Hry vydané v roce 1994
Final Fantasy VI first debuted in 1994 as the sixth installment in the iconic Final Fantasy series. Innovations included the ability to play all the main characters as the game's protagonist, and to this day, its epic story intertwining each of their fates is still highly rated and wildly popular. With plenty of abilities available and the magicite system for controlling spells/summoning, players can develop their characters any way they want. This was also the first Final Fantasy game to include the Ultima Weapon, the most powerful sword of all and a recurring item in subsequent titles within the series. The War of Magi left little but ashes and misery in its wake. Even magic itself had vanished from the world. Now, a thousand years later, humankind has remade the world through the power of iron, gunpowder, steam engines, and other machines and technologies. But there is one who possesses the lost power of magic--a young girl name Terra whom the evil Empire has kept enslaved in an effort to harness her power as weapon. This leads to a fateful meeting between Terra and a young man named Locke. Their harrowing escape from the Empire's clutches sets in motion a series of events that touches countless lives and leads to one inevitable conclusion.
A first-person fight to the death in the depths of space. You're a renowned hacker, the most notorious cyberspace thief in the corporate world. Caught during a risky break-in, you become indentured to Diego, a greedy Trioptium exec who bankrolls a rare cyberjack implant operation. After six months in a healing coma, you awaken to the twisted aftermath of a terrible disaster. Where are the surgeons? Why is the station in such disrepair? Slowly, the chilling realization that something is very wrong creeps over you. Once a prime corporate research facility, Citadel now teems with mindless cyborgs, robots and terribly mutated beings, all programmed to serve SHODAN, a ruthless A.I. There's scarcely time to think before it unleashes the first terror... Twenty one years after its first release, System Shock is back! The Enhanced Edition adds a modern touch to this true classic gem, without taking anything from its unmistakable atmosphere. See for yourself that the game that has been called the benchmark for intelligent first-person gaming, has lost nothing of its ability to keep you on the edge of your seat. System Shock: Enhanced Edition features: Higher resolution support: up to 1024x768, and 854x480 widescreen mode. Mouselook support added. Remappable keys with three profiles to choose from: original controls, custom controls, and lefthanded controls. Some original game bugs fixed. Gameplay features: Rocket through cyberspace to steal information, hack security and grapple with watchdog defense programs enslaved to a maniacal computer. Survive battle after battle against armies of killer cyborgs and deadly robots as you collect hardware attachments, life-sustaining patches and deadly weapons to combat mindless mutants. Test your intelligence by solving puzzles, rewiring access panels and outwitting SHODAN in its own cyber-realm. Enjoy the vastly improved controls and graphics of the Enhanced Edition - or keep your experience as close to the original as possible with the Classic version. Included Extras located in your Steam\SteamApps\common\SS1EE\Bonus Content folder! Enhanced Edition Quick Start Guide Original Manual (English, German, French) Game Maps I.C.E. BREAKER - Official Origin Hint Book System Shock - Strategies & Secrets - Strategy Guide OST - (Midi, MP3, FLAC) TV Commercial
The game from the legendary programmers John Carmack and John Romero, who worked together with American McGee, on the first-person shooter game that will run on anything: from mobile devices to engineering calculators. The game became the second in the series Doom, received improved multiplayer, graphics and improved optimization. Gameplay-wise game is not so different from its predecessor. The developers decided to take advantage of the progress of the computer hardware to fine-tune their game engine. The player still took control of the nameless space marine, which traveled through 30 non-linear levels. A level is considered to be completed after the player finds the coded doors. A rich arsenal of weapons and a variety of models of enemies will not get bored. The plot continues the story of the first part: after defeating the invasion of demons on the moons of Mars and returning from Hell, the protagonist finds the Earth captured by the creatures that he just conquered. A solo company can be fashioned alone, and in multiplayer, to battle with friends today: for the game, there is a huge amount of third-party mods to play online without using of archaic dial-up connection.
