Hry vydané v roce 1984
Bomb Jack is an arcade platform game that was released in 1984 by Tehkan (known today as Tecmo). It was followed by two official sequels, the console and computer title Mighty Bomb Jack, and the arcade game Bomb Jack Twin and Bomb Jack II, which was licensed for home computers only. The highest known score was by Mr G Jones from London: 6 746 800.
Karate Champ, known in Japan as Karate Dō (空手道, "The Way of the Empty Hand"), is a 1984 arcade fighting game developed by Technōs Japan for Data East. It established and popularized the one-on-one fighting game genre. A variety of moves can be performed using the dual-joystick controls, using a best-of-three matches format like later fighting games, and it features training bonus stages. It influenced Konami's Yie Ar Kung Fu and other fighting games. A separate arcade game that allows two players the option to compete against each other was released in 1984 under the title Karate Champ — Player vs Player. This version would serve as the basis for the home ports of Karate Champ.
Space Ace is a laserdisc video game produced by Don Bluth Studios, Cinematronics and Advanced Microcomputer Systems (later renamed RDI Video Systems). It was unveiled in October 1983, just four months after the Dragon's Lair game, then released in Spring 1984, and like its predecessor featured film-quality animation played back from a laserdisc. The gameplay is also similar, requiring the player to move the joystick or press the fire button at key moments in the animated sequences to govern the hero's actions. However, the game's action was more varied with the player occasionally given the temporary option to either have the character he is controlling transform back into his adult form, or remain as a boy with different styles of challenges. Don Bluth has announced during the crowdfunding for Dragon's Lair: The Movie that he is making a Space Ace short film.
Star Wars: Return of the Jedi is a 1984 arcade game by Atari, Inc. and the follow-up to 1983's Star Wars arcade game. The game uses raster graphics, rather than vector graphics which were used for the first and third Atari arcade games based on the Star Wars franchise. Home ports were released by Domark for the Amstrad CPC, ZX Spectrum, Atari ST, Commodore 64, and Amiga in 1988.
F-1 Race (F1レース, F1 Rēsu) is a racing video game released in 1984 for the Family Computer in Japan. A version was released in 1990 for the Game Boy in Japan and in 1991 in Europe and North America, which included the Four Player Adapter for four player gameplay.
Spy vs. Spy was a game first published by First Star Software in 1984 for the Atari 8-bit family, Commodore 64 and Apple II computers. It was a two-player, split-screen game, based on MAD Magazine's long running cartoon strip, Spy vs. Spy, about the slapstick antics of two spies trying to kill each other with improbably complex and elaborate traps and weapons. It was later ported to a much wider range of platforms including the ZX Spectrum, Acorn Electron, Atari ST, BBC Micro, Commodore 16, MSX, Amstrad CPC, Amiga, Master System, Game Boy, Xbox, Game Boy Color and Nintendo Entertainment System, which was emulated on the Game Boy Advance. A remake with a retro version was also released on iOS in 2012, which was later incompatible with the advent of IOS 11 (and the exclusion of 32-bit apps).
Fahrenheit 451 is a computer strategy game released in 1984 based on the novel of the same name by Ray Bradbury. Originally released by software company Trillium, it was re-released in 1985 under the company name's new name Telarium. The player's goal is to help Guy Montag, the main character from the novel, to evade the authorities and make contact with an underground movement. Bradbury contributed to the game, by writing the prologue and responses of the game's intelligent computer "Ray".
Softporn Adventure is an adventure game developed by Gary Thompson and Chuck Benton. It was originally released in 1984. Sierra On-Line published the game. You can play Softporn Adventure on PC.
Pitfall II: Lost Caverns is a platform video game originally released for the Atari 2600 by Activision in 1984 as the sequel to 1982's popular Pitfall!. Both games were designed and programmed by David Crane and star jungle explorer Pitfall Harry. Released after the North American video game crash of 1983 when interest in the 2600 was waning, Pitfall II was one of the last major releases for the console and one of the most technically impressive. The cartridge even contains a custom chip designed by David Crane to allow four channel music instead of the two the system is normally capable of. Pitfall II was ported to the Atari 5200, ColecoVision, PCjr, Tandy Color Computer, Apple II, Atari 8-bit, MSX and Commodore 64. The game's plot was later loosely remade into Super Pitfall for the Famicom/NES.
Summer Games is a sports video game developed by Epyx and released by U.S. Gold based on sports featured in the Summer Olympic Games. Released in 1984 for the Commodore 64, it was ported to the Apple II, Atari 2600, Atari 7800, Atari 8-bit family, and Sega Master System. Amiga, ZX Spectrum, Amstrad CPC and Atari ST versions were also created for inclusion in compilations. In 2004 it was re-released on the C64 Direct-to-TV.
