Hry vydané v roce 1990
Mario's off on his biggest adventure ever, and this time he's brought along a friend. Yoshi the dinosaur teams up with Mario to battle Bowser, who has kidnapped Princess Toadstool once again. Guide Mario and Yoshi through nine peril-filled worlds to the final showdown in Bowser's castle. Use Mario's new powers and Yoshi's voracious monster-gobbling appetite as you explore 96 levels filled with dangerous new monsters and traps. Climb mountains and cross rivers, and descend into subterranean depths. Destroy the seven Koopa castles and find keys to gain entrance to hidden levels. Discover more warps and thrilling bonus worlds than ever before!
Sengoku is a deep character driven strategy game set in 16th century Japan. Play as a Japanese nobleman and unite the land of the Rising Sun under your iron fist. Use your military might, your smooth talking tongue, and your guile to increase your power. Watch your enemies fall like cherry blossoms in the early dawn of spring. Doublecross your enemies in an honorable and auspicious manner. Always make sure you have competent heir, if you should die before your destiny has been reached. Key features Play as a Feudal Japanese Lord and manage your relations with family, friends, and enemies Rise in influence and power inside your clan and then move on to claim the ultimate prize, the control of Japan Conquer and grow while rewarding your most valued retainers as you make a bid to become Shogun Detailed historical map of Japan, divided into over 350 different provinces, during the Warring States era Manage your relations with three different religious factions, the Shinto, the Christians and the Buddhists Employ the aid of powerful Ninja clans when your Samurai armies are not enough
Microsoft Minesweeper (formerly just Minesweeper, and also known as Flower Field) is a minesweeper-type video game created by Curt Johnson, originally for IBM's OS/2, that was ported to Microsoft Windows by Robert Donner, both Microsoft employees at the time.
Aliens is an arcade game based loosely on the 1986 movie Aliens. You and a friend play female Marines and you must explore and destroy all aliens who have taken over a now abandoned space settlement LV426 Acheron. If you can find any survivors try to rescue them. As well as your normal gun there are other weapons that can be used to help you. A Caterpillar P-5000 can also be found and used. Aliens is mainly a side view horizontal shooter where the screen scrolls as you move from left to right. Some parts of the game require you to look behind the hero firing into the screen as aliens come towards from the distance as well as moving in other directions like in a lift. You can also be driving into the screen trying to shoot aliens.
Dick Tracy is a tie in to the 1990 movie adaptation of the classic comic strip, staring Warren Beatty and Madonna. While an action/adventure hybrid using this license was released by Disney for the PC and Amiga, Titus also held a license to the movie. This is a side scrolling action game, where you control Dick Tracy as he moves through five stages, shooting gangsters with an assortment of weapons. Each stage leads to one of the mob bosses, until you ultimately capture the big man himself.
You, the Avatar, have been transported by your Moonstone to the primitive and savage world of Eodon. There, you must work towards uniting the native tribes to face a common threat: a race of gigantic ants known as the Myrmidex. You won’t be alone, however, as you will be assisted by Professor Rafkin, ace reporter Jimmy Malone, and the exotic jungle princess Aiela. Take control of strange and powerful shamanistic magics and confront a varied bestiary that includes vicious dinosaurs and even mad high priests. Worlds of Ultima 1: Savage Empire was built using a modified Ultima VI engine; it’s familiar to long-time fans but it’s also a great starting point for people who are new to the world of Ultima. Featuring a text-based conversation system along with turn-based combat, Worlds of Ultima 1: Savage Empire should find a permanent space on your hard drive.Journey to a fierce jungle where savage dinosaurs, stone-age tribes, and mad scientists make their home! A highly interactive world where you can harvest plants, gather minerals, and craft items from gathered materials. An old-school RPG in the tried-and-true Ultima tradition.
As legendary magician Snoopy the Great, you must rescue your assistant Woodstock when his attempt to perform the dangerous Magic Ball Trick goes out of control. Magic Balls are on the attack and even Woodstock has been multiplied by the runaway spell. Maneuver around ever changing barriers and escape through enchanted exits. Summon all your powers to collect Woodstocks through more than 100 levels of escalating jeopardy in… Snoopy’s Magic Show.
Whip Rush is a side-scrolling space shooter released in 1990 for the Sega Mega Drive System and subsequently for its American counterpart, the Sega Genesis. Whip Rush's gameplay style is very similar to R-Type: The title ship flies through 7 dangerous stages and is forced to fight large bosses using timed attacks. The ship's Options are similar to the ones in Curse or Psychosis: The ship can be equipped with two Options at a time and the player can rotate them around the ship changing their directional fire at the same time. The player has a total of three weapons to choose from and can change the ship's speed through eight different speed levels. Extends are awarded and there are no checkpoints, but if a player loses all their lives and continues, they have to restart the level over again.
Thunder Fox is an arcade game created by Taito. It was released in arcades in 1990 and for the Sega Mega Drive/Genesis in 1991. It was later released on various consoles such as the Xbox and PlayStation 2 in a compilation of Taito classics. The title of the compilation is Taito Legends. The gameplay for Thunder Fox is similar to other popular side scrolling action games like Namco's Rolling Thunder (video game), and Sega's Shinobi (arcade game). There are three buttons for each player - Attack, which normally is used to make Thunder and Fox (the game's heroes) stab with their knives. Jump, and a Weapon button which fires or throws a weapon acquired by the heroes. What makes this game unique is that the game gives players the opportunity to allow players to use their obtained weapons (save for the hand grenades) as melee weapons which helps conserve ammunition for when it's needed.