Build the ultimate transport empire! Take control of your own fledgling transport company, and use your engineering skill and business acumen to keep cargo and passengers moving - and keep the money rolling in! Transport Tycoon contains everything that made the original PC game an all-time classic, plus a whole host of brilliant new features - bigger, richer worlds, deeper simulation and a huge variety of land, sea and air vehicles. The intuitive new touch screen interface makes it easier than ever to build and maintain your transport network. Whether you're planning and constructing ambitious engineering projects, or simply exploring the intricately simulated workings of the game's world, Transport Tycoon is your ticket to many hours of absorbing and rewarding entertainment. TRANSPORT TYCOON is the definitive version of the classic simulation game, created by 31x and Origin8 Technologies in collaboration with Chris Sawyer, the original designer and developer of the TRANSPORT TYCOON and ROLLERCOASTER TYCOON franchises. BUILD • Deploy bus and tram networks to grow sleepy towns into bustling cities. • Lay cross-country railroads to keep industries supplied with precious resources. • Construct massive bridges, dig tunnels and deploy earth-moving tools to carve a path through mountainous terrain. • Build air and sea ports to transport cargo and passengers further and faster in an accelerating world. EXPLORE • A wide range of beautiful landscapes including deserts, forests, mountains, valleys and islands. • Several ‘real-world’ scenarios modelled on regions of North America and Europe at different periods in the 20th century. • A richly simulated world with changing seasons and working industries, farms and towns. • An all-new interface puts everything you need to explore and interact with the world at your fingertips. DESIGN • Over 150 vehicle types allowing you to choose the ideal transport solution for every situation. • Use railway junctions and signals to allow multiple trains to share your rail routes. • Modify vehicles and stations and assign new routes to adapt your business in real time. • Upgrade and replace old vehicles as new and better ones are invented – all the way to supersonic jets and bullet trains! COMPETE • Play through 49 scenarios expertly designed to suit all skill levels and playing styles. • Try to stay one step ahead of advanced A.I.-driven competitor's companies. • Track your progress and troubleshoot your business with in-depth company statistics. • Prove yourself worthy of the title of Transport Tycoon and take on the life-consuming 100 Year Challenges! Like Transport Tycoon on Facebook: http://www.facebook.com/tycoonsim Follow Transport Tycoon on Twitter: @TransportTycoon WWW.TRANSPORTTYCOON.COM Transport Tycoon © 1994, 2013 31X Ltd. Created by Chris Sawyer. Transport Tycoon ® 31X Ltd. All rights reserved. Transport Tycoon is a Universal App compatible with iPhone 4 and newer, iPod touch 4th generation and newer, and iPad 2 and newer including iPad Mini. iOS 6.0 or above recommended. All content and features are included with no additional purchases required.
Breath of Fire II (Japanese: ブレス オブ ファイアII 使命の子, Hepburn: Buresu obu Faia Tsū: Shimei no Ko, Breath of Fire II: The Destined Child) is a role-playing video game developed and published by Capcom. First released in 1994, the game was licensed to Laguna for European release in 1996. It is the second entry in the Breath of Fire series. It was later ported to Game Boy Advance and re-released worldwide. The game was released on Wii's Virtual Console in North America on August 27, 2007. Nintendo of Europe's website mistakenly announced it for release on July 27, 2007, but it was in fact released two weeks later, on August 10, 2007. Unlike later installments in the series, Breath of Fire II is a direct sequel to Breath of Fire. Set 500 years after the original game, the story centers on an orphan named Ryu Bateson, whose family vanished mysteriously long ago. After his friend is falsely accused of a crime, Ryu embarks on a journey to clear his name.
Live A Live (ライブ・ア・ライブ) is a RPG video game published by SquareSoft released on September 2nd, 1994 for the SNES. The game was directed by Takashi Tokita, known for his work in Final Fantasy IV and Chrono Trigger. The soundtrack was composed by Yoko Shimomura, being her first full project at square.
Rediscover one of the all-time best video games, faithfully refined and enhanced with an exclusive feature! The all-time classic action platformer you used to play on Super NES is back in a remake that keeps the essence and core gameplay of the original, plus a never-before-seen feature, exclusively on the Nintendo DSi system. Play as the grooviest earthworm in the galaxy. Run, gun, swing from hooks with your head, launch cows, bungee jump, rocket through speed levels and more, in a dozen crazy universes that offer huge gameplay possibilities. Earn bonuses with facial-expression-based challenges that track your face using the inner camera. Put on a smile, frown or make a variety of other faces to mimic Jim. This game cannot be transferred from the Nintendo DSi to the Nintendo 3DS system. For more information, CLICK HERE >
In Blackthorne, players take on the role of Kyle Blackthorne, a lethal commando equipped with brute strength, animal cunning, and a mysterious past that he has just begun to remember. Thrown onto the futuristic planet of Tuul, Blackthorne must contend with a world overrun by mutant monsters and goblin hordes in a valiant attempt to liberate the Androthi people.
