Hry vydané v roce 1996

X-Men vs. Street Fighter

X-Men vs. Street Fighter (Japanese: エックスメン VS. ストリートファイター, Hepburn: Ekkusu Men bāsasu Sutorīto Faitā) is a crossover fighting video game developed and published by Capcom. It is Capcom's third fighting game to feature Marvel Comics characters, following X-Men: Children of the Atom and Marvel Super Heroes, and the first installment in the Marvel vs. Capcom series. As the title suggests, the game includes characters from Marvel's X-Men franchise and the cast from Capcom's Street Fighter series. Originally released as a coin-operated arcade game in 1996, it was eventually ported to the Sega Saturn in 1997 and the PlayStation in 1998. X-Men vs. Street Fighter features gameplay similar to Street Fighter, but incorporates dual-character selection and tag team-based combat. Each player selects two characters to compete in a one-on-one battle, attempting to defeat the opposing team. The players are given the ability to switch between their characters at any point during the match. The game also incorporates numerous elements from X-Men: Children of the Atom and Marvel Super Heroes. The game was released to generally positive reviews, with critics praising its gameplay and sprite animation quality. While the Sega Saturn port received praise for maintaining the experience of the original arcade version, the PlayStation port was met with mixed to negative critical reception for removing several features, such as tag team battles. The changes were done in response to the technical limitations of the PlayStation. A sequel to the game, Marvel Super Heroes vs. Street Fighter, was released in 1997.

KMines

KMines

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Milo

Milo

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Powerslave

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The Legend of Oasis

Join Leon in his journey to banish Agito, gain control of the Silver Amulet, and become the next Spirit King of Oasis. Unbelievable hand drawn animation! More than nine special moves. Use scrolls and Spirits to power up your arsenal. Use the forces of six angry spirits to destroy the undead forces of Agito! The action-packed prequel to Beyond Oasis!

Mega Man 8 (1996)

Mega Man 8, known as Rockman 8: Metal Heroes (ロックマン8 メタルヒーローズ, Rokkuman Eito Metaru Hīrōzu) in Japan, is a 1996 action-platform video game released by Capcom. It was directed by Hayato Kaji, who had previously worked on the series as an artist. Keiji Inafune, who was also an artist for the series, was given the role of producer after the departure of Tokuro Fujiwara who had been producer for the series since Mega Man 2. It is the eighth installment in original Mega Man series, and was originally released in Japan on the PlayStation in 1996. The following year, Mega Man 8 saw a release on the Sega Saturn and was localized for both consoles in North America and the PlayStation alone in PAL regions. Upon its release, Capcom reached the franchise's tenth anniversary. Mega Man 8 is the first game in the series made available on 32-bit consoles. The plot begins as the robotic hero Mega Man is called to investigate a mysterious energy reading coming from a recent meteor crash on an island. Mega Man discovers that his nemesis Dr. Wily has beaten him there and immediately retreats with the energy source. Mega Man is charged with stopping Wily's evil plans to use the energy, as well as discover the purpose of a mysterious, alien robot found at the crash site. Along with new animated full-motion videos (FMVs) and voice acting, Mega Man 8 features improved graphics and sound when compared to previous iterations in the series. Aside from a few minor conventions, the game utilizes the same 2D side-scrolling and platforming formula established by its predecessors on the Nintendo Entertainment System and Super Nintendo Entertainment Systems. Many reviewers appreciated the aesthetic and gameplay qualities of Mega Man 8 when compared to its earlier counterparts. However, several other critics were displeased by this same lack of innovation, finding that it does not utilize the full potential of the 32-bit platforms; additionally, the English-language version of the game received considerable criticism for its voice acting, which was perceived by many as being comically poor-quality. This resulted in an overall average or mixed critical reception. However, the game was a moderate commercial success and was re-released on best-seller lines in both Japan and North America. Mega Man 8 was followed by Mega Man & Bass, a 1998 spin-off game for the SNES and later Game Boy Advance. A true sequel to the game, Mega Man 9, would not be released until 2008 and would revert to the graphical and gameplay style of the early NES games.

