings. Decide what your game is – Game Plan Have you ever wanted to create the game only you can dream of? Now you have the tools to do exactly that, possibly for the first time ever! You can create games very quickly and easily, or add more and more depth as you wish to create a unique game experience: Create your dream game, whether it’s Modern-day FPS Action, Horror/Zombies, Sci-Fi/Fantasy, Cartoon/Zany, Medieval/Historical and many more - you choose! Give your game objectives, missions, weapons, puzzles, collectables from a suite of pre-set objects supplied, or create/buy/customise new objects. Add characters to your game from the stock media or design your own with the Character Creator. Now make your game come to life! – Game Crafting Using the editing tools you can add more depth and details to your game, make the scenes more complex and improve the objectives of your game to challenge experienced gamers: Use the 3D editing mode to fine-tune your game design Add all the game-play aspects you want in your game and make adjustments Use the assets supplied free with GameGuru or import your own Use the editing tools to make your characters and objects unique, give them additional behaviors using the powerful LUA scripting language. Create, share & sell your game – The final result! Once you have your finished game you can make it available to your friends and other gamers. GameGuru is unique in what it can offer, all at no additional cost: Build your final game - ready to play and share Save your standalone game as an executable file to use as you wish Publish your game and sell it to others, all royalty free Make, share and play multiplayer games with other GameGuru users Our mission Our mission is to develop an affordable game creator that's easy and fun to use, taking away some of the traditional difficulties of games development and allowing both new and experienced users the ability to create games quickly. We're a UK Indie development team with over 20 years of experience and we're an Intel Black Belt developer. GameGuru is being designed by gamers for gamers and we want to design and create it along with our active and enthusiastic community. As the product is community lead, the software is in constant development and growing all the time, and we invite you to share the journey with us and help shape GameGuru into an awesome creative tool. Our Vision Our vision is to produce The Ultimate Easy To Use 3D Game Creator for the PC - A solution that is easier and more affordable than it’s competitors, with a strong community lead development to keep it growing and improving. We'll embrace new and exciting hardware, acting as champions as we pioneer new experiences and in the process creating fresh new game creating communities. We'll keep expanding the gaming possibilities of GameGuru as we move forward. Developing game creation tools is what drives us - we're super passionate about finding ways to make the whole game creation process as easy as possible. The Technical Stuff For those who want to understand more – here are the main elements of GameGuru: 3D Game Engine & Editor Easy to use, drag & drop style Birds eye view & 3D fly editing systems Game world – Construct levels for your games Terrain editor – With easy to use controls you can create unique environments Infinite vegetation system – Vegetation is auto generated, just paint it on the map Rendering engine – powering the shaders to make your games look great Level of detail – The game engine supports Level Of Detail technology (LOD) Cascade shadow mapping – Real-time dynamic sun shadow Lightmapping – Add fast shadows to your levels with the shadow baking system Ambient Occlusion Mapping – A feature of the lightmapper Sky maps – Choose from a wide range of high-resolution sky maps Occlusion Culling System – Fast rendering from a special object culling system Water plane – A reflective water plane adds a visual touch to your levels Light Rays – Let the light flood your game scenes with cool god rays Shaders for all – shader technique modes to best suit your PC’s capabilities Import your own .x / .3DS files Connect to the Asset Store to extend your library of game assets Physics GameGuru uses the Bullet Physics engine to create realistic physics events Rag-doll deaths of characters Game Characters & Weapons Customize character in-game properties Simple Character Creator A.I scripts control characters - Scripts are coded using the LUA language GameGuru comes equipped with a range of stock weapons and ammo packs Modern day weapons – Colt 1911, Shotgun, Uzi, Magnum, Launcher and Rifle Explosive Munitions – RPGs, grenades and landmines Ammo pick-ups – Reload weapons during game-play with ammo pickups Animated – Fully animated weapons with improved handling and realistic sounds Jet-pack - A special Jet-pack object lets you fly around your game world Multiplayer on Steam (GameGuru is required by all users to play multiplayer games) Build games with multiplayer features Create death-match levels Make Team death-match levels Build Co-op Multiplayer games Up to 8 players can play your game Play with friends Build Games Save standalone single player games as executable files Distribute your games royalty free Game Creator Store Online Store – Easily add game ready assets to your project Model Packs – Collections of media are supported by the store Sell – Artists and musicians can sell their own media to the community via the store Almost 10,000 game ready assets now available and growing Steam wallet supported Development Road Map GameGuru is in continual development, a list of forthcoming features can be found here:https://www.game-guru.com/feature-vote Our road-map is to continue developing GameGuru until our community is satisfied we have all the main game elements included. With GameGuru released we will continue to improve and develop it further. All existing customers will receive lifetime updates free of charge. Choosing Your Game Engine GameGuru is not designed to compete with professional development tools such as Unity, Unreal and Cry-engine which are ideally suited to producing commercial apps and games. GameGuru is a recreational game maker, not a professional tool, and is still very much in development. GameGuru is unsuitable for serious game development projects at this time, and we highly recommend you visit the forums and ask many questions before you make a decision on the game making tool for you.