Three brothers, known as the Serpent Riders, have used their powerful magic to possess seven kings of Parthoris into mindless puppets and corrupt their armies. The Sidhe elves resist the Serpent Riders' magic. The Serpent Riders thus declared the Sidhe as heretics and waged war against them. The Sidhe are forced to take a drastic measure to sever the natural power of the kings destroying them and their armies, but at the cost of weakening the elves' power, giving the Serpent riders an advantage to slay the elders. While the Sidhe retreat, one elf, sets off on a quest of vengeance against the weakest of the three Serpent Riders, D'Sparil. He travels through the "City of the Damned", the ruined capital of the Sidhe, then past Hell's Maw and finally the Dome of D'Sparil.
Killer Instinct is a fighting game developed by Rare and published by Midway and Nintendo. It was released as an arcade game in the fall of 1994 and, the following year, ported to the Super Nintendo Entertainment System (SNES) and the Game Boy. The game's plot involves an all-powerful corporation organising a fighting tournament. The story was adapted in a limited comic book series published under the short-lived Acclaim Comics imprint. Killer Instinct features several gameplay elements unique to fighting games of the time. Instead of fighting enemies in best-of-three rounds bouts, each player has two life bars. The player that depletes the other player's life bars first wins the match. The game also introduced "auto-doubles", a feature which allows players to press a certain sequence of buttons to make characters automatically perform combos on opponents. Also featured in the game are "combo breakers", special defensive moves that can interrupt combos.
Bust-A-Move (also known as Puzzle Bobble) is a real-time puzzle game in which the player controls a device called "pointer" at the bottom of the screen, aiming and releasing randomly colored bubbles upwards. Depending on the aiming, the bubbles may float up directly or bounce off the walls, changing their trajectory. The goal is to aim the bubbles in such a way that they will touch identically colored ones. When such bubbles form a group of three or more, they pop and disappear from the screen. If the ceiling of the area is covered by too many bubbles, it will gradually descend; the game is over when it nearly reaches the player-controlled pointer. Should the player fail to release the bubbles within a specific time limit, they will be released automatically, unaffected by the pointer's aiming.
Players assume the role of police officers in a first-person perspective and use a light gun to shoot criminals and advance through the game, with penalties for shooting civilians. The players could also shoot powerups that grants him a weapon or a life. The weapon is lost if the player is hit, but not if he shoots a civilian. Virtua Cop was notable for its use of polygonal graphics, which were subsequently used in both House of the Dead and Time Crisis, instead of the two dimensional sprites that were popular for previous games in the same genre. It is also notable for being one of the first games to allow the player to shoot through glass. Its name derived from this graphical style, which was previously used in Virtua Fighter, Virtua Striker and Virtua Racing.
Welcome to the building simulation game SimTower, which offers the chance to build and manage all the complex, interconnected operations of a modern skycraper. You build your empire from nothing and become the engineer and general manager of your structure. You can provide offices, coffee shops or apartments to anyone who is willing to pay.
True Lies is a top-view action shooting game based on the 1994 film of the same title that was developed by Beam Software and published by Acclaim and LJN. Four different versions of the game were released for the Super Nintendo Entertainment System, Sega Mega Drive/Genesis, Sega Game Gear, and the Game Boy. The home versions and portable versions were drastically different from each other, but featured similar play mechanics.
Contra: Hard Corps is a side-scrolling run and gun-style shoot-'em-up video game released by Konami for the Sega Genesis in North America and South Korea in 1994. It was also released for the Mega Drive as Contra: The Hard Corps (魂斗羅 ザ・ハードコア, Kontora Za Hādo Koa) in Japan and as Probotector in Europe and Australia. It was the first game in the Contra series released for a Sega platform and serves as the first entry in the Hard Corps series, itself a subseries of the Contra franchise. Set five years after the events of Contra III: The Alien Wars, a terrorist group led by the renegade Colonel Bahamut has stolen an alien cell recovered from the war and now intends to use it to produce weapons. Instead of the traditional Contra heroes of Bill Rizer and Lance Bean, a new task force known as the Hard Corps (with four members) are sent to deal with the situation. The game features a branching storyline with multiple possible endings.