Deus Ex Machina was a computer game designed and created by Mel Croucher and published by Automata UK for the ZX Spectrum in October 1984 and later converted to other popular 8-bit formats. The game was the first to be accompanied by a fully synchronised soundtrack which featured narration, celebrity artists and music. The cast included Ian Dury, Jon Pertwee, Donna Bailey, Frankie Howerd, E.P. Thompson, and Mel Croucher (who also composed the music). Andrew Stagg coded the original Spectrum version, and Colin Jones (later known as author/publisher Colin Bradshaw-Jones) was the programmer of the Commodore 64 version. The game charts the life of a "defect" which has formed in "the machine", from conception, through growth, evolution and eventually death. The progression is loosely based on "The Seven Ages of Man" from the Shakespeare play, As You Like It and includes many quotations and parodies of this. Despite critical acclaim at the time, the game did not conform to conventions of packaging and pricing required by distributors and retailers and the game was sold mail-order only direct to the public. It subsequently gained cult status as an underground art game. In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die. A re-imagining of the game went into production in 2010, under the title Deus Ex Machina 2, once again under the design and creation of Mel Croucher. The new cast is led by Sir Christopher Lee as The Programmer, with Chyna Whyne as The Machine, Chris Madin as The Defect, Joaquim de Almeida as the Defect Police, and original Ian Dury session vocals. In 2014 Mel Croucher released a book about the game's (and his) history, and the making of the new game. The book is entitled Deus Ex Machina - The Best Game You Never Played in Your Life. The sequel was eventually released in 2015.
Pitstop II is a 1984 sequel to the 1983 racing game Pitstop, both of which were published by Epyx. Pitstop II was released for the Commodore 64, Atari 8-bit family, Apple II, and IBM PC (as a booter). A TRS-80 Color Computer version was released in 1985. Pitstop II is the first 3D racing game to implement a split-screen simultaneous two-player game mode. Players could be in completely different places on the racing track, and each split screen would show the view of the track according to the player's position. This game was re-released on the Wii Virtual Console in Europe on August 8, 2008 and in North America on February 23, 2009 at a cost of 500 Wii Points.
Mickey's Space Adventure is a graphic adventure computer game for a number of computer platforms. It was designed by Roberta Williams and released by Sierra On-Line in 1984. It features the Disney characters Mickey Mouse and Pluto.
In order to prevent her boyfriend Minto from going to another little girl named Cocco, Papri must collect ten different flowers and return them to her boyfriend's house. Flowers must be caught in full bloom so that the number of flowers in her possession will increase; catching flowers too early will consider the flowers to be wasted and flowers caught too late will be wilted. Wilted flowers will ruin the bouquet, causing the player to lose half of the flowers. Bears have a taste for honey and cause the player to lose one of two hearts if one of them attacks the player. However, the honey can be dropped in order to render the bear temporarily harmless to the player. Bees appear as the player's ally, giving her bonus items occasionally and extra honey if the player catches it on a flower.
Hogan's Alley (ホーガンズアレイ, Hōganzu Arei) is a 1984 video game by Nintendo. It was one of the first games to use a light gun as an input device. The game presents players with "cardboard cut-outs" of gangsters and innocent civilians. The player must shoot the gangs and spare the innocent people.
Underwurlde is the second in the Sabreman series, following on from his adventures in Sabre Wulf. The format of the game is a 2D side view flip-screen platform game. The aim is to escape from the Underwurlde via one of the three exits, to go to either Knight Lore, Pentagram or Mire Mare. It was later included in Rare's 2015 Xbox One retrospective compilation,
Sabreman must search out the lost sections of the Wulf amulet in this colourful flick screen maze game whilst fighting off the many beasts, and the Wulf itself, that inhabit the jungle before making his final escape.
H.E.R.O. (standing for Helicopter Emergency Rescue Operation) is a video game written by John Van Ryzin and published by Activision for the Atari 2600 in March 1984. It was ported to the Apple II, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, MSX, and ZX Spectrum. Sega released a version of the game for its SG-1000 console in Japan in 1985. While the gameplay was identical, Sega changed the backpack from a helicopter to a jetpack. The player uses a helicopter backpack and other tools to rescue victims trapped deep in a mine. The mine is made up of multiple screens using a flip screen style.
Aliens have invaded your beloved homeland, and you must help save it. You are flying the Skyfox, the most advanced attack fighter plane available to the Federation, from within the cockpit. Skyfox is complete with deflection shields, laser cannons, five guided and five heat-seeking missiles and a top speed of Mach IV. The 15 scenarios can be played at 5 skill levels. You will have to fight tanks, enemy planes and the mothership. Use the radar to locate enemy vehicles, and the long-range scanner to ensure that no wave reaches your base before you can take it out. Keep an eye on your shields, and on fuel levels - you can dock at the base to refuel.
Seicross, known in Japan as Sector Zone (セクターゾーン, Sekutā Zōn), is an arcade game developed and released in Japan and North America by Nichibutsu. Despite the original arcade being titled Sector Zone, Nichibutsu later ported it to the Famicom as Seicross (セクロス). This port was also published in North America for the Nintendo Entertainment System by FCI.
