Hry vydané v roce 1990
Mario's off on his biggest adventure ever, and this time he's brought along a friend. Yoshi the dinosaur teams up with Mario to battle Bowser, who has kidnapped Princess Toadstool once again. Guide Mario and Yoshi through nine peril-filled worlds to the final showdown in Bowser's castle. Use Mario's new powers and Yoshi's voracious monster-gobbling appetite as you explore 96 levels filled with dangerous new monsters and traps. Climb mountains and cross rivers, and descend into subterranean depths. Destroy the seven Koopa castles and find keys to gain entrance to hidden levels. Discover more warps and thrilling bonus worlds than ever before!
Sengoku is a deep character driven strategy game set in 16th century Japan. Play as a Japanese nobleman and unite the land of the Rising Sun under your iron fist. Use your military might, your smooth talking tongue, and your guile to increase your power. Watch your enemies fall like cherry blossoms in the early dawn of spring. Doublecross your enemies in an honorable and auspicious manner. Always make sure you have competent heir, if you should die before your destiny has been reached. Key features Play as a Feudal Japanese Lord and manage your relations with family, friends, and enemies Rise in influence and power inside your clan and then move on to claim the ultimate prize, the control of Japan Conquer and grow while rewarding your most valued retainers as you make a bid to become Shogun Detailed historical map of Japan, divided into over 350 different provinces, during the Warring States era Manage your relations with three different religious factions, the Shinto, the Christians and the Buddhists Employ the aid of powerful Ninja clans when your Samurai armies are not enough
Speedball is a futuristic football-like game which takes place on a steel walled floored pitch, 160 feet long by 90 feet wide. There are two teams, and the team scoring the most goals wins. There is a goal at each end of the pitch and a ball warp tunnels in each side of the wall. The warp tunnels can warp a ball from one tunnel to another. The ball is launched from the center of the pit by the automatic launcher in a random direction. There also bounce domes, off of which the ball will be deflected, but over which players are free to move. This version of the game comes with a much better VGA graphics and Sound Blaster sounds. The game-play is also greatly enhanced.
Doctor "O" - the Clone Plan genius - has been kidnapped by the Sinister Seven. Also swiped was his computerized military defense system, which the evil thugs have reprogrammed to destroy the world. Now his future, and ultimately Earth's survival, depend on your crack Mission Impossible Team to perform a secret surgical strike and rescue. But to pull off this operation, you must be daring enough to command three different IMF identities - Max, Grant, and Nicholas. Each has special agent talents and firepower which you must master to survive six torturous levels with dozens of hidden Espionage Zones. So good luck, Jim. As always, should any of your IM Force be caught, the Secretary will disavow any knowledge of your actions... THIS BOX WILL SELF-DESTRUCT IN 5 SECONDS!
Microsoft Minesweeper (formerly just Minesweeper, and also known as Flower Field) is a minesweeper-type video game created by Curt Johnson, originally for IBM's OS/2, that was ported to Microsoft Windows by Robert Donner, both Microsoft employees at the time.
Aliens is an arcade game based loosely on the 1986 movie Aliens. You and a friend play female Marines and you must explore and destroy all aliens who have taken over a now abandoned space settlement LV426 Acheron. If you can find any survivors try to rescue them. As well as your normal gun there are other weapons that can be used to help you. A Caterpillar P-5000 can also be found and used. Aliens is mainly a side view horizontal shooter where the screen scrolls as you move from left to right. Some parts of the game require you to look behind the hero firing into the screen as aliens come towards from the distance as well as moving in other directions like in a lift. You can also be driving into the screen trying to shoot aliens.
Dick Tracy is a tie in to the 1990 movie adaptation of the classic comic strip, staring Warren Beatty and Madonna. While an action/adventure hybrid using this license was released by Disney for the PC and Amiga, Titus also held a license to the movie. This is a side scrolling action game, where you control Dick Tracy as he moves through five stages, shooting gangsters with an assortment of weapons. Each stage leads to one of the mob bosses, until you ultimately capture the big man himself.