Ninja Boy is an Action game, developed and published by Culture Brain, which was released in Japan in 1990
Can you save Grampa from Plasmic Prison 7800 Arcade adventure like you've never seen before. This game has it all places like rivers, deep dark forests, creepy caverns, labs, creatures like Vampires, Mutant zombies and menacing bats. Your adventure includes exploring large areas and finding awesome weapons. A press of a button brings instant on-screen hints and tips. It all adds up to awesome action with mega Graphics. Grampa’s back, it’s up to you to wipe out the Monsters and clean up.
The Gods of War, Intelligence, and Magic have created DarkSpyre, and intimidating tower full of riddles and monsters. The player takes control of an aspiring champion, whose goal is to explore the maze-like levels of the tower, retrieve five powerful runes hidden there, and ultimately save the world from destruction. DarkSpyre a top-down "dungeon-crawling" role-playing game. The player creates the protagonist, choosing gender and magic specialization (healing or offensive), as well as customizing his/her combat parameters. The game consists of navigating the tower's complex levels (39 of them must be traversed to complete the game, though there are 50 altogether), fighting monsters in action-based combat. The protagonist can equip a variety of weapons and armor; weapons can break after excessive usage, and armor will deteriorate in quality if worn for a long time. Spells are learned from scrolls found in the tower. The hero gains weapon and magic proficiency by repeatedly using the same weapon and/or spell.
Loopz is a puzzle video game originally designed and programmed by Ian Upton for the Atari ST in 1989. He previously worked as head game designer for Audiogenic, who acquired exclusive rights to the game, then in 1990 arranged for Mindscape to publish it for computers in North America and consoles worldwide. The Nintendo Entertainment System version (programmed by Bits Studios) and the Game Boy version (programmed by Argonaut Software) were released in 1990. Audiogenic published versions of the original game for the Acorn Electron, BBC Micro, ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga, and IBM PC in 1990 and 1991.
Dexterity, known as Funny Field in Japan, is a puzzle game by SNK that was released for the Game Boy in 1990. It is a game that consists of a square floor covered in seven rows and eight columns of tiles. The goal of the game is to flip all of the light tiles into dark tiles
The game is essentially a series of 36 jigsaw puzzles with Tetris-like pieces known as pentominos that must be assembled into a specific shape. The puzzles start off with rectangular shapes and simple solutions, but the puzzles quickly grow more complex, with odder shapes like a rocket ship, a gun, and even enlarged versions of some of the pentominoes themselves. Each level is timed, and once the timer is started it cannot be stopped until the level is finished. One starts off the game with only three pentomino pieces, and at the completion of each early level, a new piece is awarded to the player. At the final level, the player is given the 2x2 square O tetromino and must complete an 8x8 square puzzle. After completing each level, the player was given a password to access that level at a later time. Interestingly, each password was a common English four-letter word, so that by guessing common four-letter words, players could potentially access levels they had not actually reached by playing the game.
The player controls an armoured fighting vehicle from either a first-person perspective or a third-person perspective; depending on the level design. All games begin on a planet's surface with an overhead view. When the player enters a tunnel, the view switches to first-person. After destroying the Life Core inside a tunnel, the player travels to a new planet through a vertically scrolling stage. Cosmo Tank has three modes. In quest mode, the object of the game is to destroy Alien Life Cores on five planets to free them from Master Insect. Players can earn experience levels in the quest mode by defeating enemies. The maximum amount of experience points that a player can earn is 999; which allows players to reach the level cap of 6. In training mode, the player practices in a closed area and is given a ranking. In vs. mode, the Game Link Cable is used to allow two players to race to defeat the alien leader. After either beating the game or acquiring a game over, the player is given a rank that shows how far he made it in the game along with his target score. The lowest rank in the game is a skull and crossbones (signifying a casualty on the battlefield).
Released a few years after its original creation, John Carmack's earliest written game is a fantasy RPG somewhat inspired by the early Ultima games. The story takes you to the peaceful town of Jaterus, about to become much less peaceful thanks to one Greymere. This evil archmage has taken up residence in a three-level dungeon, conveniently located just outside the city walls. More alarmingly, he has constructed the Shadowforge - a potent magical artifact that has enhanced both his power and ambition for conquest; Jaterus is first on his list. Your job is to quash his aspirations by finding and destroying the device. The town of Jaterus is your base of operations, its main attractions being the weapon and armor shops, the inn (where you can recuperate after a sojourn to the dungeon), the temple (where health potions are sold), and the tavern (which, besides refreshments, offers conversation - some of it helpful). The various random NPCs do not communicate, though. The dungeon is populated by Greymere's minions; some are randomly placed, others are not, and all must be bested in turn-based combat - the deeper you go, the tougher the bad guys. Fighting involves both melee and ranged attacks, and defeated monsters will bequeath both gold and experience. Leveling up will increase your maximum hit points, but no other stats are tracked. Some secrets await to be revealed along the way, too.
The first game in Nichibutsu's Formula One top-down racing series. F1 Circus is a top-down Formula 1 racing game and the first game in Nihon Bussan's F1 Circus series. It was first released on the PC Engine in 1990, but a modified version - also partially based on this game's sequel, F1 Circus '91 - would later be released on the Famicom in 1992. As with every other game in the series, the game was never localized in North America or Europe. The game uses the real life names of drivers and teams from Formula 1, like Nigel Mansell and Ferrari. The series would continue to acquire the various licenses needed to use real names from Formula 1.