Hry vydané v roce 2017
Poker Show VR is an entertaining VR poker game featuring classic five card draw poker meets real-life fashion models as opponents, who tastefully remove clothing when they lose.
Evil Park is an atmospheric horror game, based on simulating obscure situations of distress, insecurity and anxiety.
Hitbox centers around fast, slick shooting. With all unnecessary distractions removed, we've focused on the core gameplay of moving and shooting. Position yourself nicely, practice your aim, and improve your reflexes to excel. A friendly and inviting style makes it approachable and easy to learn but experienced players will find it hard to master. Our stylish and colourful graphics help ensure the game runs smoothly on many different computers so your experience never drops frames and the gameplay stays on top. With online, local and split screen multiplayer we've made sure you can play with whoever you want. When you need a bit of practice before going against real players we have bots to fill games with so you can hone your skills or just get a feel for a new map. Four different classes distill different play styles of the game. You can be a careful sharpshooter, or a mad gunman running around and confusing the enemy. Each class wants to counter another and choosing the right class will always give you an upper hand in a fight. The Tactician can blow your enemies away with his shotgun, while the fast firing Flanker than can get up close and personal and unload lots of bullets. The Marksman is the man of accuracy, a tough class to play but can deal devastating amount of damage. The Trooper is the jack of all trades, able to fit into many situations, but might not be ideal when pressured. Competitive movement based twitch shooting Comedic and stylized graphics powered by Unreal 4 10 Unique dynamic maps 4 Game Modes Online, LAN or split screen multiplayer along with complex AI to compete with! Four classes representing different possible play styles
Containment Corps is an online multiplayer cooperative first person experience. The game combines elements of resource management and traditional FPS themes to create an exhilarating team-based encounter. You and a team of specialized units have been called upon to quell an uprising of contaminated swamp creatures. Choose your class and coordinate your defense; utilize unique abilities and powerful turrets to repel the onslaught. Keep the operation running. Manage your crystal energy supply to maintain full-base functionality, upgrade defenses, and power up weapons. Collect more by harvesting dead enemies. Scaled Survival: Assemble a team to execute the longest holdout. Play alone or with up to 8 combatants. Co-Operative Strategy: Utilize one of four classes to combine talents and complete the difficult task of surviving. The Ranger: Your bow is your right arm. Pick your fights from a distance, line up your shots and surge to wipe out the enemy The Blazer: Use unique movement and debilitating traps to get in close, harvest, blast them with your shotgun, and get out. The Specialist: The crucial support, keep a sharp aim while healing your comrades, manage defenses by repairing and reviving the war effort. The Gearhead: Man and place turret guns with deadly efficiency, engineer an explosive death to the corrupted reptiles.
Setting the scene It’s World War Two, and you’re in Egypt taking back lands claimed by the Nazis. You’re exploring an ancient Egyptian Chamber when you stumble upon a Nazi experiment in time travel gone wrong. The time gate has gone into reverse, pulling primal beasts from the past into the present. And your pal Tommy has been dragged through the portal. WTF? Play in VR and take on the role of Archie – one of the soldiers fighting for his life from the waves of marauding beasts, and struggling to save his friend. Battle the beasts with a WW2 submachine gun and as much ammo as you need in a frantic fight to the death, as you try to survive on limited health. But beware – the enemy can appear from anywhere around you and you’re their next tasty meal! With more content, levels and episodes to be added soon, this base version of the game will get you ready for the fight to come…Current Minimum PC Specs The current minimum specifications are based on our limited tests at ImmersiveVR, if you find it plays on your machine, which is a lower specifcation then the minimum, let us know!Development For us at ImmersiveVR, this has been a bit of fun we’ve been having in between our client projects. What started out at as a quick experiment in AI, turned into the chance to make a really fun, arcade-like and slightly wacky (Nazis, dinos, tombs anyone?) VR shooter game. There’s a few things we’ve put into this game that we are yet to see being done for a ground up VR game, such as cutscenes. Plus there are elements we plan to add that we feel will stand out from other games, such as the player seeing their character’s demise, without the nausea that VR can sometimes cause! And hopefully Primal Reign ups the quality expectations of VR games in terms of visuals, while keeping it fun and light-hearted.Features The game currently has a few simple features: 10 increasingly difficult waves or hordes of enemies trying to kill you 1 World War Two era sub-machine gun and access to a currently unlimited supply of magazines An ancient sword to defend yourself with 1 Word War Two era Fully Automatic Rifle and access to a currently unlimited supply of magazines Grenades! Some witty banter A teleporter to move you around the game The goal? To survive the waves and escape the ruins through the portal. If you fail? We’ll leave that up to the bad guys.Going Forward If this does really well both in the Steam Store, we’ll make more levels, different settings, different bad guys – the full works – and release an even bigger game.Is there any more to this game? This game is always evolving. We will constantly add, remove (remove less then we add!), change and update this game as we think of cool things to do with it, as well as respond to player feedback. We do plan to integrate more and more with Steam, by adding achievements and leader boards, so watch this space. Currently, there is just one level but if there’s interest for this sort of casual, arcade VR game – and this one in particular – we’ll design and add more levels. One last thing - building VR games has its challenges and there are a lot of limitations on what you can and can’t do – some of the visual limitations are the equivalent to game engines from 5-7 years ago! You’ve got to keep the polygon count as low as possible, keep lighting as simple as possible, and much more. All this means being inventive with the technology at hand and super-optimisation. Currently, VR games can’t have the graphics fidelity of a non-VR AAA FPS game. On our to-do list is working out the best optimisations so it looks great, plays great, but plays on as many VR rigs as possible. We do hope you enjoy our game, and hope you get it and allow us to share the fun..
