Hry vydané v roce 1990

Stunts

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Crystalis

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Captive

Captive

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The Immortal

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Sid Meier's Covert Action

Award-winning game designer Sid Meier takes us around the globe with special agent Max Remington to challenge international threats, and neutralize shadowy schemes of terrorism, smuggling, and extortion. Tap phone lines, crack complex codes, defeat computerized defense systems. Track suspects around the globe as you put together the pieces to a worldwide criminal plot. A seasoned veteran of modern, high-tech undercover operations, Remington always obeys the two main rules of Covert Action: 1. Use your intelligence. 2. If Rule One fails, use your other weapons.Take on the role of CIA agent Maxine "Max" Remington or her male counterpart, Maximillian. Travel to over 45 cities on 3 continents. Enjoy unlimited number of cases to solve. Infliltrate buildings, break codes, unravel plots and sub-plots! Decide which leads to follow, and which to ignore.

Hyperspeed

There's no room for error when travelling at the speed of light, racing through star systems in a desperate search for a new world to house Mankind. But there are plenty of opportunities for mistakes. Alien races of every conceivable size, shape, temperament and sophistication seek to aid, use, corrupt or destroy you - and you don't know which. Sure, your starship is 15,000 feet long and armed with remote-controlled fightercraft, kamakazi fighters, a devestating plasma gun and high-tech probes, but will all that firepower be against The Stentor, rithless time-travelling space pirates, or the colossal energy beings known as The ZOR? Perhaps diplomacy is the answer. The Cicisbeo are vain and arrogant - perhaps that ego can be worked to your advantage. The broodmasters are sinister, manipulative and seek universal domination, but are they a little too eager? Perhaps something can be gained from shrewd trading. But that will be tough against the ever-seeking, ever-hungry Collectors, keepers of the Museum of Time; not to mention the supra-intelligent Jot, who control the minds of everyone nearby. Whatever choices you make, make them quickly. You're moving at Hyperspeed - second thoughts could be fatal.

Nintendo World Cup

The eyes of the world are upon you. National pride is at stake. Only seconds left and the crowd rises in anticipation of the greatest upset in soccer history. The horn sounds and you've won it all! The coveted world cup trophy is yours! Pick your team and plan your game strategy. Use advanced super moves like the Bicycle Kick or the Super Header. Choose from 13 teams, representing countries from around the world. Defeat your opponents and you're on your way to the prestigious world cup final. Bring the excitement of international soccer home with Nintendo World Cup!

Columns (1990)

Columns (Japanese: コラムス, Hepburn: Koramusu) is a match-three puzzle video game created by Jay Geertsen in 1989. Early versions of the game were ported across early computer platforms and Atari ST. In 1990, Jay Geertsen sold the rights to Sega, who ported the game to several Sega consoles.

Castle of Illusion Starring Mickey Mouse (1990)

Castle of Illusion Starring Mickey Mouse is a 1990 platform game developed by Sega and released for the Sega Genesis. An 8-bit version of the game was later released for the Master System and Game Gear. The game follows Mickey Mouse on a quest to save Minnie Mouse from the evil witch Mizrabel. It was the first game in Sega's long-running Illusion video game series starring Mickey and was also a part of the second wave of games initially released for the Sega Genesis which helped seal the console's reputation within the period until the release of Sonic the Hedgehog in 1991. Castle of Illusion was very well received by critics, especially the original 16-bit version. It was re-released in 1998 in Japan as part of the Sega Ages: Mickey Mouse & Donald Duck for the Sega Saturn, which features both Castle of Illusion and QuackShot. A remake of the game by Sega Studios Australia was released for PlayStation Network, Xbox Live Arcade and PC in September 2013.