You, the Avatar, have been transported by your Moonstone to the primitive and savage world of Eodon. There, you must work towards uniting the native tribes to face a common threat: a race of gigantic ants known as the Myrmidex. You won’t be alone, however, as you will be assisted by Professor Rafkin, ace reporter Jimmy Malone, and the exotic jungle princess Aiela. Take control of strange and powerful shamanistic magics and confront a varied bestiary that includes vicious dinosaurs and even mad high priests. Worlds of Ultima 1: Savage Empire was built using a modified Ultima VI engine; it’s familiar to long-time fans but it’s also a great starting point for people who are new to the world of Ultima. Featuring a text-based conversation system along with turn-based combat, Worlds of Ultima 1: Savage Empire should find a permanent space on your hard drive.Journey to a fierce jungle where savage dinosaurs, stone-age tribes, and mad scientists make their home! A highly interactive world where you can harvest plants, gather minerals, and craft items from gathered materials. An old-school RPG in the tried-and-true Ultima tradition.
Quest for Glory II: Trial by Fire is the second video game in Sierra On-Line's Quest for Glory series, and the sequel to Hero's Quest: So You Want to Be a Hero.
Mega Twins, also known as Chiki Chiki Boys (チキチキボーイズ, Chiki Chiki Bōizu) in Japan, is a side-scrolling action game released for the arcades by Capcom in 1990. It was the tenth game released for the CP System hardware.
As legendary magician Snoopy the Great, you must rescue your assistant Woodstock when his attempt to perform the dangerous Magic Ball Trick goes out of control. Magic Balls are on the attack and even Woodstock has been multiplied by the runaway spell. Maneuver around ever changing barriers and escape through enchanted exits. Summon all your powers to collect Woodstocks through more than 100 levels of escalating jeopardy in… Snoopy’s Magic Show.
The Lotus series consists of three racing computer games based around the Lotus brand: Lotus Esprit Turbo Challenge, Lotus Turbo Challenge 2, and Lotus III: The Ultimate Challenge. Published between 1990 and 1992 by Gremlin Graphics, the games gained very favourable reviews upon release. Original Amiga versions of the games were created by Shaun Southern and Andrew Morris of Magnetic Fields, and then ported by other individuals to several other computers and game consoles.
An erotic adventure game, or rather, a collection of about a dozen puzzle and arcade games loosely bound by a storyline.
Akumajou Special: Boku Dracula-kun (悪魔城すぺしゃる ぼくドラキュラくん) is a Platformer 2D video game published by Konami released on 1990 for the NES. His pearly fangs drive the girls wild, while his dead-of-the-party sense of humor makes them scream. He's Kid Dracula, star of the mythical Transylvania 92010, and the coolest living corpse ever to stake his claim on the Game Boy. If you thought Mario had a way with magic, you should see junior jugular's spellbinding powers, including the mesmerizing bat transformation. Poof! Nobody wings it better than Kid Drac.
Devil's Crush (known as Devil Crash in Japan) is a pinball video game developed by NAXAT Soft for the TurboGrafx-16 and released in 1990. The second installment in the Crush Pinball series after Alien Crush, the game has an eerie occult theme with skulls, skeletons, and demons. It was later followed by Jaki Crush and Alien Crush Returns. The game was ported to the Sega Genesis, retitled Dragon's Fury (Devil Crash MD in Japan) by developer Technosoft. Both North American versions, TurboGrafx-16 and Genesis, contain some minor censorship. Devil's Crush was later released on the Wii's Virtual Console, with the European release reverting to its original title; however, the pentagram symbols were removed and replaced with 8-sided star.