Skitchin' is a video game for the Sega Genesis, developed and published by Electronic Arts in 1994. The game puts the player in control of an inline skater who has to ride his inline skates while holding onto cars, bikes, and trucks (an act called skitching). Players have this character defending and attacking computer-controlled opponents while racing to the finish. Winning races earns the player's character money. The game has a similar design structure to other video games such as Road Rash. Following its release, it received generally negative reception.
Bubba 'n' Stix is a 2-D side-scrolling platform game for the Mega Drive/Genesis, Amiga and Amiga CD32 developed and released by Core Design. The Genesis version was released by Tengen in the United States and featured a promotional tie-in with the Bubblicious bubble gum brand. The player controls Bubba, a redneck character, who is accompanied by a sentient stick named Stix. Stix can be used in various ways to help Bubba defeat enemies and get past obstacles: for instance, Stix can be thrust into a hole in the side of a platform so that Bubba can climb higher.
British military agent Blake Stone finds himself in a life or death struggle for control of humanity's future. After a five-year manhunt for the elusive Dr. Goldfire, the search has ended. The trail has led Blake to the planet Selon, and to the abandoned STAR Institute Training Complex. If the reports are correct, then Dr. Goldfire is alive and has once again created a fiendish army of evil mutants. Blake is going to need all his wits, skill, and the best firepower money can buy to put an end to Goldfire's plans. Blake's mission is clear - he must use all his resources to destroy Dr. Goldfire before he can unleash his new army of mutant creatures on the universe.Features Go Boldly: 20 brand-new levels - all with wildly new designs and graphics. Hmm, Upgrades: New actor traits and improved actor intelligence. The Harder They Fall: All-new alien-like guards and four new bosses. Sticks and Stones: New hazards, such as barriers and spikes. Light 'em Up: Darker, more realistic levels with dynamic lighting conditions and more realistic weapon graphics. Controller Support: Partial Xbox 360 Controller support.
From the people that would later bring you Silent Steel, Flash Traffic: City of Angels was Tsunami Media's first interactive movie.
Welcome to the world of Warcraft, a fantastic universe where terrifying Orcs face noble Humans in a struggle for survival and domination. Capable of using a variety of weapons and devastating magic, these two armies will use all their strategy, intelligence and brute force to confront each other. Destroy the Orc hordes or crush the pathetic Humans ... the choice is yours. My lord ? Stormwind Castle overlooks the lands you have sworn to defend. These Orc raiders could destroy your city. Gather your troops to push them back. You have won ! Cries of victory ring out as the last Orc collapses to the ground. Stop touching me! Prepare devilish strategies to wreak havoc on your Human enemies. Defend your village against the ruthless onslaught of these armies of Pallid Dogs. Admire the destruction you have sown and the unrecognizable corpses of your enemies! Build and manage your own medieval fort. Two player mode in LAN. Control the noble humans or the lawless orcs. Dozens of scripted campaigns with two distinct stories. More than 20 additional scenarios, customizable for endless replayability. Control unique creatures, like Demons, Elementals, Necromancers, Archers or Spearmen. A soundtrack rich in typical Warcraft music.
World Heroes 2 Jet (ワールド ヒーローズ2 ジェト) is a 1994 fighting arcade game developed and published by ADK with the assistance of SNK. It was originally released for the Neo Geo MVS arcade cabinet on April 26, 1994. It is the sequel to the 1993 fighting arcade game World Heroes 2, as well as the third title of the World Heroes series. It was followed by a sequel released over a year later titled World Heroes Perfect.
Ballz is a two-player 3D action fighting video game for the Sega Mega Drive/Genesis, the Super NES (SNES) and the 3DO. It was developed by PF Magic and published by Accolade in 1994. The 3DO version was released as a director's cut in 1995. Ballz offered three difficulty levels over a total of 21 matches. Its distinguishing quality was that each of the characters were composed completely of spheres, granting a pseudo-3D look. Although the game was not a tremendous success, PF Magic reused its graphics technology in a successful line of virtual pet titles, Petz, Dogz, Catz and Oddballz.
Dark Legions is an action based strategy game. The player may play against the computer or another human on a strategic game board. In the beginning of the game, the player buys their forces with a predefined number of credits, and may purchase any of the 16 characters along with various kinds of traps and even rings of power to upgrade their creatures. One is chosen to be the "Orb Keeper". The Orb Keeper is like the King in chess: the game is over if he dies. Then players set up on a chosen map and start to move turn wise. When one player moves a piece into the same square as an opponent, the action is instantly transferred to another board map that represents the terrain upon which the two pieces occupy. Each player starts with their single piece on this "melee map" and must fight using their figures. The fight is simultaneously controlled in real time. Each figure type has unique abilities and at least two attack types. They can be roughly translated into categories however. This categories facing off against each other is the main focus of strategy. Simply put: Casters are hunted by Undead which are hunted by Fighters that fear the Casters spells. These categories are made up as a description and not an inherent part of the game. Hence some odd figures don't fit in any category.