Kick & Fennick is a platform adventure about a little boy with a very big gun. Soon after waking up in a desolate but colorful world, Kick meets a small flying robot named Fennick. When Fennick saves Kick from a menacing guard robot, they find out Fennick's battery is broken. Together, they embark on an adventure to the Core Tower to find Fennick a new energy core.
Dungeon Nightmares II is a first-person psychological horror that takes you through a journey of discovering what nightmares are. The game is inspired by classic roguelike games which include 100% procedural-generated maps and permadeath. These features play an important part in making this game tense with the feeling of dread & terror as you walk the hallways of the dungeon. Every time you play, the dungeons are randomised which guarantees unlimited replay value. The game is simple. Get through each dungeon by surviving the horrors that lurk deep within and making your way to the exit. FEATURES Intense scary atmosphere Combat-less gameplay 100% procedural-generated maps Permadeath Rich 3D surround sound Intelligent AI that changes based on the way you behave each night Unlockable extras
[the Sequence] is a logic construction puzzler. Let your mind be your guide: Lay down seven different kinds of modules as your roadblocks to get you (portrayed as a binary data point) to a sweet destination. Apply an out-of-the-box thinking to get you to the next level! Every module is customizable in various ways; be free to create mind-blowing sequences that no one else could build. [the Sequence] features - Variety of different levels to beat - Several kinds of modules - Sandbox mode - Stylish minimalistic graphics - Futuristic sound - Smooth ambient music - Provides a great challenging experience for players
The mighty Puffy Shirt Morgan and his band of pirates lay siege to the small Crabs Bay village and threaten to burn it entirely if people don't surrender before sunrise. Fortunately, the intrepid Marcela is determined not to give up so easily and to thwart the plans of the vile pirate. The clock is ticking and you'll have to help her to get rid of the attackers in this very nice adventure game.
Help PLAYER save PLAYER'S LOVE. Make your way through TWENTY-EIGHT dangerous rooms and THREE not-so-dangerous rooms to save PLAYER'S LOVE. Three difficulty modes are available for those who just want to EXPERIENCE the game, those who want to PLAY THE GAME as originally conceived and for those who ENJOY PRECISE GAMEPLAY and OCCASIONAL BOUTS OF ANGER. PLAYER cannot attack enemies directly, but must make THEIR WAY through the SCARY DUNGEON in which PLAYER'S LOVE is located. Collect KEYS to open DOORS. Watch out for LASER BEAMS, LAVA and THINGS THAT LOOK LIKE BATS. Can you help PLAYER save PLAYER'S LOVE? More importantly, WILL YOU?
Arcade Archives: The Legend of Kage is a port of the action game The Legend of Kage. Players take role of the young Iga ninja named Kage on the mission to rescue Princess Kiri from villains. In this work, there are 2 versions of the game that has been used a sound source chip each of the MSM5232 and YM2203 (FM sound source).
Stay on the wall and do as many zigzags as you can! Just tap the screen to change the direction of the ball. Try not to fall off the edges! How far can you go?