Whip Rush is a side-scrolling space shooter released in 1990 for the Sega Mega Drive System and subsequently for its American counterpart, the Sega Genesis. Whip Rush's gameplay style is very similar to R-Type: The title ship flies through 7 dangerous stages and is forced to fight large bosses using timed attacks. The ship's Options are similar to the ones in Curse or Psychosis: The ship can be equipped with two Options at a time and the player can rotate them around the ship changing their directional fire at the same time. The player has a total of three weapons to choose from and can change the ship's speed through eight different speed levels. Extends are awarded and there are no checkpoints, but if a player loses all their lives and continues, they have to restart the level over again.
Turrican is a 1990 video game programmed and designed by Manfred Trenz. It was developed for the Commodore 64 by Rainbow Arts, and was ported to other systems later. In addition to concept design and character creation, Trenz personally programmed Turrican on the Commodore 64. A sequel, Turrican II: The Final Fight, followed in 1991 for the Commodore 64 and other platforms.
Jackie Chan's Action Kung Fu (ジャッキー・チェン, Jakkī Chen, Jackie Chan) is an action platform video game developed by Now Production and published by Hudson Soft. It was first released for the Nintendo Entertainment System in 1990 and for the TurboGrafx-16 in 1991.
Thunder Fox is an arcade game created by Taito. It was released in arcades in 1990 and for the Sega Mega Drive/Genesis in 1991. It was later released on various consoles such as the Xbox and PlayStation 2 in a compilation of Taito classics. The title of the compilation is Taito Legends. The gameplay for Thunder Fox is similar to other popular side scrolling action games like Namco's Rolling Thunder (video game), and Sega's Shinobi (arcade game). There are three buttons for each player - Attack, which normally is used to make Thunder and Fox (the game's heroes) stab with their knives. Jump, and a Weapon button which fires or throws a weapon acquired by the heroes. What makes this game unique is that the game gives players the opportunity to allow players to use their obtained weapons (save for the hand grenades) as melee weapons which helps conserve ammunition for when it's needed.
Ninja Boy is an Action game, developed and published by Culture Brain, which was released in Japan in 1990
Can you save Grampa from Plasmic Prison 7800 Arcade adventure like you've never seen before. This game has it all places like rivers, deep dark forests, creepy caverns, labs, creatures like Vampires, Mutant zombies and menacing bats. Your adventure includes exploring large areas and finding awesome weapons. A press of a button brings instant on-screen hints and tips. It all adds up to awesome action with mega Graphics. Grampa’s back, it’s up to you to wipe out the Monsters and clean up.
Sid Meier's Railroad Tycoon is a business simulation designed by Sid Meier. The DOS version of the game was released as freeware for download in 2006. The game is the first in the Railroad Tycoon series. A port of the game for the Super NES was planned for a 1994 release, and screenshots were shown in the March 1993 issue of Nintendo Power; however the port was never released. Though no reason was officially given, it may have been due to the DOS release of Transport Tycoon, and its planned release on the upcoming Playstation console.
Arrow Flash (Japanese: アローフラッシュ, Hepburn: Arō Furasshu) is a scrolling shooter video game developed by Sega and published by Sega in Japan and Europe and by Renovation Products in the United States for the Sega Mega Drive/Genesis in 1990. The game's main character pilots a prototype transformable fighter-mecha left from her grandfather to fight against an alien attack on humankind. The game is mostly a horizontal shooter, with one down scrolling stage.
The Gods of War, Intelligence, and Magic have created DarkSpyre, and intimidating tower full of riddles and monsters. The player takes control of an aspiring champion, whose goal is to explore the maze-like levels of the tower, retrieve five powerful runes hidden there, and ultimately save the world from destruction. DarkSpyre a top-down "dungeon-crawling" role-playing game. The player creates the protagonist, choosing gender and magic specialization (healing or offensive), as well as customizing his/her combat parameters. The game consists of navigating the tower's complex levels (39 of them must be traversed to complete the game, though there are 50 altogether), fighting monsters in action-based combat. The protagonist can equip a variety of weapons and armor; weapons can break after excessive usage, and armor will deteriorate in quality if worn for a long time. Spells are learned from scrolls found in the tower. The hero gains weapon and magic proficiency by repeatedly using the same weapon and/or spell.