Fire Emblem: Shadow Dragon and the Blade of Light

Long ago, the continent of Archanea was invaded by the Dolhr Empire, led by the Shadow Dragon Medeus. Anri, a youth from Altea, defeated the Shadow Dragon using the divine sword Falchion. The Kingdom of Archanea was restored and the world entered an era of peace. However, 100 years later, Medeus is resurrected by the evil wizard Gharnef, who has conquered the mage-state of Khadein. The two form an alliance with the kingdoms of Macedon and Grust in order to conquer the world. Cornelius, the king of Altea and successor of Anri, takes up Falchion and leaves to battle them, leaving his son Marth and daughter Elice in the care of a bastion manned by Altea's ally, Gra. However, Gra betrays Altea to Dolhr; Cornelius is killed, Falchion is stolen, and Elice sacrifices herself so Marth can escape. Accompanied by a handful of knights, he takes refuge in the island nation of Talys. Several years later, Marth repels a pirate invasion of Talys, leading its king to conclude that he is ready to battle Dolhr; he sends Marth out with several of his most trusted men and his daughter, Princess Caeda. Marth first rescues the kingdom of Aurelis and enlists the aid of its king's younger brother, Duke Hardin and his retainers. He meets Princess Nyna, the last survivor of the Archanean royal family and leader of the resistance against Dohlr. She gives him the Fire Emblem, a legendary treasure given to the hero destined to save the world. The two march to Archanea and free it from Grust's grasp. After briefly invading Khadein in search of Falchion, Marth retakes Altea. He learns that his mother was killed in the invasion and that Gharnef is holding Elice prisoner. Marth next battles Grust and their top general, Camus, who rescued Nyna from execution at Dohlrian hands; he chooses to uphold his honor as a knight of Grust, and Marth is forced to defeat him. Marth is contacted by Gotoh, a wise old sage, who informs him that Gharnef wields the tome Imhullu, making him invincible; the only thing capable of defeating him is the magic of Starlight. Gotoh sends Marth to the Fane of Raman to find the materials needed to create Starlight; he also rescues the divine dragon, Tiki. Marth then invades Macedon and deposes the tyrannical King Michalis with the aid of Michalis' sister Minerva. There, Gotoh reforges Starlight. Marth invades Khadein once more, defeats Gharnef, reclaims Falchion, and rescues Elice. He then makes his way to Dohlr, battles, and defeats Medeus, returning peace to the land. If Caeda has survived the events of the game, she and Marth declare their love for one another.

Final Fantasy III (1990)

Final Fantasy III is a role-playing video game developed and published by Square in 1990 for the Family Computer as the third installment in the Final Fantasy series and the last main series game for the console. It is the first numbered Final Fantasy game to feature the job-change system. The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world.

Michael Jackson's Moonwalker

Michael Jackson's Moonwalker is the name of several video games based on the 1988 Michael Jackson film Moonwalker. U.S. Gold published various games for home computers, released in 1989, whilst Sega developed two similarly themed beat 'em up video games in 1990; one released for arcades and another released for the Mega Drive/Genesis and Master System. Each of the games' stories loosely follow the story of the film, in which Michael Jackson must rescue kidnapped children from the evil Mr. Big, and incorporate synthesized versions of some of the musician's songs.

Smash TV

Smash TV is a 1990 arcade game created by Eugene Jarvis and Mark Turmell for Williams. It is a dual-stick shooter in the same vein as its predecessor, Robotron: 2084 (also produced by Jarvis). As in the previous game, players battle waves of enemies by using guns. The plot of Smash TV revolves around a futuristic game show in which players compete for various prizes as well as their lives. The Super NES, Genesis, Master System, and Game Gear versions were titled Super Smash TV. The 1992 Williams arcade game Total Carnage shares many elements with Smash TV, and was also programmed by Turmell, but isn't a sequel.

Silent Service 2

The all-new Silent Service II A State Of The Art Simulation Of Submarines In World War II. The original Silent Service was released in 1985. It won " Simulation of the Year" honours in six nations and was voted "Best Adventure Game for the Home Computer" by the Academy of Adventure Gaming Arts and Design in 1986. Now Silent Service II updates the classic with latest advances in sound, graphics and game design, including new targets and scenarios. Game Features: Outstanding graphics and digitized photographs depict enemy ships with uncanny realism. The new campaign option tracks your career with promotions and commendations. State-of-the-art sounds and original music recreate an atmosphere beneath the waves so true to life, you'll be coming up for air!