Intro: Lords Of War is a fast-paced strategic card game that supports real-time PvP battles. Although game design may resemble turn-based TCG/CCG games, game mechanics is more like a real-time 3D card-based roleplaying game – this combination provides an entirely new gaming experience. Gameplay: The decks consist of 30 cards that are automatically dealt during the round, and action points are restored over time. The game is rather fast-paced. Players should not only know their way around the deck but also choose a right moment to deploy cards as there are many factors that affect the outcome of the battle, such as game style, enemy actions and your response to them, and even luck. Average duration of a match is 5 minutes. The cards don't level up, but there are some limitations determined by four races used in the game: Divinities, Human, Undead, and Demons. There also are a lot of neutral cards that can be used. Players get cards in a traditional manner - either progressing through campaign or spending in-game currency which they get after every victory on packs of cards. Some stages of the game are quite difficult and challenging. You will need a decent deck and a bit of luck. The game also supports online real-time duels with other players - the fun never ends as long as there are opponents to compete with.Game features:Exciting gameplay:The game combines RTS and TCG gaming, bringing together strategy and excitement; A large variety of teams allows players to change tactics and strategies - anyone can become the Lord; You can compete with players from all over the world using a real-time matchmaking system; There is something for everyone: story mode, quick matches, ranked seasons, competitions, and a variety of playing styles and techniques; Unique and extremely immersive 3D battlefields:Multiple camera angles and perspectives, 360 degrees mode and epic visual effects; Different battlefields: hell, heaven, desert, glacier - that will take you to the heart of the most epic battles; Unique characters and models, rich skill system - command your troops and fight your way to victory; Competitive gameplay with social featuresEvery player can obtain all hero and troop cards in a fair competitive environment; Real-time matchmaking system - you will always be able to find a worthy opponent who is eager to challenge you! A well-established social system: chat, friends list, match replays, and dueling system to help you find friends in the game;
It is a platformer without points, coins and lives. If Donut dies you should to start level again. Short and really hard levels. Hard sound (heavy metal, grunge, punk ...). The game is not long about 2-3 hours. Simple control just jump, move forward and back. Donut moves through a wormhole from the Earth to the Neptune. He attempts to find a way to the Earth. You can help him to come back. Beware of sharks, barrels, UFO, hard sound and hard levels!
How long have you developed your thinking and attentiveness? Today we will give you such an opportunity, as an interesting and attractive game appeared on our vast spaces, which allows us to poke our brains. Game aMAZE Double perfectly suitable not only for your children, but also the whole family. Try to get through the tangled labyrinth. After exiting the labyrinth, you will move to a larger labyrinth, and this will continue until you can not get out of all the labyrinths. In this game you need to pass a small ball through the maze. It should be brought to the portal, which is usually located at the other end of the labyrinth. In the game you need to pass a maze .At the same time, find the gems that will open the portal Levels became even greater, they became even more difficult and more interesting. Not many maze games will create a whole new kinds of maze for you. Use the W A S D or arrow key button's to navigate the different mazes. In aMAZE Double: - 50 levels - Teleport - Beautiful gems - Achievements - Calm Soundtrack - Colorful Art
Experience sci-fi tactical combat and exploration in a procedural world that combines traditional roguelikes with an immersive modern interface like no other. Build yourself from components found or salvaged from other robots. Attach power sources, propulsion units, utilities, and weapons to become a slow tank bristling with weapons, or a fast-moving flier zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin/hacker, or whatever else you can come up with from the salvage you find. The situation can quickly change as you lose components and rebuild yourself from enemy remains. You are the Cogmind. Discover what that means as you explore a living, breathing world ruled by robots.KEY FEATURESBuild and modify a unique robot from parts found, or enemies defeated Dynamic character development without XP/grinding Procedurally generated world combined with hand-crafted content Seven different animated endings to uncover ASCII evolved: Most advanced terminal interface ever Thousands of particle effects and SFX Fully destructible environmentPROGRESS Although currently in Early Access, Cogmind is mostly complete. There are over two-dozen map types, nearly a thousand items, thousands of sound and particle effects, multiple plot lines, hundreds of hand-made locations and encounters, thousands of lines of dialogue, and seven different animated endings to discover. That said, there are many plans to continue expanding the world with features and content, so for now we'll just call it EA :D (Cogmind has been in full-time development for over four years.) ROGUELIKE? Cogmind is a turn-based roguelike, very traditional in many ways (permadeath procedural dungeon crawler built with ASCII in mind...), but at the same time innovates on the genre in terms of both design and accessibility features. Within you have full mouse control--and full keyboard control! Use only one or the other, or both, and all common roguelike movement methods (mouse, numpad, vi, arrows) are enabled out of the box, no configuration required. Mouse users get