WARNING: Hurtworld is still very early in development. It may be worth waiting until we are further through development before getting on board (We're not going anywhere). Hurtworld is a hardcore multiplayer survival FPS with a focus on deep survival progression that doesn't become trivial once you establish some basic needs. That feeling when you're freezing to death trying to make a fire, or you're defenceless being chased by creatures. These experiences are what make a survival game. When you overcome that challenge and find a level of comfort it's a great feeling, but what do you do next? Hurtworld tempts you out of your comfort zone with rich resources, better loot and higher tech. It will also throw more dangerous creatures, harsher environments and new challenges at you that can't be taken on without the proper gear or refined skill. Will you settle for bows and arrows and a campfire, or push deeper into the map and start scavenging for vehicle parts and better weapons? Built from the ground up with solid multiplayer foundations. Designed for fast skill based PVP and PVE. You will constantly have to decide which is the biggest threat, the player opposite you or the creatures that will hear your gunshot.Current FeaturesCrafting Gear, Tools, Weapons and Machines - Combine what you find in the world to make hundreds of different items. Structure Building - Claim land solo or with friends, build from a hut to a city using our attachment point based structure system. Procedurally Generated, Customizable Vehicles - Find a car or quad bike wreck in world with random panels. Scavenge for parts and get it moving again. Find rare paint colors and skin patterns to get it looking just the way you want. Upgrade your engine and gearbox. Make sure to carry a spare tire! Mining Resources - Heaps of different minable resources that require different tools to gather, from Pickaxes to Dynamite. Alternatively you can build some automated drills and let them do the work for you. Twitch based PVP - Some areas of the map will be highly contested, are you willing to share the limited resources needed to survive? If you aren't, we have many different projectile and melee weapons to do away with your opponent. Careful though, murdering your peers may increase your own penalty for death. Farmable Plants - Find wild seeds and get a crop going back home. Hunting Neutral and Hostile Animals - Environment is filled with animals, they may be your lunch, you may be theirs. Town Ruins and Relics with Random Loot - Tightly contested, if the radiation and mutated creatures don't kill you, another player will. You might just find those engine parts you've been looking for here. Dynamic Day/Night + Weather - Pick the right time of day to attempt crossing sand dunes, but watch out for sandstorms. Stat Simulation - More than just a hunger bar, everything in the world is affected by time of day, current biome, localized effects like radiation, dynamic weather, heat given off by machines etc. Items can have different behaviors based on current stats too. That steak in your backpack might just freeze in the snow, at least it will take longer to go rotten. Put that storage chest too close to your fire you may come home to a pile of Ash. Drastically Different Biomes - Explore the harsh world. From the snow forests of the North to the colorful parrot Tokars of the red desert, gear that lets you survive in one biome may kill you in another. Players with a home base advantage will likely be better equipped to handle their surroundings than invaders. All the features above are currently in the game and functional, however much of the content in these systems is placeholder. While we've done a lot of the hard work developing robust systems to underpin gameplay mechanics, we haven't yet spent a lot of time generating and balancing content for these systems. As this is mostly configuration work, we will be able to quickly deliver lots of new content in the coming months.Server Authoritative MultiplayerMost multiplayer open world games use a MMO style network architecture. While this allows for greater player numbers per server, it opens up the game up to endless cheating exploits that are impossible to stomp out. Hurtworld uses an architecture closer to that of a modern FPS, where all physics and game logic are calculated on the server. While cheats can never be fully stopped, this structure makes a large amount of the exploits impossible from day one. Due to this, our servers will use a bit more resources for the same number of people than your usual survival game, but we think it's totally worth it.PerformanceKeeping your FPS high and smooth is crucially important to us. As members of the PC master race we know 60+ FPS is a right, not a privilege. Not to mention PVP gunplay just doesn't work at low FPS. This is an ongoing battle while we are developing the game, adding new stuff slows things down, doing an optimization pass gives us some breathing room. It goes in cycles. Currently things are running very well, we did a lot of hard work during our closed alpha to bring performance up and to get rid of big spikes. On mid range 2 year old machines we're currently getting 80+ FPS on medium settings. Our biggest bottleneck is player skinning on the CPU. Meaning if your CPU is a potato, and there are lots of players in your area, it will chugg. We have a fairly comprehensive graphical settings menu that should let you scale things down even on lower spec machines. We are constantly working to improve performance and we'll do our best to keep everything running well throughout early access.PVP & GunplayHurtworld has competitive FPS in its DNA. Violence isn't the only option, but