F-Zero

F-Zero

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The future of racing is here! F-ZERO, an intergalaxtic Grand Prix, uses machines that weigh more than a ton, reach dash speeds of over 500km/h and hover a mere twelve inches off the ground! Choose from the heroic Captain Falcon, or the suave, Dr. Stuart. Need more choices? Then try the sly alien, Pico or the not-so-honest Samurai Goroh, and race for intergalactic fame and fabulous fortune in the F-ZERO Grand Prix.

Dr. Mario

Feeling under the weather? Well, Dr. Mario has the cure for you! Help him fight bodies of nasty viruses with multi-colored vitamins, eliminating those germs faster than they can multiply. Rotate the vitamins as they drop, and gain a higher score by aligning multiples of the same color. Clear all of the viruses to move on to the next round. But watch out as the vitamins start dropping at a faster rate! Not enough of a challenge? Try competing against a buddy, and prove that you're just what the doctor prescribed! This classic game is part of the Virtual Console service, which brings you great games created for consoles such as NES™, Super NES™ and Game Boy™ Advance. We hope you'll enjoy the new features (including off-TV play) that have been added to this title. See more Virtual Console games for Wii U.

Pharaoh's Tomb

Nevada will be forced to overcome the seemingly impossible. Monsters, mummies and bats are just some enemies you will have to defeat, as well as environmental hazards such as traps, pits, and falling spikes. Run, jump and spear your way through the Pharaoh's Tomb in adventure as timeless as the Pharaoh himself.Features Intrepid Explorer: 20 exciting, hazard-filled levels to explore. High-Score Hero: A high-score table allows your to track your treasure-hunting skills. Treasure Hunter: Find bonus items to increase your wealth. Blast from the FAST: Utilizes the FAST (Fluid Animation Software Technology) system for flicker-free movement. Controller Support: Partial Xbox 360 Controller support.

The Secret of Monkey Island

From Wikipedia: The Secret of Monkey Island is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fantastic version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate and explores fictional islands while solving puzzles. The game was conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman. Gilbert's frustrations with contemporary adventure titles led him to make the player character's death almost impossible, which meant that gameplay focused the game on exploration. The atmosphere was based on that of the Pirates of the Caribbean theme park ride. The Secret of Monkey Island was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface.

Dick Tracy (1990)

Dick Tracy (ディック・トレイシー, Dikku Toreishī) appeared in a number of video games released as tie-ins for the motion picture: The NES and Game Boy games, developed by Realtime Associates and published by Bandai. A computer game (Amiga, Atari ST, Commodore 64, MS-DOS, Amstrad CPC, ZX Spectrum, and GX-4000) developed by Titus Interactive and published by Walt Disney Computer Software. Another computer game, Dick Tracy: The Crime Solving Adventure, for Amiga and MS-DOS, developed by Distinctive Software and also published by Walt Disney Computer Software.

Time Lord

It is the year 2999, and warriors from the planet Drakkon are launching a savage attack on Earth. Their weapon: a powerful time travel device. Their objective: to control us by changing the course of our history. To win this war, we must meet the Drakkons on a unique and dangerous battleground: our own past! You are a fearless fortune-hunter, hired by desperate scientists for an experimental journey into the 4th dimension. Your code name is Time Lord. Your mission: blast into the past to save the present from certain doom! Battle the aliens in four historical time zones. Search for weapons sent back by the scientists - and decide when to use them. Solve puzzles to collect the mysterious Orbs that hold the secret of time travel. Be cautious yet quick, Time Lord. You have one short year to free history or be history! And the evil Drakkons have all the time in the world...

Snake's Revenge

Snake's Revenge is a stealth action-adventure video game produced by Konami for the Nintendo Entertainment System in 1990. It is the unofficial sequel to the original Metal Gear that was released in North America and the PAL region following the success of the NES version in the west. The game was produced without the involvement of series creator Hideo Kojima, who went on to develop a separate official sequel for the MSX2 titled Metal Gear 2: Solid Snake, which was released a few months later in Japan.