drag-and-drop inventory management, and the keyboard is even faster with its multiple command schemes and built-in automation features. Stealth play is just as viable as straightforward combat, using hacking and information warfare to outsmart the Complex. The lack of an XP system means you only have to use whatever means you can to reach new areas and find new gear to advance. The world is alive with many types of robots, most of which are actually not hostile to you and have their own duties to carry out. Map objects are labeled as they come into view, making for less tedious play and allowing you to instead focus on tactics and survival. A large number of other options and useful features are available to customize the UI. While the most skilled players can reliably win the default mode, easier difficulty settings are available for those with less experience, or less time on their hands :) (advanced players can also attempt to take on the extended end-game!) Accumulate knowledge across multiple plays, collecting info about previously used items in the ASCII art gallery (over 800 pieces of art!), and collecting lore about the world as you discover its inhabitants and guess at their potential motives, and true capabilities. While there's a rich story to uncover over many runs, know that it doesn't get in the way if you prefer to just strategize and min-max through your roguelikes. Take on built-in Challenge Modes for a different kind of experience, or to prove just how good you really are.WARNINGS Not every game is for everyone, so there are a few things to point out that may affect your interest in Cogmind. Rampant Item Destruction: Every item in Cogmind can be destroyed, and many of your items will be destroyed. At first this may be discouraging, but once you figure out the basics you'll generally be replacing old and broken parts with much better loot even before you lose it anyway. Building and, more importantly, rebuilding, is a vital part of the experience and what keeps the game dynamic and interesting throughout. Adaptability is key, and amazing comebacks are commonplace. No Classes, Skills, Etc.: Unlike many other roguelikes and CRPGs in which you may form a sort of attachment to your character class and the levels, stats, skills, and equipment they've acquired over time, Cogmind is defined almost purely by items. And as mentioned those items will be destroyed, so there's not much chance to form that kind of attachment. However, this also leaves room for great flexibility during a single playthrough, flexibility you might want or need to rely on to maximize your chances for survival depending on what locations you visit. A Different Kind of Game: As a whole Cogmind is quite different from pretty much everything out there, a fact that turns some people off, but others rather enjoy it for that same reason. It can also take a little while to get into, but once past learning the basics and how to reliably overcome early-game areas, the world and its opportunities really open up. Not Suitable for Small Screens: Due to the game design, the screen is always divided into a minimum of 80x60 spaces that make up the "terminal grid." This means when played on a physically small screen, such as that of a laptop, each space will be relatively small and some players could have trouble comfortably seeing the details. Zooming is not supported by the engine. You can test what Cogmind will look like on your screen of choice here: http://www.gridsagegames.com/cogmind/ui_preview.html (Note that ASCII mode is easier to see at smaller sizes, but it's understandable that three-quarters of players prefer the default tiles mode anyway :P)
The goblin tribes are no match for the kingdoms army and war is knocking on their door. The humans need room to expand and the goblins land is their new target. The goblins only hope lies in Cludbugz, the tribes legendary magician. Cludbugz will have to do what goblin do best be sneaky and kill their enemies when their unsuspecting. Cludbugz will have to use his magical powers to burn the key figures in the kingdoms ten strongholds to a crisp. If Cludbugz can defeat the kingdoms strongholds it will render their army headless and starving and save his people from certain doom. Control Cludbugz with an easy to move point and click combat system, find hundreds of magical items of varying rarities, gain new levels, and save Cludbugz people!More Great Games http://store.steampowered.com/app/656180/VAULT_OF_HONOR/ http://store.steampowered.com/app/603890/Pain_Train_2/
Winner in the Best Story category of the 2010 Moe Game Awards, Wonderful Everyday is a beloved visual novel with multiple routes, written by SCA-DI and featuring artwork from Kagome, Motoyone, Suzuri, and karory. For this international release the visuals of the game have been upgraded to a higher resolution (keeping the same aspect ratio of the original) in order to deliver a more intense and captivating experience from this visual novel masterpiece. Story: "Down the Rabbit-Hole" - a story of the sky and the world. One day, Minakami Yuki witnesses a stuffed toy falling through the air. Battered and worn, how many times has this doll fluttered downwards, released as an attempted offering to the sky? An offering to the sky - a way to find the "day we return to the sky"; a ritual passed down in this town since times gone by. Those efforts shall come to fruition in the place where the girls of earth and sky meet. Vega and Altair, Orihime and Hikoboshi, two points of light separated by the vast Milky Way. Together with Deneb, crown of the Northern Cross, they make up the Summer Triangle. Evoking the concept of the Trinity, this formation is also known as the "heavenly triangle". When this heavenly triangle shines overhead, the world and the sky will meet. Takashima Zakuro, Wakatsuki Kagami, and Wakatsuki Tsukasa, and our heroine Minakami Yuki set off on the search of that place where the points of the divine triangle cross, where world and sky join together.