when it's needed you want to be sure it's a fair skill rewarding system. We are keeping the gear cap low on PVP items. This means a player with 150 hours in a server and endgame loot can't faceroll their way around the map with impunity. Higher grade gear will allow you to survive in harsher environments and take on fiercer creatures, it won't however stop a bullet to the face.Infamy SystemWe are currently testing a new system that changes the way gear is dropped on death. By default all gear you have equipped like tools guns and clothes won't drop on death. Secured gear in your hotbar and equipment slots (gear you are wearing) can only be dropped if your infamy level is above zero. Infamy is a stat bar that increases by one every time you kill someone, and slowly decreases over time back to zero. For each point of infamy you currently have, you have a chance to lose a secured item (equipped gear / weapons / tools). We hope this will have a few effects. Most people will actually use their best gear all the time New spawns being harassed at spawn that can’t fight back won’t lose much Players harassing fresh spawns are putting a target on their own head, as some of their gear is now up for grabs to anyone who kills them, creating interesting skirmishes. Farming yield of a player will be dependant on the territory they can control. If a player tries to mine the limited resources around your base, you can kill them to claim the resources back without completely ruining their day. We can make tiers of gear much more expensive to create without crossing the too valuable to lose bracket As with any new gameplay system, it sounds great in theory to us, how it plays will be the real test. This behavior is currently enabled by default, however server owners can override playerlootmode to 4 different settings depending on preference including the classic lose everything.Modding Modding is one of our top priorities. We have been working with the awesome guys at Oxide, to integrate their modding framework with Hurtworld. You can download their API right now and start writing server mods for Hurtworld in Lua, C#, Javascript or Python! In the future we want to build Hurtworld into a platform for different sandbox game types (Think Dota 2 custom games). We are designing the game we want to play most, however the framework of player movement, gear, combat, environmental effects, AI, vehicles, construction and gathering can all be applied to vastly different game modes with very little work. We are slowly building up a more powerful SDK we plan to release sometime in 2016. I can't wait to see what other people do with a solid FPS framework with the backing of a fleshed out survival game.FAQ Will you add procedural maps? Currently we are focusing on hand crafted maps. We are a good way through developing an SDK for Unity we call "Shigi Tools" designed to allow the community to create their own maps in-engine. It's not out of the realm of possibility that a server will have its own unique map designed by its admins that is downloaded on connection. This combined with server side mods should open up the gameplay possibilities a lot. We don't have an ETA on this yet, we are using it to build internal maps but it will require some new engine systems to handle runtime loading that we will prioritize amongst other things. Can I host a server? Yes! We have a Windows and Linux headless server build that can be downloaded through the tools section of Steam or via SteamCMD, check out the Hurtworld Wiki for guides. How many players per server? We are optimizing for 50. We run all our physics on the server with low jitter and a high tickrate. This means we won't reach the 200+ mmo class of servers, however we think the tradeoff is worth it for a more responsive experience and a game more resistant to cheats. It also means we can do more interesting things with AI that feel more like Left for Dead and less like World of Warcraft. MAC USERS NOTE: If you get a crash on startup of the game, please disable Steam overlay
Special Edition Content: Chrome Fineous Mount SE Laser Pick Sugar Glider Pet First Responder Armor Luchidor Helmet TopHat Helmet Concept Art PDF Edge of Space OST Take a look at our journey through Early Access. Featuring Official Terraria Content! About the GameSuit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world. With no choice but to descend to the surface and figure out how to survive long enough to complete your mission, you step into the escape pod. Along the way you’ll gather resources to craft armor, weapons, facilities, and vehicles to help you explore the world and conquer its aggressive inhabitants. Your base of operations will evolve from a few basic facilities exposed to the elements into a hardened fortress full of advanced technologies that let you accomplish amazing improvements to your equipment and alter the environment itself. Be careful, though; almost everything down there wants to kill you, including fierce laser space sharks, artillery-toting polar bears, wickedly quick jetpack penguins, and even crazier horrors. Out on the Edge of Space, you must adapt or you die. Good luck, ArkCo Operative! Key FeaturesOpen World Exploration– Dynamically-generated 2D sandbox set in the deepest recesses of space, explore randomly generated caverns, wormhole anomalies and dive deeper into the planet to discover valuable resources and other rare phenomenon. Crazy Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks; not to mention epic bosses like DJ Penguin and Omegatron Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics. Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and specialize in different aspects of mining, exploration, and combat. Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal. Research System – A new research system allows players more freedom to discover new areas of technology in exploration, combat, base building, and much more. Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones. Make improvements to protect yourself from the constant environmental changes like radiation storms and other anomalies. PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates. Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks. Anomalies - Random world events both dangerous and helpful Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world Terraforming - Conquer space by turning the land into a livable habitat Continual Support – Regular post-launch updates will bring fresh new content