Fire Fight

Fire Fight is a Isometric Shoot 'em Up developed by Chaos Works and Epic Games and published by Electronic Arts in 1996. You control a white U-shaped fighter craft with a variety of weapons, and fly missions on various Single Biome Planets destroying ground and air targets and accomplishing specific other objectives, such as rescuing hostages. The interesting inversion is in the plot- you work for The Empire, attempting to suppress the forces of La Résistance. In practice, The Empire is more The Federation and La Résistance are no heroic Ragtag Bunch of Misfits, so it winds up seeming like Gray and Grey Morality. Fire Fight has some impressive-looking sprites, satisfying sound effects, excellent music, a decent dialogue and a nice variety of missions.

Piranha

Piranha

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Area 51

Area 51

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GopherGolf

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Blood Omen: Legacy of Kain

Blood Omen: Legacy of Kain introduces the fictional setting of Nosgoth. In the game, the player takes the role of Kain, a human nobleman, who is murdered and given the chance to exact revenge on his assassins by becoming a vampire. He travels Nosgoth, slaughtering the corrupt sorcerers of the Circle of Nine in hopes of discovering a cure for his vampirism, but gradually begins to view his transformation as a blessing over the course of the story.

FlipOut!

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Bad Mojo

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War Wind

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Weekend Warrior

You're a player in the most action packed and intense game show ever aired: Weekend Warrior. All you can do to defend yourself is slug at your opponents with your handy "swing thing."

Anarchy!

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Death Rally (Classic)

Shoot your way through screaming bystanders, pick up more ammo and turbo from the side of the track, and floor the pedal while performing some shady deals for The Dealer. No trick is too dirty when you're preparing for The Final Confrontation. Only the hardest armor, the most powerful engine and the biggest guns will see you through the ultimate battle against The Adversary. And when you feel you can't take it anymore, you can check out the underground market: Spiked bumpers, landmines, rocket fuel or sabotage can provide a way to create some nasty accidents for the competition. Play alone or with friends, Death Rally supports network multiplayer for up to 4 players and serial or modem connection for two players.Features Drive Crazy: Death and diversity with 19 different race tracks and 6 different cars. Equipped to Kill: Each car is equipped with different weapons. Pimp Your Ride: Upgradable engines, tires and armor. Keep Your Friends Closer: Mutliplayer support for up to 4 players. Car Nut: Over 20 megs of action-packed animation. Controller Support: Partial Xbox 360 Controller support.

HeXen: Deathkings of the Dark Citadel

Where HeXen Ends, the True Nightmare Begins. Deathkings of the Dark Citadel is the only official expansion of the original HeXen game. This add-on pack features 20 new single player levels from the original HeXen team as well as a host of new multiplayer options. Deathkings of the Dark Citadel was the first true game expansion that Raven Software ever produced. In addition to providing three new hubs for the original HeXen, the Deathkings expansion was the first multiplayer game that allowed eight players to connect to a LAN simultaneously.

Tibia

Tibia

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Wild 7 Slots

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Z (1996)

Z (pronounced Zed) is a 1996 real-time strategy computer game by The Bitmap Brothers. It is about two armies of robots (red and blue) battling to conquer different planets. A sequel, Z: Steel Soldiers, was published in 2001.

Fallen Haven

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XS

XS

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Enter the arena for the ultimate multiplayer death-match in SCi's first person state of the art combat game. Advanced AI characters and glorious 3D modelling put this game far beyond the level of the usual blast fest and transform this into a true combat experience.

Gokinjo Boukentai

Gokinjo Boukentai is a role-playing game for the Super Famicom, released on May 24, 1996, by Pioneer LDC in Japan.


🗓️ Roky

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