Rocket Wars is a fast-paced local multiplayer game for up to 4 players! The game features crazy weapons, lots of powerups and several game modes. Rocket Wars is the go-to party game when you have people over and are looking for fast and furious pvp battles! In Rocket Wars you take control of a spaceship with different strengths and weaknesses and proceed to do all in your power to kill your enemies. 12 different spaceships, all with a unique look and stats Exciting game modes of which most can be played both as free for all and 2 versus 2: Deathmatch Survivor Nuke King Spaceball Entangled (2v2 only) Quick competitive gameplay sessions packed with action Titles for all at the end, both good and bad The game also features AI opponents to fill the lasts slots if you are less than 4 people playing. Rocket Wars is designed to be a party game you can play with any of your friends when you hang out and need to determine who is superior! We recommend playing Rocket Wars with controllers for the best experience.
In the beginning there was a dot, levitating in white nothingness. Eons have passed and nothing has changed, but the power of creation was slowly stirring within the dot. And this is how the adventure begins! Qbik is a beautifully designed pixel-art puzzle game. Enter the world of Qbik and explore a square land full of brainteasers, puzzles, and riddles – traverse all 63 levels and discover the origin story of this square little fella! But that's not all, folks! Qbik gives you the ability to make your own cave in the Level Editor! Put your designs to the test on Steam Workshop and play on other players’ levels! Use every single brain cell to help Qbik move through the cave. Navigate between deadly traps and use technology in your favor to eat every yellow block (hope it's gluten free!) to move forward into the unknown! Use every brain cell you have to help Qbik navigate the caves. Dodge deadly traps and use technology in your favor so you can eat every yellow block (hopefully they’re gluten free!) and move forward into the unknown! Features Pixel art graphic design Story to discover 63 levels to explore Level Editor
• Introduction Colby is an arcade game featuring an imaginary character who takes on many interesting challenges including various obstacles with the goal of remaining alive for as long as possible, discovering the marvellous programme consisting of several worlds on its way. The aim of game itself is to achieve the highest score possible. The game involves dynamic character controlling, entertaining additional features and enables players to compete against each other. • Features o Tilt mode character control o Dynamic exchange of worlds o Interesting obstacle course o Competition between players via Facebook and Google o Coin collection combined with a plentiful market o The game is suitable for all age groups o Dynamic animations and accompanying sounds o Mobile phone mode (Game adjustment to make it suitable for mobile phone play) • Gameplay The aim of the game is to understand just how easy it is to control and play, but, at the same time, how difficult it is to achieve a high score. The mentioned score, which enables constant competition among players, is achieved by maintaining balance and avoiding obstacles. ‘’Tilt’’ play method makes character control all the more entertaining and the game’s dynamic edge is achieved through the world-to-world transition feature throughout the entirety of its course. The game features includes coin collection used to shop in a plentiful market, where players are given the opportunity to give their character an interesting upgrade. Each world is presented in a 2D technique and includes various obstacles characteristic for the world the player is currently in. Worlds end in 2D technique and feature a dynamic transition onto the next one. • The course of the game The game begins on a balanced surface. Character movement and balance maintenance are made difficult by obstacles falling onto the course. Aside from the obstacles themselves, the players are encouraged to collect coins, as the game includes negative bonuses which induce the occurrence of new obstacles and difficulties for the character. World-to-world transition is achieved by successful survival in each world – all limited by a certain amount of time to be spent in it and ended with a dynamic transition to the next one. The longer the character remains on the surface, destroying obstacles, the higher the player’s score and chance to compete are. Market visit and purchases enable character upgrades and makeovers. • Graphics The graphic is presented in a 2D technique and the game is made in arcade mode, including various animations to make it more visually entertaining.