Kong Strikes Back! is a 1984 platform game and a clone of Mr. Do's Wild Ride with Donkey Kong-inspired graphics. The player must rescue a damsel in distress on a rollercoaster in a fairground, and the goal of each level is to reach the top of the level to save her from Kong, a large ape. The player must avoid rollercoaster carts and various hazards by climbing up ladders on the track, and then climbing down and continuing up the track after the hazards pass.
Indiana Jones in the Lost Kingdom is a puzzle video game developed by Michael J. Hanson and published by Mindscape for the Commodore 64. The game is based on the Indiana Jones series, and was released in North America around January 1985, while a U.K. version was released in March 1985. Gameplay requires the player to think like fictional archaeologist Indiana Jones to solve the puzzles of each level, as the game does not provide the player with any rules or gameplay information; the game's cover advertised, "Nobody told Indiana Jones the rules. And no one will tell you." Indiana Jones in the Lost Kingdom features six levels played across a "Lost Kingdom." Playing as Indiana Jones, the player must solve a puzzle in each level to progress through the game. The player's ultimate goal is to retrieve a valuable artifact that contains the secrets of a lost civilization, before Jones' arch-rival, Ivar Reiss, can take it for himself. Indiana Jones is armed only with a mystical cane, and must battle against numerous enemies and perils throughout the game, including bats, monsters, steep cliffs, twisting mazes, and "killer snowflakes". Joystick movements vary between each level, requiring the player to relearn the control scheme throughout the game. A two-player option is also available. No rules or gameplay information is provided to the player, who is left to use logic and intuition to solve each puzzle, as Indiana Jones would. Solving each puzzle requires the player to pay close attention to subtle changes in each level's surroundings or musical score, as well as other possibilities, testing the player's "Indiana Jones Quotient" (IJQ). However, the game's instruction manual does feature clues at the bottom of each page. Each clue is presented as a hieroglyphic, and must be deciphered by the player using a magic viewer, similar to 3D glasses. A "clue hotline" was also available for players, providing them with pre-recorded hints on how to finish each level.
Skool Daze sets you as Eric, a typical scamp of a schoolboy whose school report is due, and it is so bad that his parents can't be allowed to see it. This means retrieving it from the headmaster's safe, by obtaining every piece of the pass-code from the teachers, by hitting each of the shields with your catapult. All this has to be done around all the rigors of a typical school day. you must go to class when the bell goes, or else it's detention, and the other kids will often play around to block you. The game's Artificial Intelligence means that events continue to unfold around you in the other rooms and corridors.
A multi-directional scrolling platformer in which the player has to explore a large maze on a quest to retrieve a scepter.
Clu Clu Land (Japanese: クルクルランド, Hepburn: Kurukuru Rando) is an arcade and Nintendo Entertainment System game released in 1984 in Japan, later released in North America in 1985 as a Nintendo Entertainment System launch title, and in Europe in 1987. It was released for the Wii Virtual Console in North America in 2008 and in Europe and Japan in 2009, for the Nintendo 3DS Virtual Console in Japan in 2013 and in North America and Europe in 2014, and for the Wii U Virtual Console in 2013.
Devil World (デビルワールド, Debiru Wārudo) is a maze video game developed and published by Nintendo for the Nintendo Entertainment System. It was released in Japan on October 5, 1984 and in Europe on July 15, 1987. The game was also released on the Wii's Virtual Console in Japan on January 22, 2008 and in PAL regions on October 31, 2008. Due to Nintendo of America's strict policies on the use of religious icons in games, it was not released in North America.
Percy The Potty Pigeon is a 1984 computer game developed by Shaun Hollingworth and released by Gremlin Graphics for the Commodore 64 and ZX Spectrum. The goal was to fly around and collect sticks to build your nest. The player could also deficate on cars, and make them crash. This game marks the beginning of Ben Daglish as a composer, although all he did was write the notes for the death tune in the game, it is still this game that got him into composing game music for the Commodore 64. The Commodore 64 version was programmed by Anthony Crowther.
Kaiser is a 1984 game for Atari 400/800, Commodore 64, Schneider/Amstrad CPC in which your goal is to become the German Kaiser.
As Pedro (A Mexican gardener), you must protect your plants from various animals that try to eat them, by building a wall around your plants or jumping on the animals. Any plants eaten can be re-planted.
King's Quest is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled simply as King's Quest; the subtitle Quest for the Crown was added to the game box in the 1987 rerelease, but did not appear in the game itself. It is as the first official part of the long King's Quest series (not counting 1980's Wizard and the Princess), in which a young knight, Sir Graham, must save the Kingdom of Daventry to become the king. Designed by Roberta Williams, the game was revolutionary and highly influential in the evolution of the graphic adventure game genre by introducing more detailed graphics and animation. An official remake titled Roberta Williams' King's Quest I: Quest for the Crown was released in 1990. An unofficial remake titled King's Quest I VGA was released by Tierra Entertainment in 2001.