Loopz is a puzzle video game originally designed and programmed by Ian Upton for the Atari ST in 1989. He previously worked as head game designer for Audiogenic, who acquired exclusive rights to the game, then in 1990 arranged for Mindscape to publish it for computers in North America and consoles worldwide. The Nintendo Entertainment System version (programmed by Bits Studios) and the Game Boy version (programmed by Argonaut Software) were released in 1990. Audiogenic published versions of the original game for the Acorn Electron, BBC Micro, ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga, and IBM PC in 1990 and 1991.
Spirit of Excalibur drops the player in to a power vacuum in England following the death of King Arthur. You control Constantine, who is King Arthur's successor, and any knights he is able to recruit. Real-time combat, one-on-one and between armies, are required to defend the realm of Camelot.
Dexterity, known as Funny Field in Japan, is a puzzle game by SNK that was released for the Game Boy in 1990. It is a game that consists of a square floor covered in seven rows and eight columns of tiles. The goal of the game is to flip all of the light tiles into dark tiles
Rollergames is a coin-operated arcade game by Konami, made in 1990, and based on the television show of the same name. Score values are cut in half from the real show (and rounded up if needed), and feature only four 99-second cycles instead of 45-second cycles within four 6-minute periods. The players control the two jetters. After referee Don Lastra blows his whistle to begin the cycle, the first lap leads the jetters to the Wall of Death (the heavily banked curve of the jetwave). They get one point for getting three steps in the between the two red lines and three points for getting above the top line. On the jet jump, they get three points for landing beyond the 12-foot marker and one point for landing in front of the line. The rest of the cycle awards one point passing or fighting off opposing blockers (who come back to haunt the jetters afterwards) and three points for lapping or fighting off the opposing jetter. The team with the most points wins. While it doesn't affect the score of the game (only awarding a small amount of "power" to the winner), there is a bonus Street Fighter II style fight that may happen to illustrate the violence and rivalry that happens on RollerGames.
The game is essentially a series of 36 jigsaw puzzles with Tetris-like pieces known as pentominos that must be assembled into a specific shape. The puzzles start off with rectangular shapes and simple solutions, but the puzzles quickly grow more complex, with odder shapes like a rocket ship, a gun, and even enlarged versions of some of the pentominoes themselves. Each level is timed, and once the timer is started it cannot be stopped until the level is finished. One starts off the game with only three pentomino pieces, and at the completion of each early level, a new piece is awarded to the player. At the final level, the player is given the 2x2 square O tetromino and must complete an 8x8 square puzzle. After completing each level, the player was given a password to access that level at a later time. Interestingly, each password was a common English four-letter word, so that by guessing common four-letter words, players could potentially access levels they had not actually reached by playing the game.
"THE SUPER SPY" is an action game released by SNK in 1990. Punch, kick, and use guns to fight off terrorists as you make your way through the building to rescue their captives. Defeating enemies earns experience, which can be used in a Role Playing Game-like feature to level up. The "ACA NEOGEO" series has faithfully reproduced many classic NEOGEO masterpieces. Players can change various game settings such as game difficulty, and also reproduce the atmosphere of arcade display settings at that time. Players can also compete against each other from all over the world with their high scores.
The player controls an armoured fighting vehicle from either a first-person perspective or a third-person perspective; depending on the level design. All games begin on a planet's surface with an overhead view. When the player enters a tunnel, the view switches to first-person. After destroying the Life Core inside a tunnel, the player travels to a new planet through a vertically scrolling stage. Cosmo Tank has three modes. In quest mode, the object of the game is to destroy Alien Life Cores on five planets to free them from Master Insect. Players can earn experience levels in the quest mode by defeating enemies. The maximum amount of experience points that a player can earn is 999; which allows players to reach the level cap of 6. In training mode, the player practices in a closed area and is given a ranking. In vs. mode, the Game Link Cable is used to allow two players to race to defeat the alien leader. After either beating the game or acquiring a game over, the player is given a rank that shows how far he made it in the game along with his target score. The lowest rank in the game is a skull and crossbones (signifying a casualty on the battlefield).