The Walsingham Files Kickstarter Whats Next?http://store.steampowered.com/app/403070/Silver_Creek_Falls_Chapter_2/?snr=1_7_7_230_150_1 http://store.steampowered.com/app/441060/Silver_Creek_Falls__Chapter_3/?snr=1_7_7_230_150_1 About the GameThe captain has told you to visit Twin Peaks? No Silver Creek Falls. You arrive at your first crime scene. There is blood all over the floor and everywhere you would expect and even where you could not possibly expect! You have been assigned as the police detective for this special case with a new partner. Everything about this day is foreign to you including your newly assigned partner. Two city detectives are sent to a small idyllic town in North Carolina called ‘Silver Creek Falls” to investigate a strange series of events that the local sheriff can’t seem to get his mind around. What initially seems like an open-and-shut case unfolds into a truly terrifying mystery that will leave the detectives wondering what is real and what isn’t.
The Prism is a 2D puzzle platformer about two pixels, 02 and 03 lost inside a vast prison. Unlike a normal prison, this one is alive. It is called the Prism. Its eyes stare from a distance and watch its prisoners carefully, analyzing their actions and breathing down their necks. You will face many challenges but you don't have to do it alone. You can play by yourself or locally with a friend. The game holds many challenges and puzzles. Different elements and environments are added to create more unique situations using the abilities you have been given. As well as that, you will need to use each other as a means of getting past puzzles, opening doors and continuing your journey. The puzzles are challenging, the prism is dangerous and the world is cruel. It is possible to escape, but at what risk?
There Was A Caveman is a prehistoric themed, retro styled, action platformer. Get ready to die and die a lot. The world has been overrun by dinosaurs. The last living caveman, is left alone in his cave, with every other living thing he knew dead. But he does not want to give up the world to these ferocious beasts. So with what little hope he has left, he will venture out of his caves, to find the only thing, that could save the world as he knows it - A female specimen to rebuild the cavemen civilization. But doing that won't be easy as the world is full of these dangerous creatures and other deadly hazards! Game Features - Challenging gameplay that will keep you on your toes. Crisp pixel graphics and smooth animations. Strong core game mechanics, with stable platforming, dashing, variable jumping, friction etc. Lots of various areas to go through, like dark caves, forests or even the insides of a huge dinosaur. Dangerous dinosaurs and other creatures to fight, including Pterodactyls, Diplodocus and overgrown squid! Challenging boss fights, that will test your skills to the max. Secondary throwable weapons Swimming and underwater areas. Lots of hidden things, and secret places to discover.
Disney Infinity 3.0 Edition now welcomes Star Wars to the ever-growing collection of Marvel, Disney and Disney•Pixar characters, stories and worlds. Together new heroes can join forces with characters from previous editions and embark on adventures as big as your imagination in the 3.0 Toy Box!
STORY SYNOPSIS By the year 2500 Earth had become toxic and unsafe for human life. Pollution and overpopulation had ravaged the planet, forcing humanity to the stars. Colonies and settlements soon sprung up across the solar system, but man had not left its thirst for war behind. Then, they learned the Sun was dying, and everything changed. Only when faced with a threat greater than each other did the nations of man finally come together. The United Colonies of SOL (UCS) was born, its first and only mission: to locate a new home for mankind, safely beyond the doomed borders of our solar system. Suit up and take on the role of the Lieutenant Williams and enigmatic Brother Aelius as you battle a mysterious enemy within humanity's solar system and beyond!GAME FEATURES - Beautiful visuals powered by Unreal Engine 3. - Dogfight intelligent AI enemy fighters capable of performing advanced maneuvers to keep you on your toes! - Pilot multiple ships -each with their own distinct handling and armament. - 21 campaign missions spread throughout our solar system and beyond! - Earn medals based on mission performance! - Full Tobii EyeX Integration! Infinitescreen support, target enemies, and more using your eyes! - Fully voice acted by top name VO talent including Dave Fennoy (Lee from Season 1 of the Walking Dead), Rachel Butera (actress best known for her on-point impressions and appearances on The Howard Stern Show), Artie Widgery, Alex Brandon (Skyrim, Deus Ex), Troupe Gammage, Laura Post (The Evil Within, Hearthstone) and much more! - Now with Steam Workshop support! Create and share custom missions using the same tools we use!
