Hry vydané v roce 2002

Vampiromania

None

Eye of the Kraken

Eye of the Kraken is an adventure game developed by Absurdus. It was originally released in 2002. It was published by Absurdus.

NGT: Next Generation Tennis

Playing Next Generation Tennis is like playing a match and watching it live on TV at the same time, with slow motion replays, umpire announcements, realistic player behaviour and crowd noise all adding that touch of authenticity. With over 10 game modes (including 4 hidden ones), Next Generation Tennis offers a broad palette of pleasures, from the most classic to the most innovative. Thanks to the help of the teams at Roland Garros and the US Open, who provided exact plans of their stadiums, the development team were able to produce faithfully accurate models of the most famous courts at Roland Garros and the US Open, as well as of 6 other courts with different surfaces (grass, synthetic). The players must prove themselves on the authentic courts of these world-famous tournaments, in front of crowds who react to their performance.

Kick Off 2002

KickOff 2002 brings arcade-style gaming action to the most popular sport on Earth! Go for the goal in this incredible new soccer game! - Take control of over 200 national teams, all affiliated with FIFA - All players have a combination of eight skills & attribute stats that decide how they'll perform on the field -- manage them properly to create a winning team - Control the actionon the field -- execute complex passing routines, difficult goal shots, and flashy maneuvers - Game-changing AI adopt their strategy on real game situations - See how well you can do against another person in exciting 2-player mode

Castleween

None

Lunar Legend

None

911: Paramedic

Another interactive game of Legacy Interactive team, known for its medical series Emergency Room. 911: Paramedic combines medical aspects with dramatic decisions to be made by an ambulance nurse. The player plays the role of an inexperienced paramedic who, together with his partner, must save lives until the ambulance arrives.

Karate Plus

None

The Scorpion King: Sword of Osiris

Set to take place after the conclusion of the movie, The Scorpion King will place players into the land of Egypt once again as the Scorpion King himself, who must find the sword of Osiris and unleash its powers on the evil Menthu who plans on leading his legions of warriors and destroying Egypt once and for all.

Zapper

Zapper

0%

None

U.S. Most Wanted: Nowhere to Hide

A first-person shooter with attempts at simulation-centric gameplay, primarily comprised of fighting criminal and terrorist threats around the world for vaguely defined reasons.

Buzzing Cars

BuzzingCars is a totally crazy racing game where you'll not only need to be fast but also smart. You must carry out various missions such as drive robots around, chase flying saucers, electrocute aliens and of course race against the clock.

Fire Emblem: The Binding Blade

Fire Emblem: The Binding Blade is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance (GBA) handheld video game console. It is the sixth entry in the Fire Emblem series, the first title produced for the system, and the first title to appear on a handheld console. It was released in Japan in March 2002. The Binding Blade is set on the fictional continent of Elibe, which is dominated by humans in the wake of an ancient war between humanity and dragons. The story follows Roy from the small country of Pherae as he leads a growing army against the forces of King Zephiel of the kingdom of Bern, who is gradually taking over Elibe. As with other Fire Emblem games, battles take place on a grid-based map, with player units assigned character classes taking part in single combat with enemies and being subject to permanent death if defeated. The Binding Blade began development as a Nintendo 64 title called Fire Emblem: Maiden of Darkness, but internal changes caused the project to change its platform to the GBA, scrapping nearly all of its original content in the process. One of Intelligent Systems' main goals was to make the game more forgiving to newcomers than the notoriously difficult Fire Emblem: Thracia 776. Upon release, it was praised by critics and sold over 345,000 units. Despite never releasing overseas, Roy's appearance in Super Smash Bros. Melee contributed to the localization of its 2004 prequel, released overseas as Fire Emblem.

Carnivores: Cityscape

245 million years of evolution collide when a starship crashes, releasing hoards of furious Jurassic beasts into the parks, sewers and streets. Eradicate the escaped carnivores or play the dinosaur and stomp, claw and bite your way to freedom. Developed by Sunstorm Interactive, Carnivores: Cityscape offers up a furious first-person experience with a malevolent motive--the dinosaurs can now fight back, and for the first time, players can assume the role of their favorite carnivore. Whether thrashing a subway or blasting through a pack of prehistoric flesh, Carnivores: Cityscape magnifies the on-screen mayhem with multiplayer functionality that supports cooperative play and head-to-head "Dinomatch."

Lilo & Stitch: Trouble in Paradise

Disney's Lilo & Stitch: Trouble in Paradise (titled simply Disney's Lilo & Stitch for the American PlayStation release) is a 2002 action-platform video game developed by Blitz Games for PlayStation and Microsoft Windows. The game is a tie-in to and based on the Walt Disney Feature Animation film, Lilo & Stitch. The PlayStation version was published by Sony Computer Entertainment, while the Windows version was published by Disney Interactive Studios.

Ball Swapper

None

FIFA 2003

All the speed, style and passion of the world's game come alive in FIFA Soccer 2003. Take to the field and battle it out against the toughest teams from around the globe. This is soccer gaming that lives by the rules of the real sport and puts you in a world of true soccer detail and culture. Control the ball and you control the game.

Jurassic Park: Dinosaur Battles

Jurassic Park: Dinosaur Battles is a 3D fighting game in which you play Harrison Manly, a scientist who takes control of dinosaurs using a device called the Dinovoc.

Moto Racer Advance

The player controls a motorcyclist and must try to win races on various terrain and settings. Each motorcycle in the game handles differently with some performing better on paved roads and others working better on rougher terrain.[1] There are a number of different modes: Grand Prix (GP), Motocross, and Traffic. GP takes place at a number of different locations across the world on paved tracks in places such as San Francisco and Russia. The paved tracks require the player to learn how to effectively use their brakes around corners. The GP courses contain small differences between them, giving more variety to the courses in the game. Motocross requires the player to drive on off-road terrain and to master the act of "powersliding" on corners. The courses found in Motocross races are less hospitable and often take place in arid and unkept locales and with obstacles. Traffic mixes both GP and Motocross, having mixed pavement courses and traffic on roads that serve as obstacles.

Disney's Lilo & Stitch: Trouble In Paradise

Disney's Lilo & Stitch: Trouble in Paradise (titled Disney's Lilo & Stitch in its American release of the PlayStation version) is a 2002 action-platform video game developed by Blitz Games for PlayStation and Microsoft Windows, and published by Disney Interactive Studios.

Monster Rancher Advance 2

Monster Rancher Advance 2 lets players create, train, and fight with monsters of their own choosing. Monsters are generated by inputting key phrases to create different monsters. Each phrase entered will create a unique monster, which will always appear when that specific phrase is entered. Players can experiment with many different phrases for unexpected results. Two separate monsters can also be combined with special items to form an entirely new monster. Certain combinations will lead to hidden, rare monsters which can not be obtained through the normal monster generation process. The Coaching System from Monster Rancher Advance has been dramatically improved for added depth in the sequel. Depending on the monster type, certain coaches will offer unique training sessions which other monster coaches will not be able to provide. These special training sessions can be very difficult and dangerous, yet have potential to yield major results. A monster's charisma and skills will also be crucial factors in deciding whether it is suitable to be a good coach or not. Coaches will now recognize and alert you to certain warnings which your breeding assistant may not notice.


🗓️ Roky

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