Hry vydané v roce 1995
The third title in the Elite series of space strategic combat games, Frontier was notoriously marred by several bugs which spoiled an otherwise enjoyable game.
The year is 2005. "Mortal Coil" is the code name of a covert agency of crack undercover mercenaries who are funded by first-world governments. Its role: to investigate a series of sabotages and terrorist attacks on key research installations. Your prerogative as an elite team of this agency is to find the terrorists and terminate them. Naturally, things are not as clear-cut as they seem, and as you progress from one mission to the next, you will learn more about the nature of your adversaries and what their agenda really is. A team-based first person shooter with a real-time waypointing system allowing players to give missions to his/her teammates, strategical commands like breaching rooms from different situations like doors, corners, t-junctions and open areas. The AI of the teammates allows them to react to enemy movements and other targets. With an arsenal of 11 weapons and other equipment, you have to eliminate 18 different types of enemies in 7 different and long missions.
Play many Casino games in a realistic looking Casino. Lose all your money in Las Vegas without really losing it.
The main game takes place in a first-person view inside the complex. Trams connect the maze-like living areas to a handful of manned turrets outside. You must shuttle between shooting down waves of fighters in the turrets, and scouring the base levels for card keys during the down time. A third consideration is the "Virtual Operating System" controlling all major base functions. You use this interface to repair damage from attacks, monitor intruders, and place robot sentries to guard key passages. As you find more access keys, you can increase the software's efficiency to the point that you can command turrets remotely, or set them to auto-attack with a high degree of success. As defending the base becomes more automated and efficient, you have more time to search the levels for keys. Your ultimate goal is to find the clearance to self-destruct the base, defend your escape shuttle, and get out alive.
2 Fast 4 U is an average futuristic racing game. Although the VGA graphics looks nice and the music decent, the game suffers from bad physics and lackluster track design. Turning a corner is practically impossible without hitting the curbs or sides of the track.
The Virtual Arts Fighting Academy is the latest way of teaching deadly martial arts. Students are put through ruthless training using the most advanced Virtual Reality gear. They train and light in virtual worlds with Virtual Reality opponents yet the pain is real. The academy is also a cover for a deadly group of mercenary assassins willing to kill for a price. You are an undercover agent tor the covert government agency known as the Federal Security Bureau. Your mission is to destroy the Virtual Arts Fighting Academy and bring down its leader. But the mission is not as simple as it seems. Expect the most brutal lights ever seen, virtual masters, intoxicating virtual reality worlds and the most explosive visual effects ever seen in a fighting game. Microforum is proud to present the most realistic, fast action, lighting game ever! Real actors, state-of-the-art animation and graphics. ruthless martial arts fights. intelligent enemies, exciting play levels bizarre cast of virtual opponents, explosive special effects, deadly battles and traps. woven into a suspenseful story line based on the fealure film “EXPECT NO MERCY."
I.M. Meen is a 1995 educational video game that runs on DOS, designed to teach grammar to children. In this game, the player must walk around a labyrinth, rescuing children and defeating monsters. The educational aspect of the game comes in the form of "scrolls", writings of I.M. Meen in which the player must correct the grammatical mistakes in order to rescue the children.
ClockWerx is a Puzzle game, developed by Axes Art Amuse and published by Tokuma Shoten, which was released in Japan in 1995. The object of the game is to solve a series of increasingly difficult levels by swinging a rotating wand from dot to dot until the player reaches the "goal" dot. Enemy wands that kill the player if touched march in predetermined patterns around each level's grid. The design is such that, with careful timing, the player can swing through seemingly impassable groups of enemies. Players can also swing from the same dot as an enemy by staying on the opposite side of it, since most enemy wands rotate at the same speed. At higher levels, more enemies are introduced, such as doors that open and close when the player's wand passes over a switch, hyperdots that send players to a different dot, and drops of acid that follow the player around.
Race around a futuristic race track tied to a cable, bumping and shooting your opponents. Think "Wipeout" meets cable cars.
Nerves of Steel is set in the near future of South East Asia. From a secret underground complex called the Iron Triangle, the evil regime of Kim Dung Moon is on a sinister campaign to "purify" the world. You are a Tunnel Rat, an elite Special Forces ultra modern digital warrior and it's your task to stop Dung before he gains world control.
The Delphins share a planet with the Halons. Your side of the planet, the one inhabited by the Delphins, is constantly engulfed in total darkness but the Delphins have adapted to this life. The Halons used to live in the light but recent events have caused their side of the planet to fall dark and now they are attacking you in an attempt to take over your technology. As a Delphin pilot, your job is to stop them and take down of their attacking ships which is what most of the gameplay consists of; finding enemy ships and killing them.
Advanced Civilization is a game of skill for two to seven players. It covers the development of ancient civilizations from the invention of agriculture circa 8000 B.C. to the emergence of Rome around the middle of the third century B.C. Each player leads a nation of peoples over a mapboard of the Eastern Mediterranean and Near East as they attempt to carve a niche for themselves and their culture.