Ninja Gaiden II: The Dark Sword of Chaos (1990)

A year after the events of the original Ninja Gaiden, a new villain named Ashtar receives word of Jaquio's defeat. Ashtar uses this opportunity to hatch a new plan to plunge the world into darkness. The ninja, Ryu Hayabusa, hits the trail to destroy all manner of vile creatures entering the world while fighting his way to destroy Ashtar, his Dark Sword of Chaos, and whatever else is behind the evil. Ninja Gaiden II: The Dark Sword of Chaos is a fast paced, side scrolling action game in the tradition of the original Ninja Gaiden game. Ryu is a ninja who can run, jump, and slash with his ninja sword. He can also attach to vertical walls and climb up and down, which is an ability missing in the previous game. Powerups are hidden everywhere throughout the levels. These powerups include fireballs and ninja stars as before; a unique new powerup is the ninja shadow. Ryu can collect up to 2 ninja shadows that follow his every movement and use the same weapons at the same time that Ryu strikes. Ninja Gaiden II tells its story through liberal use of cinematic scenes interspersed between the action levels. Different levels feature a variety of environmental interaction; e.g., one level has Ryu on a high mountain where snow is falling fast and the wind is blowing hard. The shifting direction of the snowfall indicates how the wind is blowing and Ryu has to fight against the breeze. In a night level, much of the environment is dark and is illuminated only sporadically by flashes of lightning.

Shadow of the Ninja (1990)

Shadow of the Ninja, originally released in Japan as Yami no Shigotonin Kage (闇の仕事人 KAGE, The Darkness Worker Kage) and later released in Europe and Australia as Blue Shadow, is a side-scrolling action game developed by Natsume for the Nintendo Entertainment System (NES) in 1990. It's the year 2029 A.D. and a madman controls the largest city in America. When reports have reached the Emperor Garuda, he feels an inner chill, for he knows the invaders are Ninja!

Teenage Mutant Ninja Turtles II: The Arcade Game

April O'Neil, the reporter friend of the Teenage Mutant Ninja Turtles, is kidnapped by the villainous Shredder and his two goons, Bebop and Rocksteady. The four ninja turtles: Raphael, Michelangelo, Donatello and Leonardo fight their way through hordes of Foot Soldiers in order to rescue April. They battle familiar foes such as the mad scientist Baxter Stockman, General Traag from Dimension X and the evil alien brain Krang, up to the final showdown with Shredder himself. Teenage Mutant Ninja Turtles is an arcade game made by Konami during the height of the cartoon series' popularity. Depending on the version of the game, up to two, three or four players can take part in the action. The game plays like a simplified Double Dragon. While most of the standard Foot Soldier enemies are easily dispatched, some attack with knives or ray guns and are thus more dangerous. At the end of each level, players encounter a boss (or in certain cases two bosses working in tandem, such as Bebop and Rocksteady). The NES version of the game, renamed Teenage Mutant Ninja Turtles II: The Arcade Game in the West, features additional content not present in other versions of the game: two new levels (Snowy Central Park and The Dojo), new bosses (including Tora, Shogun and Baxter Stockman as a fly), additional music tracks as well as more variations of Foot Soldiers.

Formula One: Built to Win

Formula One: Built to Win is a 1990 racing video game for the Nintendo Entertainment System developed by Winky Soft and published by SETA Corporation. It was one of the first racing games to feature a career mode, multiple vehicles and an opportunity for the player to increase the performance of their in-game car through car tuning, which were unique elements for a racer of the NES era and a genre only truly revisited during the fifth generation of game consoles where games such as Gran Turismo became popular. Races start out as single-lap events but become double-lap events as the player starts racing against more experienced competition in places like Las Vegas, Nevada and Hawaii. With gameplay similar to Rad Racer and Pole Position, the driver races towards the back of the screen. The names of the opponents are chosen partially at random; they can also vary because of the ranking level of the course and the type of vehicle used. Like in Rad Racer, the player can supercharge an automobile to go up to 255 miles per hour or 410 kilometres per hour.


🗓️ Roky

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