TREBUCHET! The Industry Award Winning, All Original, Beautifully Simple New Classic! ***** Game of The Year 2014 games industry awards finalist! ***** ***** Best Social Game of 2014 games industry awards finalist! ***** ***** Top Paid game in Europe (apptracker) ***** ***** Critically acclaimed by top Selling international Newspapers including The Sunday Times ***** ***** Top Featured Game at indiecade 2014 - www.indiecade.com ***** ***** Critically acclaimed by Samsung, TIGA, IndieCade, The Sunday Times and IGF! ***** ***** Top Paid game in 13 countries worldwide ***** Each player starts with a set of balls and pieces, moving their blocks around to free their balls and then tilting the board to align them. Roll your balls into an enemy block and it is destroyed, with the aim of eliminating the enemies King piece, or reaching the opposing Kings corner with your king - First! The Press: "A Rare Game!" "Immensely Pleasurable!" "Deceptively Simple" "A Wonderful Design Job... I can almost feel the board underneath my fingertips!" "Something great here!" - IndieCade "A Digital Original!" "Real Strategic Depth" "A Great Game!" - The Sunday Times "A Classic Gameplay Experience!" "Really Cool!" - Chillingo / 100% indie (EA) "It fits the famous rule: 'minutes to learn, a lifetime to master!'... Brilliant game!" - IGF TREBUCHET! The all original new classic, the first game of its kind, and a game of Skill, Strategy, Spatial awareness and Surprise, can be played fast or slow, casually or seriously, offering fun for all ages, skill levels and abilities. Anyone who loves strategy games, brain trainers, kinetic, puzzle or casual games will simply love TREBUCHET and all the fast paced kinetic fun it has to offer! A game for life, with tons of free updates including multiplayer, leaderboards and much much more - coming soon! Get TREBUCHET today and let battle commence… TREBUCHET: noun: a medieval catapult used for hurling large stones or other missiles at enemy objects! *********** FEATURES! ********** - THE Award winning, official TREBUCHET game with original artwork! - ALL NEW - colourful boards and pieces included in this pack! - 1 and 2 player support! - Challenge friends and family! - Play against the computer and test your skills against three competitive difficulty levels designed for both beginner and advanced players! - Explosive play! In game animated explosions for realistic - full user engagement! - Fully immersive - explosive and kinetic sound effects! - Virtual 3D movement! - Fully customisable gameplay settings! - Clear, intuitive, animated instructions - including ‘Quick start guide’ to get you playing within minutes! - Animated, full instructions, hints and tips for the more advanced players! - Beautiful, clean, intuitive layout, design and interaction! - Intuitive and clear in game statistics! - Endless mind crunching scenarios – no two games are ever the same! - Cross Platform Multiplayer support - coming soon! - Cross Platform Local Network and WIFI Play - Coming soon! - New, exciting boards, sets and other features - Coming Soom! **** ADDITIONAL FEATURES **** - Game features and updates driven by your feedback! - Frequent updates - driven by your feedback. - Lots more NEW - FREE updates and in-game additions to come! ******************* TREBUCHET - FIRE AWAY! ******************
As a UFO pilot in training, you have been tasked with the overwhelming mission of invading Earth, terrorizing the locals, and returning home in one piece. Use your tractor beam to abduct helpless Earthlings and defeat aggressive foes. It will take all your skills, wits, and intellect to prove your alien worth and triumph over humanity.
Wonderland Wars is a cooperative battle game (4 vs 4) that combines deep strategy and action. It was released only on Japan, running on Sega's Nu System.