Commander Keen is the first truly "commercial quality" game to be distributed as shareware. It features ultra-high-speed smooth-scrolling EGA graphics and superb sound effects. The animation and scrolling is updated at nearly 40 frames per second, for comparison, motion picture quality cartoons are filmed at only 24 frames per second. The story of Commander Keen is epic, and in the style of the memorable matinee serials, like Flash Gordon. You play the role of Billy Blaze, an eight-year-old kid genius who builds an interstellar ship when not working at home on his college fast-track degree. Among other household objects, Billy uses his Nintendo joystick for flight control and his mom's vacuum cleaner (heavily modified) for his ship's ion propulsion system (with pile height adjustment). At the hint of galactic trouble, Billy dons his brother's football helmet and becomes "Commander Keen" defender of Earth! Ever on the side of justice, fairness, and high-calorie junk food, Keen dispenses justice with an iron hand. Keen's first adventure takes you to Mars, where the Vorticon invasion force is planning their conquest of Earth. While Keen is exploring Mars the Vorticons steal pieces of his ship and hide them within their cities. Can Keen recover all the pieces and repel the Vorticon invasion? You'll explore many dangerous cities, packed with diabolical traps and hideous creatures, both of Martian and Vorticon origin. Use your pogo stick to reach high ledges and jump deadly pits, and use your ray gun to stun the Vorticon invaders. Can you find the secret city?
One day, our octopus friend gets into a fight to the death with his old rival, the bug. Our octopus wins and people start to call him Mr. Parodius. On his paid vacation he goes to the countryside to enjoy a little farming. Returning to our ready-made octopus pot, he reads the "People of the Universe" newspaper and nearly falls off his chopping board in surprise. There now is a picture of the mysterious Great Octopus with the Earth in his arms. "F... father?," he stutters. It was his father, who had disappeared just two years before, never to return home. So Octopus sets out on a search for the truth and with his companions begins to travel the world!
Released a few years after its original creation, John Carmack's earliest written game is a fantasy RPG somewhat inspired by the early Ultima games. The story takes you to the peaceful town of Jaterus, about to become much less peaceful thanks to one Greymere. This evil archmage has taken up residence in a three-level dungeon, conveniently located just outside the city walls. More alarmingly, he has constructed the Shadowforge - a potent magical artifact that has enhanced both his power and ambition for conquest; Jaterus is first on his list. Your job is to quash his aspirations by finding and destroying the device. The town of Jaterus is your base of operations, its main attractions being the weapon and armor shops, the inn (where you can recuperate after a sojourn to the dungeon), the temple (where health potions are sold), and the tavern (which, besides refreshments, offers conversation - some of it helpful). The various random NPCs do not communicate, though. The dungeon is populated by Greymere's minions; some are randomly placed, others are not, and all must be bested in turn-based combat - the deeper you go, the tougher the bad guys. Fighting involves both melee and ranged attacks, and defeated monsters will bequeath both gold and experience. Leveling up will increase your maximum hit points, but no other stats are tracked. Some secrets await to be revealed along the way, too.