Alien Olympics is a wacky combination of track & field games and retro-arcade games that you play as an alien. There are 8 unique alien characters that you can choose and compete against. Each alien has different strengths and weaknesses. For example, Mr. Mune (a caterpillar-like alien) has many legs enabling him be very good at shooting events but also makes it difficult for him in racing events. You can either compete against a friend by sharing the keyboard or against the computer. There are a total of 15 different events to compete in and you have the choice of tackling a selected few, or going through the whole series. You also have the option of practicing first to get the hang of things.
Alien life has been discovered...and they’re angry. A team of scientists experimenting with a small, metallic object brought back from Mars used it to open a gateway linking our world with another deep within the top-secret research lab known as Corridor 7. The thrill of discovery was short lived when hostile alien creatures began pouring out of the gateway and into the facility. Now it’s up to you, a lone Special Forces agent, to enter Corridor 7, eradicate the alien invaders, and close the gateway before the invasion takes hold! This terrifying sci-fi first-person shooter from Capstone Software has you venturing deep into the dark and twisting test chambers of Corridor 7 to combat a hostile takeover of Earth. Hideous monsters from another world have scattered throughout the facility. Good thing you’re fully loaded and prepared to take them on. It’s time to give these alien beasts a killer welcome party they won’t soon forget! Leave no survivors as you blast through the complete selection of 46 levels from the CD-ROM version of this classic shooter. Eradicate the marauding alien invaders with an arsenal of nine devastating weapons. Use your infrared visor to spot traps, or track your enemy in the dark with night vision. Can’t get enough? Take on the Presidential Level, which is different each time you play! Crank up the volume and get lost in the atmospheric soundtrack. LAN and online multiplayer modes are included but – due to the age of this title – not officially supported in this release.
This game was released only for the japanese Super Famicom. It was also a view-limited downloadable game for the Satellaview that was broadcast in at least 4 runs between June 29, 1997 and March 28, 1998.
WWF RAW is a video game based on the television show of the same name produced by the World Wrestling Federation (WWF), released for the SNES, 32X, Mega Drive/Genesis, and Game Boy in late 1994 and early 1995 by Acclaim Entertainment. It is the sequel to the WWF Royal Rumble game that was released in 1993, and is the final part of LJN's 16-bit WWF trilogy. Players can play either One-on-One, Tag Team, Bedlam, Survivor Series, Royal Rumble, or a Raw Endurance Match. Unlike its predecessor, WWF RAW is multitap compatible. WWF RAW introduces differences between the characters in that they not only have their own signature moves, but differing move sets altogether (including new over-the-top "mega moves"). The game adds many moves not seen in the previous games, such as a DDT, a fallaway slam, and various types of suplexes. Additionally, wrestlers differ in attributes of speed, strength, stamina, and weight. The game itself is arcade-like and involves a "tug-of-war" system in which, when the wrestlers lock-up, a meter appears above them and players must repeatedly press buttons to pull the energy away from the opponent's side to theirs. With more energy, they can perform moves with greater impact. Once an opponent's energy is low enough, a player can perform a wrestler's unique signature move.
Tackle incredible game hazards, such as spinblades, gun bunkers, huge boulders, Firejets, pits, Firechutes, Lavawalls, gas grates, and more. "Like DOOM, Rise of the Triad is a high quality, fast scrolling first-person perspective 3D action game. Graphics are on par with DOOM. It has destructive enemies and lots of them, an arsenal of weapons from simple pistols to missile launchers, life-preserving armor, traps and ambushes galore, and the ability to play by modem or network. In all, there's a great degree of similarity between the two games. In addition, Rise of the Triad puts most of the other DOOM wannabes to shame - it's that good!" - Chuck Miller, Editor of interactive EntertainmentFeatures Rise of the Real Estate: Super huge levels - up to one million sq. feet, and up to 16 stories high! Digital Diversity: Ten unique, digitized enemies in the game, plus four multi-stage bosses! Win Your Way: Thirteen hardcore weapons and play as one of five characters, each with unique attributes and abilities. Collateral Damage: Nearly every object can be destroyed - even mark walls with bullet holes! Connect and Kill: Modem and network playable, up to 11 players via an IPX compatible network. Controller Support: Partial Xbox 360 Controller support.