Gear Up is an MMO-oriented vehicular combat game. The player creates a battle robot and challenges other players' robots to a fight in an arena. The game features arcade action and simple WASD controls as well as many customization options. ###Modes The game includes three multiplayer modes. The first two offer traditional deathmatches and team deathmatches for teams of up to eight players, typical for most online shooters. There's also a Conquest mode, which is an updated version of Capture the flag. In this mode, the teams compete over control of a radio antenna. There's also a single player mode in which the player can compete against the AI-controlled bots. This mode, however, is only meant as a practice, as the bots are very weak and predictable. ###Customization Customizing your robot is the main focus of Gear Up. Before entering a battle, the player decides what weapons and movement gear the robot will use. The player can equip his or her robot with legs or wheels, melee or ranged weapons, as well as skills like invisibility or wall climbing. The game offers a roster of 116 parts, however, because of the game's free-to-play model, some of them can only be unlocked by purchasing. The improvements are not perfectly balanced, and there are the obviously superior combinations that most players prefer. For example, robots with melee weapons, such as a chainsaw, usually have little chances against their enemies equipped with firearms.
Jigoku Kisetsukan is a vertical scrolling shoot 'em up of the bullet hell genre with anime-style drawings and chip music. The game features 6 playable characters with different play style, 5 stages and 4 levels of difficulty. Each character has a slightly different storyline and a unique final boss fight.Keyboard ControlsZ: Shoot / Confirm X : Special attack / Back / Skip dialogue Shift : Focus mode Arrow keys : Movement F5 or Alt+Enter : Toggle fullscreen F6 : Toggle V-sync F12 : Take a screenshot ESC : Menu / Skip dialogueGamepad ControlsA : Shoot / Confirm B : Special Attack / Back / Skip Dialogue LB : Focus Mode Start : PauseDocumentsReadme : Mechanics explanation, music credits and more. Character book : Illustrations and background of the characters.
When a washed-up actor hangs himself on location, a spotlight is cast on the backwater Florida town of Cypress Knee. Your screen becomes a stage on which you investigate this mysterious suicide as three distinct characters: cheeky blogger Romana Teague, down-and-out local reporter Jack Bellet, and cynical private investigator K.C. Gaddis. Experience a magical reality where characters are transported among scenes, set pieces moved into place, and music wafts from the orchestra pit. Knee Deep is about characters, storytelling, and the melodrama of swampland Florida. Uncover a swampland conspiracy—Use your skills of observation, deduction, and cleverness to pull back the curtain and reveal the true story behind this backwater community. Dynamic storytelling spotlights choice and consequence—Engage in realistic conversations that evolve based on your choices, but beware as critical decisions could lead to a breakthrough...or someone getting hurt. Gaming goes to the theater—Vivid voice acting, imaginative set transitions, and melodrama specifically designed for the digital stage A swamp noir adventure in three acts—enjoy the entire season with all three acts available now! NEW - Step even closer to the peformance with Tobii EyeX integration! Affect lighting on actors, have them turn to acknowledge your presence, and affect menus and minigames all with the effortless movement of your eyes. Requires Tobii EyeX hardware. NEW - Take the best seat in the house with Knee Deep now supported in VR on Vive and Oculus! Existing users will have immediate access to VR content and new customers will receive both the original and VR versions of the game.
A mysterious and fascinating quest in Hidden Object genre. The magic of music and love against black magic death. Dance of Death! Will good conquer evil? Investigate the mysterious disappearance of young Luciano Folgeri from the orphanage. Immerse yourself in the atmosphere of an old Venetian mansion full of mysteries. Defeat your fear of ancient curses and prove that love is stronger than death. Do not be afraid! Save the boy! The universe of good spirits is on your side, and the great power of music will help you to succeed. - 30 locations - Four-chapter story - More than 50 puzzles of various difficulty - Two game difficulty levels - Unique "Golden Mask" mini games - Mystic component of the story - Beautiful music
Special Offer https://store.steampowered.com/app/1107370/Demoniaca_Everlasting_Night/ About the Game You’ve been caught into trap and now you must get out of it. You don’t have any super capacity with exception to your own brain. You can only pass the room with the help of your brain, because you will have to solve the puzzle in order to open an exit. And remember - the puzzles get ever more complicated in the course of a game.Game features:Brain upgrade at every level Unusual puzzles Trade maps