Commander Keen is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were originally released for MS-DOS in 1990 and 1991, while the 2001 Commander Keen was released for the Game Boy Color. The series follows the titular Commander Keen, the secret identity of the eight-year-old genius Billy Blaze, as he defends the Earth and the galaxy from alien threats with his homemade spaceship, rayguns, and pogo stick. The first three episodes were developed by Ideas from the Deep, the precursor to id, and published by Apogee Software as the shareware title Commander Keen in Invasion of the Vorticons; the "lost" episode 3.5 Commander Keen in Keen Dreams was developed by id and published as a retail title by Softdisk; episodes four and five were released by Apogee as the shareware Commander Keen in Goodbye, Galaxy; and the simultaneously developed episode six was published in retail by FormGen as Commander Keen in Aliens Ate My Babysitter. Ten years later, a homage and sequel to the series was developed by David A. Palmer Productions and published by Activision as Commander Keen. Invasion of the Vorticons was the only game developed by Ideas from the Deep, and was based on programmer John Carmack's creation of adaptive tile refresh, a technique that allowed IBM-compatible general-purpose computers to replicate the smooth scrolling of video game consoles such as the Nintendo Entertainment System. The game's success caused designer Tom Hall, programmers John Carmack and John Romero, and artist Adrian Carmack to found id Software. Their obligations to Softdisk, where they had worked during development of the game, led to the creation of Keen Dreams as a prototype for the second trilogy of episodes. The final episode was split off during development into a stand-alone retail title, and plans for a third trilogy were cancelled after the success of Wolfenstein 3D (1992) and development focus on 3D first-person shooters such as Doom (1993). The final Keen game ten years later had oversight but little development work from id. Critical reception and the series' legacy has focused on the two main trilogies of episodes, with Vorticons having large success as a shareware game and impacting the success of Apogee (now 3D Realms) and its shareware model. The second trilogy sold fewer copies, which was blamed by id and Apogee on its split into two parts, and the 2001 game received mixed reviews. The MS-DOS games have been re-released in several compilation packages, and all but the sixth episode are still sold through modern emulation releases on platforms such as Steam. References to the series have been made by dozens of other games, especially to the Dopefish, an enemy in the fourth episode, which has been termed one of the video game industry's biggest in-jokes. An active modding community has grown around the series, producing editing tools and unofficial sequels.
The first game in Nichibutsu's Formula One top-down racing series. F1 Circus is a top-down Formula 1 racing game and the first game in Nihon Bussan's F1 Circus series. It was first released on the PC Engine in 1990, but a modified version - also partially based on this game's sequel, F1 Circus '91 - would later be released on the Famicom in 1992. As with every other game in the series, the game was never localized in North America or Europe. The game uses the real life names of drivers and teams from Formula 1, like Nigel Mansell and Ferrari. The series would continue to acquire the various licenses needed to use real names from Formula 1.
Stunts (also known as 4D Sports Driving) is an early 3D racing video game developed by Distinctive Software, Inc.. The game places emphasis on racing on stunt tracks and features a track editor, it is clearly influenced by the earlier arcade game Hard Drivin' and has many similar elements to the game Stunt Driver which was released around the same time. In Stunts, players race a lap around the circuit, with the aim of completing the lap as quickly as possible without crashing. However, these laps often feature special track areas such as loops, jumps (including over tall buildings), slalom roads and corkscrews. The game area is restricted by a large fixed size square area defined and surrounded by a fence which the game is designed to prevent the player from leaving. Players can either race against the clock or choose between six different opponents; there is no support for real-time multiplayer. Stunts features 11 different drivable cars, with either automatic or manual transmission. Replays of races can be saved and reviewed. There are four camera views available during replay and actual driving, and the dashboard is an optional overlay on all views. It is also possible to continue the race from any point in the replay, however the time for that race will not be recorded. Another major feature of the game is the built-in track and terrain editor which allows the user to design arbitrary new tracks or modifications of existing tracks.[2] The cars can drive on paved roads, gravel roads, icy/snow roads, and grass if driving off the track — which all offer different levels of grip. The game has a relatively advanced pseudo-physics engine for its time which can simulate oversteer and understeer, grip is also proportional to the banking of a curve. The game features a 3D engine with flat shading and no textures, it uses polygonal graphics for most objects, including trees and road signs, there are few sprites. The resolution is 320×200 with 256 colors. There is an option to select high and low detail. The game is written for DOS and executes in real mode.[3] Stunts includes a form of copy protection. Each time after running the program, players must complete a specific phrase found in the game manual before being allowed to race. If the player fails to complete the phrase three times, the next race will still load. However, approximately four seconds into the race, the player is informed that he or she did not deactivate the car's security system, the car crashes, and the player is returned to the main menu.