A program coming across as somewhat nonsensical in absence of a certain context, this piece of software puts its operator in the position of the cameraman of an adult film. What this amounts to is viewing one of three softcore pornographic colour still images through a small (viewfinder) window, panning across the image with mouse movements and zooming in or out with the buttons. The player can press R to record so that later on, the game can reproduce the particular combination of camera moves (or: their "adult film") for the enjoyment of the viewer.
RUN FAST... THINK FASTER. You're the ultimate thief, racing underground through the Evil Empire to regain your people's treasures. You'll be a rich famous hero--if you're not ripped to bits by the deadly Mad Monks, that is. Zap traps for these red demons with your trusty laser pistol, or foil them with transporters, gas, ooze, even bombs! Dodge, scramble, and psych yourself to victory through 150 all-new levels of frenzied arcade action! Design your own devious new levels with the fast and versatile Game Generator. Pop open this palette of powerful tools, then instantly place background, enemies, treasure, ladders--everything. Presto! Your own sequel!
The player controls a young man known as Kyle, who rides to the vampire Nosferatu's castle in order to defeat him and save his beloved girlfriend Erin from his clutches.
Dynamite Headdy is a platform video game developed by Treasure and published by Sega for the Sega Genesis in 1994. The game follows a puppet named Headdy in his efforts to stop an evil puppet king from taking over his world. Headdy can throw his head at enemies to defeat them and use it to pull himself to various areas and move objects. The player can find a wide variety of "heads" which act as power-ups that provide different effects and alter gameplay. Critical reception to Dynamite Headdy was positive. Critics highlighted the game's originality and creativity in distinguishing it among other games in the platform genre. They also commended Treasure for demonstrating their technical expertise with impressive graphical effects and building on the success of their earlier game Gunstar Heroes (1993). In reviews from the time and in retrospect, Dynamite Headdy is cited for being one of the best games on the Genesis. An 8-bit port was released for Game Gear, which itself served as the basis for a Master System port released exclusively in Brazil.
The first of the NBA Live video games series. The cover featured an action shot of the 1994 NBA Finals. It introduced many elements of that would become standard in the series, including the isometric on-court perspective, the "T-meter" for shooting free throws and the turbo button used to give players a temporary burst of speed. The game was re-released with NBA Live 06 as part of the EA Retro Series.
The U.S.S. Enterprise races an evil Romulan force for control of the ultimate law and order device. The future of the Federation... and the universe... rests in your hands! Command the Starship Enterprise! Probe hundreds of strange new worlds and alien vessels with the ship's sensors. Space battle rages when you encounter Romulans in the Neutral Zone and disable their ships with well-placed phaser and photon torpedo attacks. Join forces with Jean Luc Picard and the crew of the Enterprise to solve the mysterious "Trinity Test." Solve it and the Federation is safe. Fail... and the universe will never be the same.
It's the 22nd century: Galactic travel is commonplace, peace is at hand, and the future looks bright - until Goldfire's plan to unleash an army of military mutants shocks the galaxy. Dr. Goldfire, a brilliant bio-scientist whose morbid research led to incredible genetic improvements in humanoids and aliens, has gone power crazy. And only the galaxy's best agent, Blake Stone, has a chance to infiltrate Goldfire's secret fortress on a remote planet, and end the evil before it's too late. Up against absurd odds, and the most hideous genetic creatures and armed personnel ever amassed, it's up to you to help Blake in his most dangerous mission ever, classified: Planet Strike!
Mad Stalker is Fill-In Cafe’s first attempt at a beat-em-up. Designed and programmed by Masatoshi Imaizumi and Masaki Ukyo, its systems are loosely similar to the Asuka 120% Burning Fest series, whose first entry was released later in 1994. There are three main versions: the X68000 and FM Towns games, developed by Fill-In Cafe themselves (the X68000 version has the subtitle Full Metal Forth, which was corrected to Full Metal Force in the FM Towns and later entries); the PC Engine CD port developed by Kogado; and the PlayStation version, again by Fill-In Cafe, which is more of a complete remake than a port. A conversion for the Mega Drive was in development and previewed, however it did not receive an official release to the public until Columbus Circle published it in September 2020.